Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Post Reply
User avatar
Decker
Posts: 128
Joined: Tue Dec 04, 2012 6:15 pm

Re: Bugs encountered so far

Post by Decker » Thu Nov 29, 2018 2:04 am

My load order and setup: GoG versions of the games, MO1 as mod management method, load order is standard with iMaxLevel99&PerkEverylevel(NVSE version) and Enhanced Camera mods added after the standard load order, nothing else.

I noticed a minor bug with the 'Man-machine-interface' achievement; with the weapons mentioned (brass knuckles, spiked knuckles and lead pipe) killing capital wasteland Mr.Gutsies and 'Army Sentry Bots' does not count towards the achievement at all.

This is a very minor bug, I've not noticed anything else bug-wise and I've been through several side quests, Operation Anchorage and halfway through Mothership Zeta already. This has been by far the smoothest ride ever of playing FNV and TTW, I am several dozens of hours into the game and only two non-reproducible random ctds, much better performance and stability than the original games were.

User avatar
Risewild
Posts: 2957
Joined: Mon Oct 01, 2012 9:14 am

Re: Bugs encountered so far

Post by Risewild » Thu Nov 29, 2018 4:54 am

I can confirm that bug with the "Man-machine Interface" achievement. I used Brass Knuckles and destroyed a few Sentry Bots and the counter didn't increase.

Thanks for the bug report Decker :D
Signature:
Image

User avatar
RoyBatty
Gary
Posts: 7100
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Thu Nov 29, 2018 6:27 am

Looking into this now.
Image

User avatar
RoyBatty
Gary
Posts: 7100
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Thu Nov 29, 2018 7:26 am

Fixed in next update, thanks for report.
Image

MajinHaku
Posts: 4
Joined: Wed Nov 21, 2018 4:08 pm

Re: Bugs encountered so far

Post by MajinHaku » Thu Nov 29, 2018 8:18 am

How do I fix the Broken Steel missing voice acting? I don't know how to access the legacy pages

User avatar
Risewild
Posts: 2957
Joined: Mon Oct 01, 2012 9:14 am

Re: Bugs encountered so far

Post by Risewild » Thu Nov 29, 2018 10:27 am

MajinHaku wrote:
Thu Nov 29, 2018 8:18 am
How do I fix the Broken Steel missing voice acting? I don't know how to access the legacy pages
The legacy pages wouldn't help. This is a different problem.

In this version you need to extract the voice files from the "BrokenSteel - Main.bsa" and add "dc" (without the " " quotation marks) to the voice folders with "generic" in their name.
Signature:
Image

charman
Posts: 24
Joined: Mon Nov 05, 2018 4:22 am

Re: Bugs encountered so far

Post by charman » Fri Nov 30, 2018 6:17 am

Not really a bug, maybe more of just an oversight? While doing the quest Waters of Life, Dad sends you into the basement to replaces fuses and down to flood control and all that. Interacting with the intercom directly muffles the audio as intended. However, whenever Dad speaks and the player still maintains control to move freely and interact with the environment, there is no muffle in the voice audio. Like the line "with the fuses in place, you should be able to access the mainframe." Also when you're down in the pipe and the Enclave show up.

brfritos
Posts: 66
Joined: Tue Nov 01, 2016 2:16 am

Re: Bugs encountered so far

Post by brfritos » Fri Nov 30, 2018 7:25 am

Bugs I've encountered so far:

- the really game breaking bug being unable to buy a ticket to Nevada.

- when you enter Union Station by the very first door after killing the super-mutant and centaur, there are two cockroaches and the middle and right door are destroyed and down. There's also a functional door that opens and close, but I think there's a colision problem, because you can open but not move through it and also the super-mutant and centaurs can't pass through it (to attack you). You also can't shoot trought it, it's like there's a invisible wall.

- after Doc Mitchell says "I see you out" and the message "your equipment was returned to you", he don't say the first dialog, it's mute.

- minor bug, but he also didn't gave me a vault 21 suit (I like to collect the suits, always keep one in my closet from vault 3, 21, 11, 34, etc ;) )

Kerm
Posts: 9
Joined: Mon Jul 14, 2014 3:32 pm

Re: Bugs encountered so far

Post by Kerm » Fri Nov 30, 2018 10:04 am

A very minor issue regarding the unmarked quest "The Lost Initiate"- Initiate Pek won't get up to follow me outside. Paladin Hoss is still alive, and all the muties are dead.

Not a big deal tbh, but since a quick duck search didn't find anything, I reckon it's to do with TTW's followers... stuff.

Modlist (In reverse order because that's how MO2 decided to roll):
SpoilerShow
#Mod_Priority,#Mod_Name
"0020","BLEED"
"0017","DLC: CaravanPack"
"0016","DLC: ClassicPack"
"0015","DLC: DeadMoney"
"0014","DLC: GunRunnersArsenal"
"0013","DLC: HonestHearts"
"0012","DLC: LonesomeRoad"
"0011","DLC: MercenaryPack"
"0010","DLC: OldWorldBlues"
"0009","DLC: TribalPack"
"0018","J Sawyer Roy Batty TTW"
"0022","Level 99 and Perk Every Level"
"0027","More Perks"
"0025","More Perks for Dead Money DLC"
"0023","More Perks for Honest Hearts DLC"
"0024","More Perks for Old World Blues DLC"
"0026","More Traits"
"0028","Project Nevada"
"0019","TTW Optionals"
"0021","TTW Quick Start"
"0008","Unmanaged: Anchorage"
"0007","Unmanaged: BrokenSteel"
"0006","Unmanaged: Fallout3"
"0005","Unmanaged: FalloutNV_lang"
"0004","Unmanaged: PointLookout"
"0003","Unmanaged: TaleOfTwoWastelands"
"0002","Unmanaged: ThePitt"
"0001","Unmanaged: YUPTTW"
"0000","Unmanaged: Zeta"

User avatar
Risewild
Posts: 2957
Joined: Mon Oct 01, 2012 9:14 am

Re: Bugs encountered so far

Post by Risewild » Fri Nov 30, 2018 1:32 pm

Kerm wrote:
Fri Nov 30, 2018 10:04 am
A very minor issue regarding the unmarked quest "The Lost Initiate"- Initiate Pek won't get up to follow me outside. Paladin Hoss is still alive, and all the muties are dead.

Not a big deal tbh, but since a quick duck search didn't find anything, I reckon it's to do with TTW's followers... stuff.

Modlist (In reverse order because that's how MO2 decided to roll):
SpoilerShow
#Mod_Priority,#Mod_Name
"0020","BLEED"
"0017","DLC: CaravanPack"
"0016","DLC: ClassicPack"
"0015","DLC: DeadMoney"
"0014","DLC: GunRunnersArsenal"
"0013","DLC: HonestHearts"
"0012","DLC: LonesomeRoad"
"0011","DLC: MercenaryPack"
"0010","DLC: OldWorldBlues"
"0009","DLC: TribalPack"
"0018","J Sawyer Roy Batty TTW"
"0022","Level 99 and Perk Every Level"
"0027","More Perks"
"0025","More Perks for Dead Money DLC"
"0023","More Perks for Honest Hearts DLC"
"0024","More Perks for Old World Blues DLC"
"0026","More Traits"
"0028","Project Nevada"
"0019","TTW Optionals"
"0021","TTW Quick Start"
"0008","Unmanaged: Anchorage"
"0007","Unmanaged: BrokenSteel"
"0006","Unmanaged: Fallout3"
"0005","Unmanaged: FalloutNV_lang"
"0004","Unmanaged: PointLookout"
"0003","Unmanaged: TaleOfTwoWastelands"
"0002","Unmanaged: ThePitt"
"0001","Unmanaged: YUPTTW"
"0000","Unmanaged: Zeta"
That's a known bug and will be fixed in the next update.
Thanks for the report. :D
Signature:
Image

Post Reply