TTW Red Exclamation marks Geck

General help and troubleshooting.
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zerotrout
Posts: 9
Joined: Fri Jul 26, 2019 10:12 pm

TTW Red Exclamation marks Geck

Post by zerotrout » Mon Nov 16, 2020 5:32 pm

so when im modding in the geck for TTW i see a ton of red exclamation marks while looking through the preview window. I'm guessing the geck need to be modified with its customs.ini to read the meshes for TTW, and once that's done and squared away they'll disappear. Can someone confirm this and then maybe tell me what the ini should be changed to?

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InsanePlumber
Posts: 5
Joined: Fri Oct 26, 2018 6:15 pm

Re: TTW Red Exclamation marks Geck

Post by InsanePlumber » Mon Nov 16, 2020 6:10 pm

Unpack to separate directories
TaleOfTwoWastelands - Meshes.bsa
TaleOfTwoWastelands - Sound.bsa
TaleOfTwoWastelands - Textures.bsa
TaleOfTwoWastelands - Voices.bsa
TaleOfTwoWastelands - z321.bsa
TaleOfTwoWastelands - z322.bsa

merge content from unpacked

TaleOfTwoWastelands - z321.bsa
TaleOfTwoWastelands - z322.bsa

in to unpacked

TaleOfTwoWastelands - Meshes.bsa
TaleOfTwoWastelands - Sound.bsa
TaleOfTwoWastelands - Textures.bsa
TaleOfTwoWastelands - Voices.bsa

Meshes ---> Meshes (TaleOfTwoWastelands - Meshes.bsa)
Sounds\FX ---> Sounds\FX (TaleOfTwoWastelands - Sound.bsa)
Sounds\Voices ---> Sounds\Voices (TaleOfTwoWastelands - Voices.bsa)
Textures ---> Textures (TaleOfTwoWastelands - Textures.bsa)

Pack back without compression using BSArch.

Edit GECKCustom.ini

Code: Select all

[Archive]
SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, TaleOfTwoWastelands - Textures.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, TaleOfTwoWastelands - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa

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RoyBatty
Gary
Posts: 7110
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Red Exclamation marks Geck

Post by RoyBatty » Tue Nov 17, 2020 1:10 am

No need to do all that, GECK Extender makes the sArchiveList accept longer strings, just add them to the sArchiveList in GECKCustom.ini
Image

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