FNV Edit Series - Converting FO3 Mods

General modding guides and authoring tutorials.
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RoyBatty
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FNV Edit Series - Converting FO3 Mods

Post by RoyBatty » Tue Sep 09, 2014 9:29 pm

I've started a series on FNVEdit, a couple different forks are planned for the series. One that's TTW specific and one that is geared more towards general FNVEdit use.


Links to conversion pack and text guide




  • https://taleoftwowastelands.com/sites/default/files/JaxFirehart/conversionpack.zip


  • https://taleoftwowastelands.com/sites/default/files/chucksteel/ttw_mod_conversion_guide_v1.2_0.pdf


[collapsed title=Useful GECK settings and information]


GECK settings:



GECKCustom.ini



bAllowMultipleMasterLoads=1


bUseMultiBounds=0



Delete all .NAM files from your Data folder


[/collapsed]


Links to the videos will be posted in this thread.




  • Converting Fallout 3 mods to TTW Episode 1 - https://www.youtube.com/watch?v=EIF-PxlpF08


  • How to make a Merge Patch https://www.youtube.com/watch?v=yq-fqpL5LqE


  • How make Feature (Compatibility) Patches https://www.youtube.com/watch?v=z61u0bQUmgM


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AlMustansir
Posts: 28
Joined: Thu Jul 10, 2014 5:05 pm

Fantastic Roy ! Finally i can

Post by AlMustansir » Tue Sep 09, 2014 10:38 pm

Fantastic Roy ! Finally i can convert basic stuff to ttw :) It would be nice if you would continue with the series and maybe i can lay my hands on a WMX port for TTW.


 


Cheers mate !



paragonskeep
Posts: 735
Joined: Thu Oct 25, 2012 6:19 pm

Glad to see this Roy. Keep it

Post by paragonskeep » Wed Sep 10, 2014 4:41 am

Glad to see this Roy. Keep it up. 


If life is but a test, where's the damn answer key?!?!?

tacitus
Posts: 70
Joined: Sun Jun 22, 2014 1:35 pm

NIce - didn't know about the

Post by tacitus » Wed Sep 10, 2014 10:49 am

NIce - didn't know about the dirty edit at the end.  Some questions - both old and new on this subject:


At the beginning when you are choosing the masters to load- could you just choose TTW - and the other correct masters would then get automatically loaded?


A Geck question - if you do a "compile all" on your scripts - does that compile all the scripts or just the ones in the active module?


Thanks!



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

FNVEdit automatically loads

Post by JaxFirehart » Wed Sep 10, 2014 1:02 pm

FNVEdit automatically loads all masters of a ticked file, so if you just choose TTW it will still load FNV + FO3 + DLCs. When ADDING masters to a file, it doesn't work that way, so be sure you tick all applicable masters when adding them.


Clicking compile all compiles every script loaded in the GECK regardless of originating file.



tacitus
Posts: 70
Joined: Sun Jun 22, 2014 1:35 pm

Thanks for the info.

Post by tacitus » Wed Sep 10, 2014 11:04 pm

Thanks for the info.



DaWrecka
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Joined: Wed Nov 26, 2014 8:22 pm

Words cannot express my rage

Post by DaWrecka » Sat Dec 20, 2014 10:59 pm

Words cannot express my rage right now.

A while now I've been trying to get a couple of FO3 mods converted for TTW. But I couldn't get the conversion script to work right.

I followed along with the video and still couldn't get it to work right... and then I noticed something. In the video, the main NV ESM was spelled "FalloutNV.esm" - while on my system it was "falloutnv.esm" - lowercase. I renamed the file to use mixed case... and whaddaya know. All working now.
Jesus loves you. Then again, so does Barney.

freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

nice job roy.  

Post by freakydoo » Sun Dec 21, 2014 12:19 am

nice job roy.


 


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KeltecRFB
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Joined: Mon Aug 19, 2013 7:54 pm

Thanks Roy!

Post by KeltecRFB » Sun Dec 21, 2014 12:56 am

Thanks Roy!


"TTW is the Fallout version of The One Ring. The One Ring to rule them all."


"Si vis pacem, para bellum!"


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RoyBatty
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Location: Vault 108

Glad ya'll are finding it

Post by RoyBatty » Sun Dec 21, 2014 8:49 am

Glad ya'll are finding it useful.


 


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