So, if I read this right, the biggest problem with YUP (Yukichigai's Unofficial Patch) and Unofficial FO3 Patch is that they over write things that TTW needs and thus shouldn't be used. No one has done a merge patch that fixes these problems. Could I, instead, load those ESMs in between Zeta and TaleofTwoWastelands so that TTW 'wins' out in the overwrite war and thus it'll work? Or... ?
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There is nothing wrong with the unofficial patches and YuP
Mostly its Mission Mojave and New Vegas Error Corrections, both of which delete records that TTW needs. That deletion causes crashes if you put them before TTW, and causes TTW to malfunction badly if put after TTW.
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Just an FYI, but YUP was specifically designed to be as low impact and compatible as possible with a lot of mods, TTW included. I've specifically omitted some changes as they would interfere with TTW's operation, for example.
Basically, YUP shouldn't cause any issues when run with TTW. If you find that it does, it is not intentional; please let me know what the problem is so I can fix it. So far though nobody has found any problems.
Oh, and as for the other unofficial patches:
MMUE - Modifes several records that TTW needs, merges some records together that will cause problems, and marks some legacy Fallout 3 content as deleted. Definitely do not use MMUE with TTW. MM x93 is fine.
NVEC - NVEC Reduce CTDs blanks out several old AI packages, idle markers, and other records that are used by TTW. Consequently you cannot use it or the full NVEC package with TTW. NVEC Bugfixes is safe to use.
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Yes, it still applies to 2.4. We're saying "use these at your own risk." If you don't think you're encountering any game-breaking bugs, fine, but you'll know first where to look when you do.
There are many reasons, but one of them is that MMUE and/or NVEC both flag records for deletion in FalloutNV.esm; records that TaleofTwoWastelands.esm uses.
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What about NVAC, the recent Anti Crash fix on the Nexus? Anybody using it?
Nice to find out about 'YUP', been trying to find the same info on it. Was looking at UOFO3 too.
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NVAC works wonders. It doesn't modify the ESM's or ESP's in any way, which is why it fits right in and plays nice. It catches various hangs and crashes and kinda redirects them to different code to bypass the effects.