Vurt's Flora Overhaul

General mod discussion and requests.
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Dentaria
Posts: 48
Joined: Mon Dec 17, 2012 5:38 pm

Vurt's Flora Overhaul

Post by Dentaria » Thu Nov 21, 2013 4:16 pm

Vurt's Flora Overhaul for Fallout 3: http://www.nexusmods.com/fallout3/mods/19864/


Vurt's Flora Overhaul for Fallout New Vegas: http://www.nexusmods.com/newvegas/mods/39856/


So Vurt, the amazing modder he is, has released the Flora overhaul for Fallout 3. Now I normally use the Fallout New Vegas version of the overhaul, but this version for Fallout 3 seems so much better than any other Flora mod for Fallout 3. Is it possible for a merged patch to be made with the 2?


Are you playing games with me god damnit!

Dentaria
Posts: 48
Joined: Mon Dec 17, 2012 5:38 pm

I thought so, I'm no good

Post by Dentaria » Thu Nov 21, 2013 4:37 pm

I thought so, I'm no good with converting mods, but when it comes to making a quick patch I can do that quick enough. If people want I can put the Converted patch up here so they can get the new Flora as well.


Are you playing games with me god damnit!

Acies
Posts: 6
Joined: Tue Oct 15, 2013 1:36 pm

I'll do it myself (the

Post by Acies » Tue Dec 03, 2013 7:16 pm

I'll do it myself (the merging), but I tend to screw up with big mods like those, so I really would appreciate if someone could upload the conversion here.



orik
Posts: 95
Joined: Sun Apr 07, 2013 6:26 pm

Here's the link for anyone

Post by orik » Tue Dec 03, 2013 8:19 pm

Here's the link for anyone else surprised to hear the good news like I.



http://www.nexusmods.com/fallout3/mods/19864/



Mama Stankum
Posts: 19
Joined: Sat May 18, 2013 12:28 pm

Biggest problem would be

Post by Mama Stankum » Wed Dec 11, 2013 10:12 pm

Biggest problem would be converting the LODs.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Just left the vault.

Post by TJ » Sun Dec 15, 2013 1:02 am

Just left the vault.



My project Dash is on Kickstarter!



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

If you go to an interior,

Post by JaxFirehart » Sun Dec 15, 2013 1:03 am

If you go to an interior, wait 4 days, purge cell buffers, save quit reload, it seems to at least help the LOD issues.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

... I did not catch that.

Post by TJ » Sun Dec 15, 2013 1:03 am

... I did not catch that.


My project Dash is on Kickstarter!



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

It was Vurt's FO3 mod

Post by TJ » Sun Dec 15, 2013 1:03 am

It was Vurt's FO3 mod converted for TTW. The LOD doesn't go away when you get close to the trees though, so you get a hires and lores version popping out in the same place. Gave it the axe.


EDIT: LT Ninja'd


My project Dash is on Kickstarter!



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LT Albrecht
Posts: 180
Joined: Wed Sep 19, 2012 8:50 pm

GoreMaster wrote:

Post by LT Albrecht » Sun Dec 15, 2013 1:03 am

GoreMaster wrote:



 


@TJ


So your screeny is just NV Flora or is it FO3 Flora? Or Both? I know for a fact I have the NV Flora installed but my DC wastelands dont look like that at all lol but I do see texture changes with the trees and shrubs that are in FO3, I think.... Looks epic though, more Falloutish/apocalyptic.



 


Has the FO3 flora mod on, the 'dead' version (there are also 'living' and 'total devastation', imo total devastation looks like the bombs went off under a month ago).


trollolololololol





 



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