Alien Epoxy and Repair Kits work on Armor and Headgear 3.2

Mod releases and conversions for Current versions of TTW
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pintocat
Posts: 545
Joined: Sun Apr 07, 2013 12:50 am

Alien Epoxy and Repair Kits work on Armor and Headgear 3.2

Post by pintocat » Wed Nov 21, 2018 4:16 am

I'll be updating this soon to be aware of FO3 repair option in JIP LN plugin, as well as item mod changes (weapon mod durability)

DOWNLOAD here: https://drive.google.com/file/d/1h7kL8r ... 2RB5yq2I9p

I made both Alien Epoxy and Weapon Repair Kits able to repair equipped: armor, headgear, or weapon.

The repair skill scaling is now per-point, rather than at every 25 points; You will repair (Skill / 3) percent -- so at 100 skill you'll repair 33%.

For comparison, the vanilla skill scaling is
  • 0-24: 10%
  • 25-49: 15%
  • 50-74: 20%
  • 75-99: 25%
  • 100: 30%
Update 1.2, 20190211: Added support for JIP LN Fo3 style repair optional, and weapon mod durability.

Update 1.1: Added a global variable to switch between mod default per-skill point scaling, and vanilla 25-point jumps in scaling. To use vanilla style scaling, in console: "set PCRKLevelledScaling to 1"

Weapon Repair Kit is renamed to Repair Kit.

The script is cludgy but I wanted something fast so I could play with it.

You are free to modify, or do what you like with it.



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SPITSPHIRE
Posts: 2
Joined: Thu Aug 29, 2019 10:13 pm

Re: Alien Epoxy and Repair Kits work on Armor and Headgear 3.2

Post by SPITSPHIRE » Sat Oct 12, 2019 6:35 am

the "cancel" option closes the menu and consumes the repair kit without actually repairing anything.

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