TTW 2.7 Released

What's new and upcoming in Tale of Two Wastelands? Find out here.
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TTW Team
Posts: 13
Joined: Wed May 20, 2015 2:42 pm

TTW 2.7 Released

Post by TTW Team » Fri Sep 19, 2014 8:11 pm

Tale Of Two Wastelands v2.7 has been released, and brings with it many exciting new changes. Please use this thread to sing the praises of the talented people behind the scenes, or to document any issues you may encounter. We'd like to ask if you have any issues to include the required information for us to help. Enjoy, and as usual you can get it here.



Dead Sirious
Posts: 105
Joined: Tue Nov 19, 2013 5:37 am

I was about to fall asleep

Post by Dead Sirious » Fri Sep 19, 2014 8:35 pm

I was about to fall asleep right now feeling kinda down, but then this, this made my day! Thank you TJ and TTW team! Thank you so much! 


We are so the baddest gang in the Wastes!

paragonskeep
Posts: 736
Joined: Thu Oct 25, 2012 6:19 pm

Alas I can not sing so I will

Post by paragonskeep » Fri Sep 19, 2014 8:56 pm

Alas I can not sing so I will just shout the praises. (So if you're reading this you must stand up and shout in a loud commanding voice) 


THANK YOU TO THE TTW TEAM MEMBERS IN WHICHEVER CAPACITY YOU HOLD. YOUR WORK IS GREATLY APPRECIATED!!!


And well timed.


If life is but a test, where's the damn answer key?!?!?

AlMustansir
Posts: 28
Joined: Thu Jul 10, 2014 5:05 pm

You gotta be kidding me :) I

Post by AlMustansir » Fri Sep 19, 2014 11:59 pm

You gotta be kidding me :) I just wanted to start a playtrough ! Thanks guys, really appreciated !


 


So, what does mean in particular  ? 


Weapon mods for FO3 specific weapons (with icons!)


 



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

It means that the combat

Post by TrickyVein » Sat Sep 20, 2014 12:17 am

It means that the combat shotgun, chinese assault rifle, .32 snubnose revolver/.22 pistol, assault rifle, chinese pistol, point lookout lever-action rifle, point lookout double barreled shotgun and dlc pitt infiltrator have been given weapon mods that you can buy in the DC wasteland. Which means that any WMX-PN equipment module compatibility patches will no longer be necessary. 


In the future we hope to add additional mods to Fallout 3's unique craftable weapons and possibly to zeta's weapons as well.



KeltecRFB
Posts: 783
Joined: Mon Aug 19, 2013 7:54 pm

Thank you Team!   

Post by KeltecRFB » Sat Sep 20, 2014 12:18 am

Thank you Team!   


 


EDIT:  Oops, the version on FOMM/NMM reads 2.6.  


"TTW is the Fallout version of The One Ring. The One Ring to rule them all."


"Si vis pacem, para bellum!"


My new favorite, the IWI TC-21 Tavor



farmerboy464
Posts: 76
Joined: Tue Feb 11, 2014 4:21 am

A big round of thanks to the

Post by farmerboy464 » Sat Sep 20, 2014 2:57 am

A big round of thanks to the TTW team!  I, for one, can't wait to try out the new aspects of the update.


And holy brahmin this new installer!  It built my files in 25 minutes instead of 2-3 hours :D  



Zetman
Posts: 27
Joined: Wed Sep 10, 2014 12:54 pm

Thank you. 

Post by Zetman » Sat Sep 20, 2014 4:25 am

Thank you. 



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

No. That hasn't been required

Post by TJ » Sat Sep 20, 2014 6:13 am

No. That hasn't been required since version 2.0.


My project Dash is on Kickstarter!



UnimportantHero
Posts: 20
Joined: Thu Aug 21, 2014 8:10 am

Ooooh!

Post by UnimportantHero » Sat Sep 20, 2014 11:12 am

Ooooh!



Fun!



Question: If we are making our own mod to play with for TTW (just some housing, some new outfits, some new weapons) will we need to start over fresh with these new BSA files? Or will they simply replace the old ones and GECK will not care when I open my mod to work on it?


Em.
http://www.youtube.com/unimportanthero

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