Fellout for TTW

Mod releases and conversions.
orik
Posts: 95
Joined: Sun Apr 07, 2013 6:26 pm

Fellout for TTW

Post by orik » Thu Apr 18, 2013 10:04 pm

This is the final release of Fellout for TTW (unless any bugs are uncovered).


 


Thanks for the support!




Changelog:


1.1~ Merged clean up done by HellSteel1974 here


1.0~ Combined with NV Fellout Files



0.9~ Merged DC Fellout Files


0.8.5~ Added Zeta


0.8~ Added FO3 DLC support.


0.7~ Removed dependencies on courier stash items.


0.6~ First Release




I'm currently trying to get in touch with Hattix to post this to the Nexus. I currently have been given no permission to modify Fellout for TTW. Sorry I'm such a villain*.


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alegendv1
Posts: 115
Joined: Sat Dec 22, 2012 5:48 pm

The only villainy here is

Post by alegendv1 » Thu Apr 18, 2013 10:08 pm

The only villainy here is that you spelt villain wrong! XD


Good work, man! (on the mod I mean!)



Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

Awesome. It may be easier for

Post by Senterpat » Fri Apr 19, 2013 12:11 am

Awesome. It may be easier for you to merge first. Else you may have to go back and redo some stuff, as I believe FNVedit doesn't merge weather properly.


Call me Pat. Senterpat is too much to type.

orik
Posts: 95
Joined: Sun Apr 07, 2013 6:26 pm

I'm merging second just as a

Post by orik » Fri Apr 19, 2013 1:59 am

I'm merging second just as a redundancy; I believe it's better practice modding practice.



I'm rather do it slowly and make sure I get everything right. And have lots of backups.



EDIT: Finally done! :D

 



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Wanna start off by saying I'm

Post by TJ » Sun Apr 21, 2013 2:15 am

Wanna start off by saying I'm trying this out right now, and pretty smooth for the most part. Now for my critique: FNVEdit- Clean your mod!


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My project Dash is on Kickstarter!



rbroab
Posts: 534
Joined: Sun Jan 20, 2013 2:35 am

What do you guys think of it?

Post by rbroab » Sun Apr 21, 2013 10:37 pm

What do you guys think of it? looking for another sky changing mod. Any major bugs?


I'm not alright, I'm an equal amount of left.

orik
Posts: 95
Joined: Sun Apr 07, 2013 6:26 pm

No bugs that I've found so

Post by orik » Mon Apr 22, 2013 2:06 am

No bugs that I've found so far; although I've yet to test the NV area much.



TJ; any recommendations for cleaning? I'm new at this.



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pintocat
Posts: 375
Joined: Sun Apr 07, 2013 12:50 am

Is it just me or is DC a lot

Post by pintocat » Mon Apr 22, 2013 2:06 am

Is it just me or is DC a lot darker than Mojave?



orik
Posts: 95
Joined: Sun Apr 07, 2013 6:26 pm

You are absolutely correct;

Post by orik » Mon Apr 22, 2013 3:17 am

You are absolutely correct; DC is a lot darker than Mojave, both before and after Fellout.



I also find that Mojave has a lot more stars than overcast compared to DC.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Load your mod and everything

Post by TJ » Mon Apr 22, 2013 4:09 am

Load your mod and everything it needs to operate properly into FNVedit. When it finishes loading right click and click check for errors. Finished fixing what you can and you can right click and apply filter for cleaning. When it's all colored up right click your mod and remove identical to masters, then right click and undelete and disable refs.


My project Dash is on Kickstarter!



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