TTW Power Armor Revamped

Mod releases and conversions.
Pavel
Posts: 118
Joined: Mon Feb 03, 2014 2:21 am

TTW Power Armor Revamped

Post by Pavel » Tue Oct 07, 2014 1:57 am

This is an adaptation of romulus2009's mod, power armor revamped, extended to work with DC armors, in addition, I have removed the inventory changes made by the original mod, as I feel it is not necessary, due to the presence of readily available power armor in DC.


I tried my best to balance the armors according to lore, but I am open to suggestions on how I can make it more balanced.


since V2, many, many things were changed, and may now be considered its own mod


original mod can be found here:


http://www.nexusmods.com/newvegas/mods/48003/?


I have permission from the original mod author to post the patched version


 


you do not need the original mod, the attached file includes everything you need, simply drag and drop


you only need one version, the powerarmorrevamped-ttw-pn esp does not need powerarmorrevamped-ttw.esp


 


changes:


10.23.14


-can now be considered 1.0 (hopefully/probably)


4.10.15


-incorporated tiered AR, nerfed DT


--enclave armor has superior reactive armor, but lacking material durability


--US armor has superior armor resistance, but inferior plating


--MK1 armor redesigned to be a survival suit, it's lower armor values are offset by increased survivability


-rebalanced armor perks


 


removed previous unimportant changelogs


 


1.3.16


 


Oh hey, I uploaded some new versions that incorporates power armor scaling, look at that.


You do not have the required permissions to view the files attached to this post.

Pavel
Posts: 118
Joined: Mon Feb 03, 2014 2:21 am

The MK II was more combat

Post by Pavel » Sat Oct 11, 2014 5:48 am

The MK II was more combat oriented, versus the MK I, so it traded environmental resistance for ballistic protection, I will make the changes to the MK II to suit this, must have slipped though



Pavel
Posts: 118
Joined: Mon Feb 03, 2014 2:21 am

oops, I merge these mods from

Post by Pavel » Mon Oct 20, 2014 6:50 pm

oops, I merge these mods from my own load order, and I forgot that these were modified meshes after fixing the glowing armor problem when using book of steel, I'll just fix that...



Pavel
Posts: 118
Joined: Mon Feb 03, 2014 2:21 am

you saw nothing :ninja:

Post by Pavel » Wed Oct 22, 2014 6:57 pm

you saw nothing >.>



Pavel
Posts: 118
Joined: Mon Feb 03, 2014 2:21 am

idontsparkle wrote:

Post by Pavel » Thu Oct 23, 2014 2:32 pm

[quote=idontsparkle]


 


eta on the mesh fix? Still does it with the outcast armor.


[/quote]


 


probably some time today, I am going to comb through the entire mod to make sure none of my own personal tweaks snuck into the mod



freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

This is working great! thank

Post by freakydoo » Sun Nov 23, 2014 2:04 am

This is working great! thank you


a thought in regards to balance. this is a big heavy metal suit. so maybe a penalty to sneak for the armor and wearing a helmet that entirely covers your face could be impersonal so a penalty to charisma.


great mod!!!


asus ROG laptop, specs: i5 3230 3.2, 8gb ram, nvidia gtx 660, Window 8 64 bit, logitech surround + sony xplode 250 car amp powering two 12inch 120 watts sub (wal-mart specials), sound system by freakenstein

TsurudaHimeko
Posts: 176
Joined: Wed Dec 17, 2014 11:17 am

Noticed That esp doesn't

Post by TsurudaHimeko » Sat Jan 24, 2015 4:07 am

Noticed That esp doesn't affect Sierra PA. Many people don't nuke L15 outpost but some people would want Sierra PA so can you fix this issue? Besides, still Gannon tesla/Remnants tesla are quite fragile (same item HP 400), IMO they should have at least 1000 item HP


AMD FX6100 OC to 3.42 / Sandisk SSD240G /GTX960 2G /16GB system ram DDR3 /



Pavel
Posts: 118
Joined: Mon Feb 03, 2014 2:21 am

added in scorched sierra PA,

Post by Pavel » Sat Apr 11, 2015 1:10 am

added in scorched sierra PA, completely rebalanced armors


 


let me know what should be nerfed/buffed



TsurudaHimeko
Posts: 176
Joined: Wed Dec 17, 2014 11:17 am

Thank you for update but,

Post by TsurudaHimeko » Mon Apr 13, 2015 12:24 am

Thank you for update but,
Could you make a compatibility esp for darth' PN-TTW? So your conversion can affect VaultTec PA and Airforce PA

AMD FX6100 OC to 3.42 / Sandisk SSD240G /GTX960 2G /16GB system ram DDR3 /



Pavel
Posts: 118
Joined: Mon Feb 03, 2014 2:21 am

is there lore behind the

Post by Pavel » Mon Apr 13, 2015 8:03 am

is there lore behind the vaultTec PA,and Airforce PA?


otherwise I suppose I could guess



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