Navmeshes broken?

General help and troubleshooting.
Post Reply
Chrysaliarus
Posts: 9
Joined: Wed Jan 09, 2019 11:34 pm

Navmeshes broken?

Post by Chrysaliarus » Sun Jun 28, 2020 11:55 am

Hi, I'm having an issue where people aren't moving or aren't in the right place in the game. I'm wondering what could cause this. It's not a major problem right now just more frustrating. Is there someway to generate new navmeshes or repair them? Here's my load order as well.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
JIP Improved Recipe Menu.esp
Universal Item Sorter.esp
Tutorial Killer.esp
Delay DLC - TTW.esp
FOVSlider.esp
Vanilla UI Plus.esp
sawyerbatty.esp
JIP Companions Command & Control.esp
Ammo Count Memory.esp
Functional Post Game Ending.esm
NevadaSkies.esm
NS - Base.esp
NS - DLC.esp
NS - TTW.esp
Weapons.of.the.New.Millenia.esm
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
Weapons.of.the.New.Millenia.TTW.Replacers.esp
TTWInteriors_Core.esm
TTWInteriorsProject_Combo.esm
Museum.esm
TTWInt_FPGE_Patch.esp
Devastated City.esp
TTWInt_Devestated_City.esp
SomeguySeries.esm
AWorldOfPain(Preview).esm
AWorldOfPainFO3.esm
AWOPDeadMoney.esm
AWOPDeadMoneyVendorPatch.esp
TTW - AWOPNV.esp
TTW-AWOPNV-AWOPFO3.esp
Functional Post Game Ending - AWOP Patch.esp
NewVegasBountiesII.esp
NewVegasBounties.esp
TheInheritance.esp
NewVegasBountiesIII.esp
Diagonal movement.esp
B42Inertia.esp
Weapon Retexture Project.esp
WRP - TTW.esp
RetrievableThrowables.esp
AnotherInteriorMod.esm
TTW - Paradise Rising.esm
Regulators.esm
A Trail of Crumbs.esm
BLEED.esp
BLEED TTW Addendum.esp
JustLootMenu.esp
JustWeaponHweel.esp
JustDynamicCrosshair.esp

User avatar
RoyBatty
Gary
Posts: 6880
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Navmeshes broken?

Post by RoyBatty » Sun Jun 28, 2020 9:05 pm

Interiors or Someguys mods
Image

Chrysaliarus
Posts: 9
Joined: Wed Jan 09, 2019 11:34 pm

Re: Navmeshes broken?

Post by Chrysaliarus » Mon Jun 29, 2020 12:09 am

Thanks, I'll try removing those and seeing what happens. Hopefully, that fixes the issue.

Chrysaliarus
Posts: 9
Joined: Wed Jan 09, 2019 11:34 pm

Re: Navmeshes broken?

Post by Chrysaliarus » Mon Jun 29, 2020 1:47 am

RoyBatty wrote:
Sun Jun 28, 2020 9:05 pm
Interiors or Someguys mods
Surprisingly it was the devastated city mod causing the fuss. Sucks that it was the issue though

User avatar
RoyBatty
Gary
Posts: 6880
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Navmeshes broken?

Post by RoyBatty » Tue Jun 30, 2020 4:13 am

I'll have to check that.
Image

Death_Reaper56
Posts: 93
Joined: Thu Nov 15, 2018 4:04 am

Re: Navmeshes broken?

Post by Death_Reaper56 » Fri Jul 03, 2020 4:36 am

You dont need all 3 Nevada Skies esp. Only use the TTW one. And remove Someguys mod's. Arent compatible with TTW. At least Bounties 2 and 3 arent. You really should take a look at the mod compatible list.

Post Reply