Fallout 3 Hunting Rifle

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Fallout 3 Hunting Rifle

Post by DreamsOfAnchorage » Wed Jan 04, 2017 4:50 pm

Hello everyone, after two long years of using TTW I finally decided to make an account and my first post here. Let me just being to explain how grateful I am for the dev team behind TTW, how you managed to so seamlessly integrate two of my favorite games into one artlike entity, simply amazing.

Now to the "issue". I've always preferred Fallout 3 over New Vegas before I found TTW, possibly out of sentimental reasons due to the amount of amazing memories the game gave me. One of my absolute favorite weapons in Fallout 3 was the 'simple' Hunting Rifle. I loved everything about that rifle, from the jury rigged look to the sound. Albeit quite underperforming on paper, the fact that it fired such a cheap, abundant caliber made it the perfect weapon for the Lone Wanderer in my opinion. It also looked great on the back of your Armored Vault 101 suit.

When New Vegas was released I was excited to once again use my old friend. I was disappointed to find it re-chambered to fire .308 rounds, glowing iron sights. This looked too professionally made for me. What had happened to the once more "survivalist" weapon?   

Other than a matter of taste issue on my part, it also created a bit of a balance problem gameplay wise, considering how abundant the Hunting Rifle was in FO3, in TTW it is of course just as abundant, albeit now in the buffed form. It was carried by almost every raider, mutant and people out there (Point Lookout was a painful experience considering how the Tribals were largely armed with Hunting Rifles + that weird hidden damage boost they get).

Not only is it problematic in terms of combat difficulty, it is also way too easy to make caps out of it. In Fallout 3 a Hunting Rifle in perfect condition had a base value of 150 caps (unaffected by any barter), in Fallout New Vegas a Hunting Rifle in perfect condition had a base value of 2200 caps (unaffected by barter). I was able to sell stocks of seized Hunting Rifles for ~400-500 caps in the early game with ease, making thousand of caps before I was even level 10. I could obviously just don't do that for the sake of balance 

TLDR: Would it be possible to make a separate distributed D.C. version of the Hunting Rifle based on how it was in Fallout 3 based on the assets and stats from FO3? I apologize for any off topic content in this post. 


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I've had this in mind already

Post by RoyBatty » Wed Jan 04, 2017 5:04 pm

I've had this in mind already for an optional. No glow sights, one different mod, subsonic .32 back (but with variants). The NV one will be replaced with Paciencia sans the flag on the stock. Perhaps Ol Painless with the US flag (I have a version of Paciencia with that now) but rather added to the beat up version. We'll see.


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Thanks for such a fast

Post by DreamsOfAnchorage » Wed Jan 04, 2017 5:42 pm

Thanks for such a fast response! Very excited to hear about these ideas, especially the new immserive touches. Can't wait for 3.0 :D

Thanks again and good luck with future updates!  

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You do realize New Vegas does

Post by Deathclaw_Mayor16 » Wed Jan 04, 2017 10:23 pm

You do realize New Vegas does the prices for weapons much differently then how 3 does it,right? This isnt just for the hunting rifle.

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