Unlootable ash/goo piles and CTD on Superduper mart cell

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Ash The Juice Knight
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Joined: Fri Mar 16, 2018 10:30 pm

Unlootable ash/goo piles and CTD on Superduper mart cell

Post by Ash The Juice Knight » Tue Feb 12, 2019 9:21 pm

Well it's in the name. No mods are installed. If I or a NPC disintegrate an enemy (with any energy weapon obviously) the goo/ash piles become unlootable. Also after level 5 the Superdupermart cell is no longer accessible as it crashes every time I go there by any means available (on foot/fast travel).
Wtf. Please help :<

undeadrat
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Joined: Fri Nov 30, 2018 6:10 pm

Re: Unlootable ash/goo piles and CTD on Superduper mart cell

Post by undeadrat » Wed Feb 13, 2019 12:49 am

Looks like the latest JIP LN NVSE Plugin is causing this, a lot of people on the mod posts are talking about it.

Ash The Juice Knight
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Re: Unlootable ash/goo piles and CTD on Superduper mart cell

Post by Ash The Juice Knight » Wed Feb 13, 2019 12:00 pm

Thanks for a reply! Any ideas about the superdupermart? I don't really need to go there anyway but I usually traverse on foot, I don't want to set the world on fire blasting and then boom - crash. Do cells reload in Fallout New Vegas? If yes then how much hours do I need to wait? I waited like 48 but nothing changed :(

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Lyaneri
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Re: Unlootable ash/goo piles and CTD on Superduper mart cell

Post by Lyaneri » Wed Feb 13, 2019 12:56 pm

Crash probably also comes from new JIPLN plugin...kind of. From what I understand new plugin crashes game when ever script bug is encountered. JIPLN does not cause these bugs it just exposes them now, I get these crashes in "The Mall" and "Columbus Circle". All we casuals can do now is wait for mod authors to patch these script bugs. Try to avoid places where game crashes or maybe even take a break from TTW for a while. I personally will probably take a break from TTW and play some Enderal: Forgotten Stories, it launches tomorrow.
"Get fucked." -Driver Nephi

Ash The Juice Knight
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Re: Unlootable ash/goo piles and CTD on Superduper mart cell

Post by Ash The Juice Knight » Wed Feb 13, 2019 1:16 pm

Well I installed yesterday, so taking a break is kinda weird xD
Didn't like enderal tbh, devs are cancer.

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Lyaneri
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Re: Unlootable ash/goo piles and CTD on Superduper mart cell

Post by Lyaneri » Wed Feb 13, 2019 2:04 pm

Ash The Juice Knight wrote:
Wed Feb 13, 2019 1:16 pm
Well I installed yesterday, so taking a break is kinda weird xD
It's like having a chair next to your bed so you can sit and rest a bit after you wake up.
"Get fucked." -Driver Nephi

Ash The Juice Knight
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Joined: Fri Mar 16, 2018 10:30 pm

Re: Unlootable ash/goo piles and CTD on Superduper mart cell

Post by Ash The Juice Knight » Wed Feb 13, 2019 7:08 pm

More locations in DC are now CTD. Sigh. Maybe this mod is never going to be playable, so frustrating. Thx for everyone who responded.

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RoyBatty
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Re: Unlootable ash/goo piles and CTD on Superduper mart cell

Post by RoyBatty » Thu Feb 14, 2019 3:14 pm

It's fine, it's a bug in JIP LN, downgrade to 54.91 and you won't get CTDs
Image

Ash The Juice Knight
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Re: Unlootable ash/goo piles and CTD on Superduper mart cell

Post by Ash The Juice Knight » Thu Feb 14, 2019 5:42 pm

EDIT: Yes, it worked completely, bless you!
Thank you, I'll try that. Btw after excessive testing I think those ash piles are the reason for ctds. Basically ash piles don't get cleared out by NV but bodies do and since the ash piles are not getting bodies' loot transferred they keep addressing to now non-existing body containers? IDK if this makes any sense, lmao.
Basically I tested it with this https://www.nexusmods.com/newvegas/mods/37573/? mod and I no longer have ctds it seems because ash piles are removed from the cells.

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RoyBatty
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Re: Unlootable ash/goo piles and CTD on Superduper mart cell

Post by RoyBatty » Fri Feb 15, 2019 6:04 am

This type of thing is already in TTW, they will disappear after 3 days. No it doesn't cause crashes.
Image

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