Fallout 3 Redesigned - Formerly Project Beauty HD ?

General mod discussion and requests.
Ja.al.de
Posts: 41
Joined: Mon Nov 12, 2012 4:44 am

Fallout 3 Redesigned - Formerly Project Beauty HD ?

Post by Ja.al.de » Sun Jun 30, 2013 12:21 pm

http://fallout3.nexusmods.com/mods/6341/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fid%3D6341%26user%3D1&pUp=1


Does anyone know how to convert successfully this great mod to TTW? i tried using the usual conversion, but my game keeps crashing :/


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

If I remember right it doesn

Post by TJ » Sun Jun 30, 2013 12:44 pm

If I remember right it doesn't need converted proper to work. Add masters, sort masters, [Save, exit, reopen] make a note of the index number for FO3 (06 in my case, or right after GRA) Then skim through and make sure EVERY NPC record starts with your FO3 index number. (I keep saying number, but it's actually hex, so watch out for that.)


Since it's just NPCs and FO3's NPCs are all in FO3.esm it's pretty simple to get functioning.


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Ja.al.de
Posts: 41
Joined: Mon Nov 12, 2012 4:44 am

Ok thanks ;)

Post by Ja.al.de » Sun Jun 30, 2013 1:31 pm

Ok thanks ;)


Glug glug glug glug glug glug! - the Vault Dweller

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Almost forgot about this: Any

Post by TJ » Sun Jun 30, 2013 1:49 pm

Almost forgot about this: Any generic NPCs you'll come across may have actually made it into NV. Not always, but alot of them did, so if it's listed for FO3 and you see it's also in NV, leave it as is.


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Ja.al.de
Posts: 41
Joined: Mon Nov 12, 2012 4:44 am

Everything seems to work fine

Post by Ja.al.de » Mon Jul 01, 2013 4:09 pm

Everything seems to work fine, although there were a couple of red boxes related to missing hair (or maybe overlapping ?). Coupled with Redesigned 2 for new-vegas, it's a beauty (aha ha ha ...so forced)


 no other problem. :) 


Glug glug glug glug glug glug! - the Vault Dweller

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Good news then, as I haven't

Post by TJ » Mon Jul 01, 2013 9:17 pm

Good news then, as I haven't rebuilt 'em since 2.0 launched. Not that they're should've been much difference, but I had them merged into a bigger mod that did have to be rebuilt.


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Fatalmasterpiece
Posts: 4
Joined: Fri Sep 13, 2013 2:47 am

Hey there, I've been trying

Post by Fatalmasterpiece » Sat Sep 14, 2013 11:36 pm

Hey there, I've been trying to get this to work without much luck. I have TTW running fine. Used TESsnip to delete the FO3.esm master on ProjectBeauty.esm and then added FalloutNV.esm as master. There are no errors but Project beauty doesn't work (there are no ingame changes). I figured I needed to make a merged patch but now FOEdit returns the error [00028EDB] <Error: Could not be resolved>[00028EDB] <Error: Could not be resolved> whenever I try to make a merged patch. 


Any chance TJ you could explain in a detailed step by step on how to get Redesigned for FO3 to work on TTW please? 



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Do the steps I said above,

Post by TJ » Sat Oct 26, 2013 2:24 am

(Bumping as ive had a few pms about this) Do the steps I said above, then when you reload xEdit check a few NPCs to make sure they correspond with FO3.esm. If so your finished. If not delete all pink NPC records from the mod, as they correspond with NV npcs. Then right click and apply script. There's a script in the drop down menu that changes only the index of form ids. I can't remember the title of it off the top of my head, but if you read the descriptions it should be pretty easy to find. Apply and check fo3.esm and it'll relink the records in the mod with the fo3 master. Note that this is for the very latest version of edit.

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NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

Once someone makes this mod

Post by NILLOC 916 » Sat Oct 26, 2013 2:56 am

Once someone makes this mod work for them can they upload it ? I don't know shit about modding and don't want to attempt changing things.


Cocaine is a hell of a drug.
- Rick James.

CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

I'd appreciate it too...

Post by CourierSix » Mon Nov 18, 2013 8:58 pm

I'd appreciate it too... though it's understandable if it's too much work. My load order is the same as yours TJ, I just don't want to attempt to meddle in powers I don't understand and then have to do a fresh install.


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I'm glad we understand one another.



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