Ties that Bind - TTW 3.2

Mod releases and conversions for Current versions of TTW
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Zack Layton
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Re: Ties that Bind - TTW 3.2

Post by Zack Layton » Mon Nov 26, 2018 9:05 pm

TheRockySlayerZ wrote:
Mon Nov 26, 2018 8:59 pm
My quest didnt initiate when i came to paradise falls
Can you give more details? The quest should start when you leave Vault 101.
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TheRockySlayerZ
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Re: Ties that Bind - TTW 3.2

Post by TheRockySlayerZ » Tue Nov 27, 2018 8:21 am

See I activated the mod mid playthrough and when I got to paradise falls no matter what I did it still said find amanda

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Zack Layton
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Re: Ties that Bind - TTW 3.2

Post by Zack Layton » Tue Nov 27, 2018 1:40 pm

Try checking around the slave pens. She won't be in the big ones, but nearby off to the side.
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Spasticon
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Re: Ties that Bind - TTW 3.2

Post by Spasticon » Tue Nov 27, 2018 2:46 pm

Nice! Ties That Bind is back for 3.2! :)

By the way Pretty Amanda was made by me. So I'm glad to see that someone remade it for 3.2. :D

corporalpeaches
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Re: Ties that Bind - TTW 3.2

Post by corporalpeaches » Wed Nov 28, 2018 7:17 am

For some reason Amanda in my game doesn't have a voice. Does anyone know how to fix this? Sorry if this is a stupid question kinda new to this

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Zack Layton
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Re: Ties that Bind - TTW 3.2

Post by Zack Layton » Wed Nov 28, 2018 5:57 pm

corporalpeaches wrote:
Wed Nov 28, 2018 7:17 am
For some reason Amanda in my game doesn't have a voice. Does anyone know how to fix this? Sorry if this is a stupid question kinda new to this
Did you download the original and install the conversion over it?
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kushxOG
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Re: Ties that Bind - TTW 3.2

Post by kushxOG » Thu Nov 29, 2018 2:16 pm

Do you think it would be possible for an FCO release?? Just a suggestion.

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IvoryOwl
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Re: Ties that Bind - TTW 3.2

Post by IvoryOwl » Fri Nov 30, 2018 5:28 pm

kushxOG wrote:
Thu Nov 29, 2018 2:16 pm
Do you think it would be possible for an FCO release?? Just a suggestion.
FCO doesn't play nice with TTW, not even with a patch.
If you want better looking NPCs then you will have to wait for Roy to finish converting Redesigned 1+2.

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ShadowKnight104
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Re: Ties that Bind - TTW 3.2

Post by ShadowKnight104 » Thu Dec 06, 2018 12:47 am

Can't get Amanda to stop teleporting to me whenever I move to a new cell after she's been dismissed ("Wait for me at home"/"Head to Rivet City") or told to wait, either via dialog or the companion wheel. The quest does update to "Regroup with Amanda (optional)" in all cases.

Using the 1.22 plugin. Tried on a new playthrough with no other mods installed (just TTW 3.2 and TTB 1.22), still happens.

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RoyBatty
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Re: Ties that Bind - TTW 3.2

Post by RoyBatty » Thu Dec 06, 2018 1:16 am

incorrect variable names in the script and/or SetPlayerTeammate 0
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