TTW 3.x GECK crashes when loading esms.

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BorhilIan
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Joined: Sun Dec 02, 2018 3:33 pm

TTW 3.x GECK crashes when loading esms.

Post by BorhilIan » Tue Dec 04, 2018 12:07 am

GECK just straight up crashes when loading the esms. Course i got multiple esms ini stuff enabled and all that.

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FiftyTifty
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Re: TTW 3.x GECK crashes when loading esms.

Post by FiftyTifty » Tue Dec 04, 2018 1:25 am

Get the GECK Extender, and then copy the sArchiveList string in your FalloutCustom.ini to GECKCustom.ini

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RoyBatty
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Re: TTW 3.x GECK crashes when loading esms.

Post by RoyBatty » Tue Dec 04, 2018 7:21 am

You really only need to add Fallout - Meshes2.bsa to the sArchiveList

MO2 is adding GECK ini (and other ckit) support, AL already did it for the next release.
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BorhilIan
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Re: TTW 3.x GECK crashes when loading esms.

Post by BorhilIan » Tue Dec 04, 2018 12:36 pm

Works great.

Langeston
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Re: TTW 3.x GECK crashes when loading esms.

Post by Langeston » Wed Dec 12, 2018 11:36 pm

FiftyTifty wrote:
Tue Dec 04, 2018 1:25 am
Get the GECK Extender, and then copy the sArchiveList string in your FalloutCustom.ini to GECKCustom.ini
Where is the GECKCustom.ini located?

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RoyBatty
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Re: TTW 3.x GECK crashes when loading esms.

Post by RoyBatty » Thu Dec 13, 2018 2:32 am

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Langeston
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Re: TTW 3.x GECK crashes when loading esms.

Post by Langeston » Thu Dec 13, 2018 5:39 pm

Thank you for the link—I actually found the INI immediately after I posted my comment. (I'm used to CK, where the custom INI goes in the game folder.)

I altered the line in the INI, but my problem persists. More specifically: GECK loads fine, but crashes immediately upon clicking either the "Facegen Race" or "Facegen Data" tab in the race editor.

I'm don't know if they're relavent, but these error messages pop up on GECK load:
Image

It's my understanding that "The script function list doesn't have all the names filled in" is just informative, and while the missing meshes are potentially an issue in some cases, they shouldn't have any bearing on facegen.

If anyone has any suggestions, I'd appreciate it.

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RoyBatty
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Re: TTW 3.x GECK crashes when loading esms.

Post by RoyBatty » Thu Dec 13, 2018 6:07 pm

I'll check this later, I have an update to do with GECK Extender, but TTW takes precedence right now.
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novaprospect
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Joined: Thu Dec 13, 2018 6:42 pm

Re: TTW 3.x GECK crashes when loading esms.

Post by novaprospect » Thu Dec 13, 2018 8:50 pm

RoyBatty wrote:
Tue Dec 04, 2018 7:21 am
You really only need to add Fallout - Meshes2.bsa to the sArchiveList

MO2 is adding GECK ini (and other ckit) support, AL already did it for the next release.
i made something like this
SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout3 - Meshes.bsa, Fallout3 - Textures.bsa, TaleOfTwoWastelands - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa

so i now modding the game in other words missing models inf and rest of things working now !!
tanx to this topic hautor helped me match

theicedevil
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Re: TTW 3.x GECK crashes when loading esms.

Post by theicedevil » Thu Dec 13, 2018 10:33 pm

Have you also changed the bUseMultibounds setting in the GECKCustom.ini? I had an issue with the GECK crashing whenever I tried loading anything in the Render Window. Changing "bUseMultibounds" from 1 to 0 fixed it and it now no longer crashes. In fact, the GECK seems to load a little faster to.

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