Random Bobbleheads

Mod releases and conversions for Current versions of TTW
Post Reply
Darian Stephens
Posts: 38
Joined: Tue May 28, 2013 5:12 pm

Random Bobbleheads

Post by Darian Stephens » Mon Feb 11, 2019 2:10 am

So, this is a bit embarrassing, but I've had this updated since the day 3.2 came out.
I'm sure there's someone who's familiar with this, and in that case, welcome back!
I may be too tired to write a description.

This mod randomly moves bobbleheads to a different, yet sensible place each playthrough, so you'll always have a reason to check every nook and cranny, even if you already have an encyclopedic memory of Fallout 3.
I've had it going for a few months now, and have found a few bobbleheads in sensible places, so I'd say it's working.

Here's the mod:

Here's the permission I got from the original author:
https://drive.google.com/open?id=1tXz-q ... c61c1iHPX9
Also, I don't know if I showed this before, but I did send them a link to the original TTW 2.9 mod page:
https://drive.google.com/open?id=1kNQXy ... M9HxLYUjdv

As a bonus, I've created a plugin that will allow you to re-shuffle your bobbleheads by typing 'set BobbleReset to 1' in the console. Wait a few seconds, and the console will tell you that everything's been reshuffled. You can then safely deactivate the reset plugin.
Here's that reset plugin:
https://drive.google.com/open?id=1JgSYu ... KdmudDMCWd
I've also made the mod resistant to problems brought about by merging them, so it should be totally safe to merge and remerge without worrying about your bobbleheads shifting around.

Post Reply