The Crimson Caravan

General mod discussion and requests.
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khumak
Posts: 139
Joined: Thu Aug 25, 2016 2:18 am

The Crimson Caravan

Post by khumak » Thu Aug 25, 2016 6:11 pm

I used to love this mod but due to performance issues it was hard to keep it stable.  It expands the town of Arefu significantly and includes a bunch of quests as well as a nice player house in Arefu.


Fallout 3 seems more stable using the FNV engine so would be fun to try.  Here is a link to the original mod:


http://www.nexusmods.com/fallout3/mods/12466/?


I have not tried to contact the author about any attempt to update for TTW.  For anyone wanting to check it out using the Fallout 3 engine I recommend turning off increased spawns for MMM and/or significantly reducing settings for viewing distance for things like grass, trees, etc when close to Arefu.



Royhr
Posts: 337
Joined: Tue Mar 03, 2015 3:33 am

I remember way back when I

Post by Royhr » Thu Aug 25, 2016 6:50 pm

I remember way back when I played just FO3 that whenever I used any mods that expanded Arefu  in any way it made the game almost impossible for me to play. I always had issues with that area so I always made it a point to keep it as vanilla as possible. Not saying it was this mod because to tell the truth I don't remember exactly what mods I tried and had issues with. But seeing how you are recommending decreasing some settings and features tells me that Arefu is definitely an area of concern. But maybe running in the FONV engine will make a difference if ever this mod was converted. But I sort of wonder if it will really help or not.



Damianwolff
Posts: 127
Joined: Tue May 05, 2015 5:16 am

Same problem, same solution  

Post by Damianwolff » Wed Dec 06, 2017 4:30 pm

Same problem, same solution


 



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