[Author Note: Not Released Yet -- Coming Soon(tm)]
I suppose I should make a mod. Hell, I play TTW enough to probably warrant it. Anyway, I'm making a new Cyberware plugin that'll add brand new Implants to 'Project Nevadas - Cyberware'. It's still a work in progress and not ready for release (super incomplete) but I have solved all of the technical aspects required.
It'll end up adding implants to various locations around the DC Wasteland, bestow cybernetic surgery onto a few gifted individuals and grant you the ability to teach the inept in its art. Might have to add a few of the PN Implants to DC maybe, to make things a little more balanced. Not sure yet; something to ponder.
Anyway, main point in posting about it now is to get some ideas from the community as to what kind of implants should be added to the Capital Wasteland for the player... because I can only come up with so many.
Having said that, please make sure the requests are not overly complicated (but there might be a time for those later). Also, apologies in advance, I will always have to prioritise my real-life(tm) over modding, so updates might be a little erratic.
Here's the list, thus far (lots of changes), and it's open to debate and discussion (click the spoiler, it's a lot of text). I'll update and adjust according to feedback.
[collapsed title=Implant Ideas]
LPEF Generator (L1 = +5 Energy Resist; L2 = +10 Energy Resist)
TODO: Cryo Pulse (Temporarily Freezes Enemies, if I can figure it out).
UNSURE (sounds dumb though): Impulse Amp (L1 = +5 movement speed, L2 = +10 movement speed)
AP Booster (L1 = +10 AP; L2 = +20 AP; L3 = +30 AP; L4 = +40 AP)
Nerve Impulse Regulator (L1 = 33% Reduced Weapon Spread; L2 = 66% Reduced Weapon Spread)
RESPIN Uplink (Spotting, Enhanced Sensors)
TODO: Implant RIx2 (hack robot IFF, to neutral or ally, successes pin on your science skill)
TODO: Implant TIx1 (auto-hack terminals? only works on terminals ranked one tier below your current science skill)
TODO: Implant RTIx3 (a craftable combination of RIx2 and TIx1)
Epidermal Fortifier (L1 = +10 RAD Resist; L2 = +20 RAD Resist; L3 = +30 RAD Resist; L4 = +40 RAD Resist)
Epidermal Insulator (L1 = +10 Fire Resist; L2 = +20 Fire Resist; L3 = +30 Fire Resist; L4 = +40 Fire Resist)
Monocyte HyperBreeder (Accelerated Healing, Sickness depending on END) -- Upgrade of Monocyte Breeder, has trade-offs.
Nanobiotic UniCore (Limb Regeneration, has a regeneration delay) -- Upgrade of Nanobiotic Weave, has trade-offs.
VitoImmune Booster (L1 = +15 Poison Resist, +5 HP; L2 = +30 Poison Resist, +10 HP; L3 = +45 Poison Resist, +15 HP; L4 = +60 Poison Resist, +20 HP)