NMC's Texture Pack

General mod discussion and requests.
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NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

NMC's Texture Pack

Post by NILLOC 916 » Wed Jan 01, 2014 6:45 am

I use NMC's texture pack in New Vegas and want to use the Fo3 version so traveling between the wastelands doesn't cause a large graphical change that completely breaks immersion. However I am unsure if the mod needs to be patched in any way first. Can anyone advise me on this ?


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morlund69
Posts: 44
Joined: Fri Jan 04, 2013 6:57 am

It has no .esp file so just

Post by morlund69 » Wed Jan 01, 2014 7:43 am

It has no .esp file so just install it like normal and it will work fine. Although you should install NMC's for FO3 before the New Vegas pack so that NMC's NV overwrites it.


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NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

Ok thanks  

Post by NILLOC 916 » Wed Jan 01, 2014 8:16 am

Ok thanks


 


Cocaine is a hell of a drug.
- Rick James.

Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Please search the forums

Post by Thatchor » Wed Jan 01, 2014 8:47 am

Please search the forums before asking questions. This has already been answered, both in previous forums, and in the official FAQ. There's even a well made guide on how to make them into a BSA with an ESP so you can activate/deactivate them quickly and easily with a mod manager. ;)



freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

how could i use ESP's and BSA

Post by freakydoo » Sat Jan 04, 2014 1:29 am

how could i use ESP's and BSA's to make two separate wastelands. once you override nmc FO3 (which has a more greyish tint) with FNV, then you get that redish color. but is there a way to keep the texture packs separate so DC maintains the grey desolate feel and FNV has the red tint?


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