Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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RoyBatty
Gary
Posts: 6716
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sat Feb 22, 2020 10:50 am

It works if you install it correctly and follow the instructions.
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FiftyTifty
Posts: 442
Joined: Tue Apr 09, 2013 7:36 pm

Re: Bugs encountered so far

Post by FiftyTifty » Thu Mar 26, 2020 7:41 pm

Currently updating my damage overhaul, so I'm going through a huge number of records in TTW. I'll report what bugs I find.

So far:

- NPC 060C7038 DeadEnclaveCamp33Gun01 has Packages, despite being dead: https://i.imgur.com/P9U6F2X.png

- NPC 000A11F4 DEADWastelanderHF has 10 base health, when it should have 0 since it's a dead NPC: https://i.imgur.com/TX1LTtm.png

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RoyBatty
Gary
Posts: 6716
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Thu Mar 26, 2020 9:47 pm

Fixed, thank you.
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dsfsghjhgsg
Posts: 8
Joined: Tue Dec 11, 2018 1:23 pm

Re: Bugs encountered so far

Post by dsfsghjhgsg » Mon Mar 30, 2020 3:40 am

In Marguerite's shack (point lookout), the moonshine still can be repaired infinitely for XP. Although nothing actually happens when you repair it.

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RoyBatty
Gary
Posts: 6716
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Mon Mar 30, 2020 3:47 pm

already fixed in 3.3
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