New Vegas Increased Spawns

Mod releases and conversions.
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krell55
Posts: 22
Joined: Sat Aug 09, 2014 1:50 pm

New Vegas Increased Spawns

Post by krell55 » Mon Jun 29, 2015 3:41 am

In attempt to bring Mart's Mutant Mod Functionality to the Mojave I present to you the Beta release of NVIS. Based on the direction and design of MMM the mod dynamically creates npcs and creatures from vanilla spawn points throughout the Mojave. 


MCM Functionality




  • Set Min and Max spawn rates


  • Chance for harder spawn to be spawned


  • Scaling of creature in exterior locations


  • Deathclaw extra spawns


  • Cazador extra spawns


  • Nightstalker extra spawns


Things to be added in future




  • DLC support


  • Ghoul Raise Chance


  • Random Encounters and Ambushes


  • and whatever else i can think up that wont slow the game down or break it


Load Order and Incompatibility




  • TTW Mart's Mutant Mod: patch already created for you(you could just create your own in your merge patch 11 records under creature let him win on records if you don't want extra esp.)


  • Just load towards bottom doesn't have to be last very few mods are going to be editing lvl actors and if they do overwrite then you would just not get spawn off that spawn reference.


Last a note on spawn settings they have a max and min that both can scale from 0 to 5. This number is not the number of extra per groups of enemies but per spawn point so if you saw three enemies there before it could be as many as 15 with max settings beware the ram limits of the game when using with a heavily modded setup and YES this mod does go out of its way to cleanup any actors it spawn so less save bloat for you what a deal.


 


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RoyBatty
Posts: 4756
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Good stuff, been wanting a

Post by RoyBatty » Mon Jun 29, 2015 11:53 am

Good stuff, been wanting a spawn increaser for NV that isn't badly made and causing crashes/save bloat.


 


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krell55
Posts: 22
Joined: Sat Aug 09, 2014 1:50 pm

Random spawns are not in yet

Post by krell55 » Sat Jul 04, 2015 4:40 am

Random spawns are not in yet something im looking into have to try and breakdown the legeion assasin attacks a little more before i can get that in but will be optional in mcm like all features.



Sessine
Posts: 13
Joined: Wed May 01, 2013 3:36 pm

My MCM isn't showing anything

Post by Sessine » Sat Jul 04, 2015 11:43 am

My MCM isn't showing anything in NVIS. There's an NVIS entry in the MCM sidebar, but it's blank for some reason.



krell55
Posts: 22
Joined: Sat Aug 09, 2014 1:50 pm

For some reason the site was

Post by krell55 » Sat Jul 04, 2015 1:00 pm

For some reason the site was renaming the esp either redownload it or rename it to NVIS.esp



Sessine
Posts: 13
Joined: Wed May 01, 2013 3:36 pm

Nice, thanks, that did it. :)

Post by Sessine » Sat Jul 04, 2015 2:23 pm

Nice, thanks, that did it. :)



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RoyBatty
Posts: 4756
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

7zip your files to avoid that

Post by RoyBatty » Sat Jul 04, 2015 4:45 pm

7zip your files to avoid that ;)


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User avatar
RoyBatty
Posts: 4756
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yes, it doesn't cause your

Post by RoyBatty » Mon Jul 13, 2015 9:16 pm

Yes, it doesn't cause your game to crash constantly like IWS does.


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deadboy
Posts: 496
Joined: Fri Aug 16, 2013 11:18 pm

Can't wait to dig in to this.

Post by deadboy » Fri Jul 17, 2015 4:18 pm

Can't wait to dig in to this.  



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