Tale of Two Wasteland

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wasdwasd12
Posts: 13
Joined: Tue Dec 18, 2018 1:45 pm

Tale of Two Wasteland

Post by wasdwasd12 » Sun Jan 06, 2019 11:06 am

I am a little nervous but I do hope this...gets a lot of views...I know i am not too good at modding and can only do so little with the Geck or even the FNVEDIT
But Listen their are a few mods that enhance the DLC for F3 and NV. I would like in the next update for this mods to be made permanent when starting the DLC.

Just to make the DLC a little bit better :)



Fallout 3 DLCs


Operation: Anchorage

*This is a Military DLC Kinda Make it feel call of duty ish* I feel you should have access to more Guns and even the chance for energy weapons, depending on your skills.

https://www.nexusmods.com/fallout3/mods/16606 Anchorage - Reinforced US Infantry - 50WG pack

https://www.nexusmods.com/fallout3/mods/16607 Anchorage - Reinforced US Infantry - Ghillie for FWE ( if someone could remove the FWE elements and need for it that would be great)

https://www.nexusmods.com/fallout3/mods/15123 Anchorage - Reinforced US Heavy Infantry ( Please Do Not Change the T-51B Power armor. I kinda like it as it is when you get it as a reward)

Anchorage - Reinforced US Infantry
https://www.nexusmods.com/fallout3/mods/15039

https://www.nexusmods.com/fallout3/mods/14798 https://www.nexusmods.com/fallout3/mods/14798
( Needs https://www.nexusmods.com/fallout3/mods/14349 to work)

https://www.nexusmods.com/fallout3/mods/5141 American Assault Rifle to M4A1 Carbine

https://www.nexusmods.com/fallout3/mods/16390 M1014- Default Combat Shotgun Replacer ( Because come on we need like fucking REAL Military Shotgun )

https://www.nexusmods.com/fallout3/mods/3860 Better Covert Ops Perk ( The Perk Needs to be better)

https://www.nexusmods.com/newvegas/mods/58878?tab=files As the Starting Pistol because it comes with mods to make it silenced. also please add the mods to make it silenced.

viewtopic.php?t=1700 And this mod it is the most important that should be added when you start the mod.

The Pitt
This mod gives me kinda that mad max beyond thunder dome feel you know :)

https://www.nexusmods.com/fallout3/mods/5192 The Pitt - glowing ingots

https://www.nexusmods.com/fallout3/mods/11103 Enable Wasteland Radios The Pitt

https://www.nexusmods.com/fallout3/mods/20833 The Pitt - The Wolf Street Hotel

( Could Someone Change the stats of the Slave Outfits to give better benefits...i mean come on these slaves go thru the shit so their armor should...offer more benefits )

Broken Steel

Broken Steel bullet sponge nerf
https://www.nexusmods.com/fallout3/mods/22778

https://www.nexusmods.com/fallout3/mods/6776 Hellfire DX or if you guys like this better https://www.nexusmods.com/fallout3/mods/8158 COL Enclave Replacer

Zeta

https://www.nexusmods.com/fallout3/mods/10092 Mothership Zeta - Blue Earth

https://www.nexusmods.com/fallout3/mods/8630 Mothership Zeta Reloaded - City in Space

https://www.nexusmods.com/fallout3/mods/23074 Zeta DLC Vendor



will add the,,,FNV stuff later

Death_Reaper56
Posts: 21
Joined: Thu Nov 15, 2018 4:04 am

Re: Tale of Two Wasteland

Post by Death_Reaper56 » Sun Jan 06, 2019 10:54 pm

Not happening.That's out of scope.You can convert those and use them for yourself though.

wasdwasd12
Posts: 13
Joined: Tue Dec 18, 2018 1:45 pm

Re: Tale of Two Wasteland

Post by wasdwasd12 » Sun Jan 13, 2019 2:18 pm

hmm i do not know how to use the conversion thingy here >W> i tired to learn but it kinda goes over my head >W>

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Lyaneri
Posts: 68
Joined: Sat Dec 15, 2018 11:07 am

Re: Tale of Two Wasteland

Post by Lyaneri » Sat Jan 26, 2019 7:23 pm

wasdwasd12 wrote:
Sun Jan 06, 2019 11:06 am
I would like in the next update for this mods to be made permanent when starting the DLC.
With this kind of attitude not only that no one will even attempt to convert these mods for TTW but mod makers will probably not even respond to you.
Instead of demanding stuff and thinking that you got pure gold here, try nicely asking under Mod Talk sub-forum. HOLD-UP! Don't go yet! First try spending few hours reading forums in here and you will find lot of useful information SUCH AS that there is a tool and decent explanation to convert Fallout3 mods to work with TTW! You would probably be able to convert all these mods you listed in here with that tool and guide! I will not link it where it is because I want you to find it on your own.

At first I thought you where some egoistic ass and I didn't plan to respond, but looking at mods you linked and your other posts it looks like you are just rather young :3 Young, very exited with this mod and genuinely want to help. So my advice to you is to slow down a bit, read forums in here and use available mods for v3.2.+ It's more than enough to have fun with the game! Don't bother with adding too much mods and trying to get people to like them.
"Get fucked." -Driver Nephi

wasdwasd12
Posts: 13
Joined: Tue Dec 18, 2018 1:45 pm

Re: Tale of Two Wasteland

Post by wasdwasd12 » Wed Jan 30, 2019 4:25 am

Thank you I have ideas but i kinda have a learning disability, i dont want to make that into a excuse but it does kinda work against me in time like this. I mean it two me like two years just to learn how to add mods properly.

hmmm... I dont or didnt demand anyone to do anything my friend I just wanted to post ideas if anyone wants to use them. If i post a idea and someone is like.....hey i like that idea i might work on it in my spare time. i wouldnt mind that.

I wish we had like a suggestion box like on the main page ...got to bee honest would had made a lot of this easier...haahhaahahah

Zhunter5000
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Re: Tale of Two Wasteland

Post by Zhunter5000 » Fri Feb 01, 2019 4:25 pm

wasdwasd12 wrote:
Wed Jan 30, 2019 4:25 am
Thank you I have ideas but i kinda have a learning disability, i dont want to make that into a excuse but it does kinda work against me in time like this. I mean it two me like two years just to learn how to add mods properly.

hmmm... I dont or didnt demand anyone to do anything my friend I just wanted to post ideas if anyone wants to use them. If i post a idea and someone is like.....hey i like that idea i might work on it in my spare time. i wouldnt mind that.

I wish we had like a suggestion box like on the main page ...got to bee honest would had made a lot of this easier...haahhaahahah
I'm partially in the same boat as you. I'm trying to learn how to convert mods, but ASD really doesn't agree with me on that subject.
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wasdwasd12
Posts: 13
Joined: Tue Dec 18, 2018 1:45 pm

Re: Tale of Two Wasteland

Post by wasdwasd12 » Mon Feb 04, 2019 5:44 pm

I JUST WANT a friggin good video explainning how to do this but most videos are by little kids on youtube TRYING to show how to do this and it just all bad >W> and horrible >W>

Zhunter5000
Posts: 91
Joined: Tue Jul 10, 2018 3:04 pm
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Re: Tale of Two Wasteland

Post by Zhunter5000 » Tue Feb 05, 2019 3:47 pm

wasdwasd12 wrote:
Mon Feb 04, 2019 5:44 pm
I JUST WANT a friggin good video explainning how to do this but most videos are by little kids on youtube TRYING to show how to do this and it just all bad >W> and horrible >W>
From my experience, it may be easier to just go in without any knowledge of it. Practice experimental mods, and stuff.
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In Memory/Honor of Roy Batty

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