activate ash pile bug

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SirNeil
Posts: 4
Joined: Sun Nov 11, 2018 10:03 am

activate ash pile bug

Post by SirNeil » Tue Feb 12, 2019 3:12 pm

Hi there,

I am having an issue on my game whereby I cannot enter ash pile, it comes up stating activate ash pile but clicking on them does nothing.

LO

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
FCOMaster.esm
MCLLPPLL100.esp
FalloutNV_lang.esp
Simple Reputation and Disguises.esp
Rich Traders - 10x.esp
FCO - GlowingOne.esp
FCO - OHSB NPC Edits.esp
FCO - NPC Changes.esp
AllCompanionsEssential 2.0b.esp

Total active plugins: 27
Total plugins: 30

Thanks

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RoyBatty
Posts: 6082
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: activate ash pile bug

Post by RoyBatty » Tue Feb 12, 2019 3:26 pm

This seems to be a problem with the latest jipln plugin.

Also you're going to have bigger issues due to having FCO in your load order which is entirely incompatible with TTW. The real downside of that is it's save baked and you'll have to start a new game without it.
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SirNeil
Posts: 4
Joined: Sun Nov 11, 2018 10:03 am

Re: activate ash pile bug

Post by SirNeil » Wed Feb 13, 2019 10:32 am

Thanks for that, any update on a fix, as it means I can'tuse energy weapons


although FCO is not causing any issues, are you sure it's saved baked as you call it? I could try turning it off.

User avatar
RoyBatty
Posts: 6082
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: activate ash pile bug

Post by RoyBatty » Wed Feb 13, 2019 10:57 am

Yes it's save baked and your game will CTD when you become a child in Tranquility Lane. It also makes NPC edits that will break the package lists in the NV companions among other things that have been fixed in TTW.
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