NMCs Texture Packs Cleanup and Combine
- RoyBatty
- Gary
- Posts: 7721
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
NMCs Texture Packs Cleanup and Combine
YOU MAY NEED TO DISABLE YOUR ANTIVIRUS BEFORE RUNNING THE SCRIPTS TEMPORARILY.
A copy of this tutorial is included in the archive.
This tutorial is a quick guide on how to install and clean up NMC's texture
packs for use with Tale of Two Wastelands.
In the script package that has been provided are scripts for any version of
the packs you wish to use.
1. Choose which Fallout 3 pack you want to use and download it from the
Nexus: 1.Performance, 2.Large or 3.Maximum.
2. Download the New Vegas pack that is the same size as the one you chose
for Fallout 3. 1.Small, 2.Medium, or 3.Large.
3. Decide if you want any optional packs and download them. I recommend
you download the corresponding Washed out Wasteland pack, and the
Large Texture Pack Patches if you are using the Large/Maximum combo.
4. Extract the Fallout 3 pack.
5. Extract the script package.
6. Select the script that corresponds to the Fallout 3 pack you downloaded
and copy it into the TEXTURES sub folder of the extracted pack.
7. Double click on the script to execute it. It will remove textures that
do not exist in the Fallout 3 BSA's and remove textures that are
duplicates of the files contained in the Fallout 3 BSA's. When the script
has finished, delete it.
8. Extract all the files of the New Vegas Pack (1 - 3 archives). If you've
chosen the Medium or Large versions, you need to copy the TEXTURES
folders into the same place. I recommend you copy 2 and 3 into folder 1.
9. Select the script that corresponds to the New Vegas pack you downloaded
and copy it into the TEXTURES sub folder that you moved the other
TEXTURES folders into.
10. Double click on the script to execute it. It will remove textures that
do not exist in the New Vegas BSA's and remove textures that are
duplicates of the files contained in the New Vegas BSA's. When the script
is finished, delete it.
11. If you downloaded Washed out Wasteland extract the archive and continue
to step 12. If you did not download Washed out Wasteland skip to step
15.
12. Select the script that corresponds to the Washed out Wasteland pack that
you downloaded and copy it into the TEXTURES sub folder of the extracted
pack and overwrite any files.
13. Double click on the script to execute it. It will remove textures that
do not exist in the New Vegas BSA's and remove textures that are
duplicates of the files contained in the New Vegas BSA's. When the script
is finished, delete it.
14. Copy the TEXTURES sub folder of the extracted Washed out Wasteland
extracted pack to the New Vegas pack directory where the other
extracted textures are.
15. If you downloaded the Large Texture Pack Patches continue to step
16. If you did not download the Large Texture Pack Patches skip
to step 18.
16. Extract the Large Texture Pack Patches pack.
17. Copy the TEXTURES sub folder of the extracted Large Texture Pack Patches
to the New Vegas pack directory where the other extracted textures are.
18. Copy the MESHES and TEXTURES folders of the combined cleaned New Vegas
pack to the extracted and cleaned Fallout 3 pack folder and overwrite
any files.
19. You now have a cleaned and combined NMC texture pack which you can
pack into an fomod or archive to install with your favorite mod
management application.

- Andr0idOS
- Posts: 96
- Joined: Fri May 02, 2014 9:12 pm
Awesome, thanks man!
Awesome, thanks man! Appreciate the script to clean up these wonderful texture packs.
- RoyBatty
- Gary
- Posts: 7721
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Just a heads up, NMC has
Just a heads up, NMC has released a small update which fixes a couple broken textures I let him know about. The textures are actually broken in the vanilla game too. He also included a bonus texture for the wall clocks. The textures are large size, but you can resize them easily enough if you use the smaller packs. They are compatible with both Fallout 3 and New Vegas as these particular ones are shared between the two games.

- RoyBatty
- Gary
- Posts: 7721
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Performance = Small
Performance = Small
Large = Medium
Maximum = Large
The Lite one is very very lite indeed.

- RoyBatty
- Gary
- Posts: 7721
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
PurgeCellBuffers doesn't work
PurgeCellBuffers doesn't work with TTW since it's on the New Vegas version of the engine. You can use ZanAutoPurge instead.
You can optimize the textures after combining the packs if you wish, that's totally up to you.

-
- Posts: 33
- Joined: Mon Aug 04, 2014 2:24 am
Thanks a bunch for these Roy,
Thanks a bunch for these Roy, worked perfectly and not only cleaned my look but increased my performance as well.
-
- Posts: 11
- Joined: Fri Aug 08, 2014 3:21 am
On the Fallout 3 nexus there
On the Fallout 3 nexus there is Performance, Large, Maximum, and Lite. Which corresponds with which when it comes to the New Vegas Large, Medium, and Small.
- RoyBatty
- Gary
- Posts: 7721
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Tylerinco1 wrote:
[quote=Tylerinco1]
On the Fallout 3 nexus there is Performance, Large, Maximum, and Lite. Which corresponds with which when it comes to the New Vegas Large, Medium, and Small.
[/quote]
https://taleoftwowastelands.com/comment/26170#comment-26170

-
- Posts: 36
- Joined: Sat Dec 28, 2013 6:31 am
If it's preferred, I can make
If it's preferred, I can make a separate thread since this is a "vanilla" NMC texture pack issue, but I have noticed an issue in my testing/comparing of vanilla/nmc/ojo bueno textures in making my own "combined and cleaned" pack of my preferred textures.
Outside of silver rush, during the day, the windows look like this. There is a minor issue of the rowhousetrim01_g.dds glare file being used (which has a 3x4 window instead of a 2x3 as NMC has) being vanilla and not lining up, though I could easily enough just make my own glare file. The main issue is that at night, the texture of the window reverts to vanilla FNV textures, like this.
Because of the number of things like this that I'll stumble upon I'll probably make a separate thread dedicated to these texture pack issues, but I was wondering if anyone knew what causes this particular behavior. I intuit that there's a separate day/night texture for this (and other?) texture, but I don't know what would be the "best" way to address it whatever it is. I could just remove the NMC texture (thus avoiding the day/night inconsistency and also the vanilla glare file not matching)
Additionally, is there a more elegant way of comparing textures than manually opening and looking at each one (ie, with an image viewer) or starting the game up and then restarting it with the other texture?
- RoyBatty
- Gary
- Posts: 7721
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
There is a DDS viewer in the
There is a DDS viewer in the NVIDIA's texture tools (That's actually the exe that gets removed from the F3 pack). This is much more handy for looking at DDS files... however I wish there was something like ACDSEE where you could quickly scroll through them via mouse wheel.
As for the texture thing, there is probably an enable parent that swaps the windows during night time and they have a different texture altogether. You might want to post on NMC's nexus thread about it as he's been around the last couple of months and he might fix it.
