TTW WMX patch?

General help and troubleshooting.
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BottleCap
Posts: 3
Joined: Sun Feb 25, 2018 2:05 am

TTW WMX patch?

Post by BottleCap » Sun Feb 25, 2018 3:06 am

hey, i cant access to the ttw wmx to grab the file i need in order to get the mod working properly, im getting "access denied" https://taleoftwowastelands.com/content/ttw-wmx so there is any other place i can download the compatibility patch? 



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Risewild
Posts: 2371
Joined: Mon Oct 01, 2012 9:14 am

The patch was removed because

Post by Risewild » Sun Feb 25, 2018 4:45 am

The patch was removed because of author permissions. Nothing we can do about that.


You will have to use normal WMX and just not have FO3 exclusive weapons with added mods (and have extra plugins).



BottleCap
Posts: 3
Joined: Sun Feb 25, 2018 2:05 am

Risewild wrote:

Post by BottleCap » Sun Feb 25, 2018 5:20 pm

[quote=Risewild]


 


The patch was removed because of author permissions. Nothing we can do about that.


You will have to use normal WMX and just not have FO3 exclusive weapons with added mods (and have extra plugins).


[/quote]


ohhh shoot, welp i found this https://taleoftwowastelands.com/content/wmx-mods-some-ttw-weapons , looks like its outdated as hell but is it safe to use? i think it works for WME too



CrusaderTheFirst
Posts: 50
Joined: Thu Oct 22, 2015 7:29 am

Risewild wrote:

Post by CrusaderTheFirst » Mon Feb 26, 2018 1:10 pm

[quote=Risewild]


 


The patch was removed because of author permissions. Nothing we can do about that.


You will have to use normal WMX and just not have FO3 exclusive weapons with added mods (and have extra plugins).


[/quote]


Dang, that sucks. I really liked the new mods to the weapon and how it somehow fixed fallout 3 weapons being unaffected by perks. (that last part might be just me though) I hope the author changes his mind and it gets put back somehow.



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RoyBatty
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Location: Vault 108

The author is me, and I can't

Post by RoyBatty » Tue Feb 27, 2018 1:16 am

The author is me, and I can't be bothered to make a patch for something that already has too many plugins.


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CrusaderTheFirst
Posts: 50
Joined: Thu Oct 22, 2015 7:29 am

RoyBatty wrote:

Post by CrusaderTheFirst » Tue Feb 27, 2018 2:59 am

[quote=RoyBatty]


 


The author is me, and I can't be bothered to make a patch for something that already has too many plugins.


[/quote]


Oooooooohhhhhh, I get it now. Alright, I understand.



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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

I meant the author of WMX,

Post by Risewild » Tue Feb 27, 2018 3:25 am

I meant the author of WMX, not the author of the patch cheeky.



CrusaderTheFirst
Posts: 50
Joined: Thu Oct 22, 2015 7:29 am

Never-the-less, the patch

Post by CrusaderTheFirst » Tue Feb 27, 2018 11:15 am

Never-the-less, the patch will be missed. I just hope 3.0.0 will have the fallout 3 weapons work with new vegas perks like the combat shotgun with the And Stay back perk.



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RoyBatty
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Location: Vault 108

Of course it does, all of

Post by RoyBatty » Wed Feb 28, 2018 1:00 am

Of course it does, all of that was fixed a year ago. People need to make merge/bash patches too when using mods.


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