ttw 3.0

Have something to say about Tale of Two Wastelands or have an idea for a new feature? Let us know here.
User avatar
pintocat
Posts: 545
Joined: Sun Apr 07, 2013 12:50 am

Re: ttw 3.0

Post by pintocat » Tue Oct 30, 2018 3:51 pm

The link is in the Announcement post. viewtopic.php?f=48&t=6353

Zhunter5000
Posts: 101
Joined: Tue Jul 10, 2018 3:04 pm
Location: Megaton
Contact:

Re: ttw 3.0

Post by Zhunter5000 » Wed Oct 31, 2018 11:16 am

pintocat wrote:
Tue Oct 30, 2018 3:51 pm
The link is in the Announcement post. viewtopic.php?f=48&t=6353
K thanks for the heads up.

User avatar
Patient No.6
Posts: 4
Joined: Sat Feb 17, 2018 2:46 pm

Re: ttw 3.0

Post by Patient No.6 » Sun Nov 04, 2018 12:40 pm

MajinCry wrote:
Fri Sep 28, 2018 2:00 am
I've actually been working on this, after making an unreleased version for Fallout 4. The New Vegas side is already done and finished, and am waiting on TTW 3.0 to release so I can do the Fallout 3 side.

The next step after rebalancing all the Fallout 3 weapons, NPCs, and armours (thank Zilav for FNVEdit), would be to completely yank out the random animal NPC spawns, and replace them with actual animal NPCs.
I realize the situation that the Hunting Rifle and Combat Shotgun can be easily found in the early game of D.C. It breaks the balance between monsters and player. Combat Shotgun + Shotgun surgeon Perk really ruin everything.
And there's another situation: in the first few hours , I cannot get a cowboy repeater and some dynamites, but I see the assault rifle everywhere. that makes the cowboy Prek useless and commando Perk obligatory.
So these kinds of problem would be fixed in 3.0?
Chinese Fallout Fan,Please Excuse me for my poor poor English。

User avatar
RoyBatty
Posts: 6521
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: ttw 3.0

Post by RoyBatty » Mon Nov 05, 2018 12:40 am

They have been addressed.
Image

User avatar
templeofninpo
Posts: 57
Joined: Sat Nov 03, 2018 7:40 am
Location: Victoria, BC, Canada
Contact:

Re: ttw 3.0

Post by templeofninpo » Sat Nov 10, 2018 6:55 pm

I would really like to know if 3.* is going to continue to exit the vault at night. Would incorporate that into my big fancy mod I have planned... re: the remake and refinement of Garbage Guru Hauling and Free Store ( https://www.nexusmods.com/newvegas/mods/58996 ) in the Capitol Wasteland.

-edit- nevermind... the options for poverty avowed monks are elusive.

Image
Last edited by templeofninpo on Sun Nov 11, 2018 3:23 am, edited 1 time in total.
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996

'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU

ncrranger2019
Posts: 9
Joined: Sun Nov 04, 2018 6:47 pm

Re: ttw 3.0

Post by ncrranger2019 » Sat Nov 10, 2018 7:20 pm

Was it supposed to always make you leave the vault at night? My memories of starting new playthroughs in the current version of TTW are foggy but I remember leaving at dusk and early morning a few times.

Bottletopman
Posts: 69
Joined: Thu Jan 05, 2017 12:28 am

Re: ttw 3.0

Post by Bottletopman » Sun Nov 11, 2018 12:07 am

I always assumed it depended on however long you took to escape the vault. I'd also end up leaving either in the morning or high noon.
tp for my bunghole?

User avatar
templeofninpo
Posts: 57
Joined: Sat Nov 03, 2018 7:40 am
Location: Victoria, BC, Canada
Contact:

Re: ttw 3.0

Post by templeofninpo » Sun Nov 11, 2018 2:09 am

Now we get to see how many TTW enthusiasts have been reliant on non-legit NV versions.
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996

'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU

ncrranger2019
Posts: 9
Joined: Sun Nov 04, 2018 6:47 pm

Re: ttw 3.0

Post by ncrranger2019 » Sun Nov 11, 2018 6:09 am

LOL if you mean that only pirated games start during the day after leaving the vault, then I'm sorry to burst your bubble but I have both games on Steam :lol:

User avatar
templeofninpo
Posts: 57
Joined: Sat Nov 03, 2018 7:40 am
Location: Victoria, BC, Canada
Contact:

Re: ttw 3.0

Post by templeofninpo » Sun Nov 11, 2018 6:41 am

No, I mean that the same function that guards the NV 4G Patch is guarding TTW 3.*. Non-legit copies mechanically will not work.
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996

'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU

Locked