TTW Red Exclamation marks Geck
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- Posts: 9
- Joined: Fri Jul 26, 2019 10:12 pm
TTW Red Exclamation marks Geck
so when im modding in the geck for TTW i see a ton of red exclamation marks while looking through the preview window. I'm guessing the geck need to be modified with its customs.ini to read the meshes for TTW, and once that's done and squared away they'll disappear. Can someone confirm this and then maybe tell me what the ini should be changed to?
- InsanePlumber
- Posts: 5
- Joined: Fri Oct 26, 2018 6:15 pm
Re: TTW Red Exclamation marks Geck
Unpack to separate directories
TaleOfTwoWastelands - Meshes.bsa
TaleOfTwoWastelands - Sound.bsa
TaleOfTwoWastelands - Textures.bsa
TaleOfTwoWastelands - Voices.bsa
TaleOfTwoWastelands - z321.bsa
TaleOfTwoWastelands - z322.bsa
merge content from unpacked
TaleOfTwoWastelands - z321.bsa
TaleOfTwoWastelands - z322.bsa
in to unpacked
TaleOfTwoWastelands - Meshes.bsa
TaleOfTwoWastelands - Sound.bsa
TaleOfTwoWastelands - Textures.bsa
TaleOfTwoWastelands - Voices.bsa
Meshes ---> Meshes (TaleOfTwoWastelands - Meshes.bsa)
Sounds\FX ---> Sounds\FX (TaleOfTwoWastelands - Sound.bsa)
Sounds\Voices ---> Sounds\Voices (TaleOfTwoWastelands - Voices.bsa)
Textures ---> Textures (TaleOfTwoWastelands - Textures.bsa)
Pack back without compression using BSArch.
Edit GECKCustom.ini
TaleOfTwoWastelands - Meshes.bsa
TaleOfTwoWastelands - Sound.bsa
TaleOfTwoWastelands - Textures.bsa
TaleOfTwoWastelands - Voices.bsa
TaleOfTwoWastelands - z321.bsa
TaleOfTwoWastelands - z322.bsa
merge content from unpacked
TaleOfTwoWastelands - z321.bsa
TaleOfTwoWastelands - z322.bsa
in to unpacked
TaleOfTwoWastelands - Meshes.bsa
TaleOfTwoWastelands - Sound.bsa
TaleOfTwoWastelands - Textures.bsa
TaleOfTwoWastelands - Voices.bsa
Meshes ---> Meshes (TaleOfTwoWastelands - Meshes.bsa)
Sounds\FX ---> Sounds\FX (TaleOfTwoWastelands - Sound.bsa)
Sounds\Voices ---> Sounds\Voices (TaleOfTwoWastelands - Voices.bsa)
Textures ---> Textures (TaleOfTwoWastelands - Textures.bsa)
Pack back without compression using BSArch.
Edit GECKCustom.ini
Code: Select all
[Archive]
SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, TaleOfTwoWastelands - Textures.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, TaleOfTwoWastelands - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa
- RoyBatty
- Gary
- Posts: 7110
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: TTW Red Exclamation marks Geck
No need to do all that, GECK Extender makes the sArchiveList accept longer strings, just add them to the sArchiveList in GECKCustom.ini
