Weird minor bugs so far in TTW

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
GalenKnight56
Posts: 25
Joined: Tue Oct 09, 2018 1:21 am

Weird minor bugs so far in TTW

Post by GalenKnight56 » Sun Feb 10, 2019 8:18 pm

Hello, so I've noticed a couple of odd things so far while playing:
1. When encountering various creatures in the wasteland, some of them like radroaches and molerats will show subtitles saying "Aha!" or "Hey!" but thankfully they don't actually say those words. I also ran into a brahmin who had the subtitle "Hello" but again didn't actually say anything. Did I do something wrong in my installation to get this behavior?
2. I noticed that in my compass I don't get any of the empty triangle arrows that would normally show whenever I am in range of an undiscovered location based on my Perception. It is only when I discover the location that I finally get a filled triangle arrow. Did I screw up the installation or is this intentional? Is this something I can adjust in the ini files?

None of this happened in my normal New Vegas profile. I am using MO2 with a mostly vanilla TTW setup and the following mods:
Collision Meshes
NVAC
NVSR (with recommended settings)
MCM and UIO
Project Nevada core only
Vanilla UI Plus (New Vegas)

User avatar
RoyBatty
Posts: 6438
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Weird minor bugs so far in TTW

Post by RoyBatty » Mon Feb 11, 2019 12:49 am

I already found and fixed this bug a couple weeks back, it will be in the next update (3.2.3).
Image

User avatar
Lyaneri
Posts: 68
Joined: Sat Dec 15, 2018 11:07 am

Re: Weird minor bugs so far in TTW

Post by Lyaneri » Mon Feb 11, 2019 1:09 am

Undiscovered locations is default feature of Vanilla UI Plus. Have no idea why he turned locations off by default.
Open Data\Menus\Prefabs\VUI+\settings.xml and change <_VUI+UndiscoveredLocations> to 1
"Get fucked." -Driver Nephi

User avatar
RoyBatty
Posts: 6438
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Weird minor bugs so far in TTW

Post by RoyBatty » Mon Feb 11, 2019 1:53 am

Yeah I meant the random hellos/goodbyes and stuff. This is actually a bug in NV itself for a change.
Image

GalenKnight56
Posts: 25
Joined: Tue Oct 09, 2018 1:21 am

Re: Weird minor bugs so far in TTW

Post by GalenKnight56 » Mon Feb 11, 2019 3:15 am

Thanks for the reply! One other issue I forgot to mention is that I can hear gun and laser sounds from a distance as though they are coming from right next to me. When I get closer they suddenly fade away and then get louder again as I get close to the enemy firing his weapon. Is this something I can adjust via ini files or can I use the Distance Gunfire Sound Fix?

User avatar
RoyBatty
Posts: 6438
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Weird minor bugs so far in TTW

Post by RoyBatty » Mon Feb 11, 2019 7:47 am

It's an engine bug, it's supposed to blend the 3d and 3ddist sounds.

The fix is not compatible sorry.
Image

Ceophthra
Posts: 1
Joined: Tue Dec 11, 2018 7:01 pm

Re: Weird minor bugs so far in TTW

Post by Ceophthra » Thu Jul 11, 2019 7:50 pm

I noticed some odd behavior while in Doc Mitchell's house just after arriving from DC. The Doc was waiting at the door after all his little speeches, etc. I was exploring his house for any useful stuff. Several times the quest notices from Columbia Circle and Union Station cycled through. "Go view the train schedule." "Turn on the breakers.." "4/4 breakers turned on." This happened at least three times before I had collected everything I wanted and went to the door to exit Doc Mitchell's house. Once the "Back in the Saddle" quest started and the NV DLCs loaded, everything was fine. I'm using TTW v3.2.2, moderately modded. I don't think this is a mod problem (as there are no mods that apply to Columbia Circle/Union Station), but maybe a flag didn't get set somewhere in the code to indicate that the Union Station script was complete to keep it from repeating once I flipped the switch to go to Vegas.

User avatar
RoyBatty
Posts: 6438
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Weird minor bugs so far in TTW

Post by RoyBatty » Fri Jul 12, 2019 5:38 pm

Its a mod.
Image

User avatar
jlf65
Posts: 963
Joined: Wed Aug 10, 2016 9:10 pm

Re: Weird minor bugs so far in TTW

Post by jlf65 » Fri Jul 12, 2019 7:54 pm

I know Rivet City can be a little "twitchy", but I noticed yesterday that the market didn't open until 9am instead of 8am, and Gary asked Tammy what she wanted to eat at least four times. :D

Nothing serious, but a little odd/funny.

User avatar
RoyBatty
Posts: 6438
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Weird minor bugs so far in TTW

Post by RoyBatty » Sat Jul 13, 2019 9:51 am

Engine bugs, say once a day is broken. tgspy says it's not, but there's proof it is.
Image

Post Reply