Sydney Follower ported to TTW

Mod releases and conversions.
thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Sydney Follower ported to TTW

Post by thermador » Fri Sep 20, 2013 4:07 am

This is a working port of drg6520's Sydney Follower mod, originally for Fallout 3.   Senterpat did the original port (here) but none of the dialogue worked.  Envisimo clued me in on the missing folder names, and I looked them up in the GECK and fixed them.  Then I fixed the companion wheel and a few other compatibility issues.


So far, everything seems to work as described on the FO3 Nexus Page, but I have not tried 100% of the features (there are a lot).


THIS MOD SHOULD BE VIEWED AS A "DEMO" - THERE ARE STILL SOME ISSUES - particularly, Sydney doesn't seem to like to be fired, and some of the advanced features - the "gift giving" and "radio" scripts - aren't working.  If anyone else wants to continue work on porting this mod, please feel free.


 




INSTALLATION




Simply download the main file below and install it with FOMM, NMM or install manually.


Load order:




  • All of Fallout New Vegas, Fallout 3, and TaleOfTwoWastelands .esm files.


  • Lings.esm (if you are using it)


  • Sydney Follower.esp (actually a master file)


  • All your other .esm and .esp files


  • Sydney Follower - Load Order Fix.esp (should be near the end or at the end)


  • JHBSydneyUpdate.esp (if you are using one of the appearance packs)


 




SYDNEY'S APPEARANCE:




Regarding Sydney's appearance, the Sydney Follower mod will use the default look (picture).


If you want to change her appearance, you can do it manually, or if you have Lings for TTW installed, then you can use one of the attached appearance packs created by Chrome Hamster (details here).  Choose only ONE of the appearance packs, obviously.


Chrome Hamster's updates look like this (left to right: "Erika", "Reyna", "Vaill").  These three packs also support the Sydney Follower mod's built-in hairchanging scripts.


 




CREDITS:




drg6520 for the Sydney Follower Mod: All credit for this work goes to drg6520, the original creator.  If you like this mod, download it and endorse it on Nexus


Chrome Hamster for the appearance packs.  If you like these mods, download them and endorse them on Nexus.


Senterpat and Envisimo for help with the conversion work.


 




DOWNLOAD:




 


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thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

I remembered the companion

Post by thermador » Fri Sep 20, 2013 2:29 pm

I remembered the companion wheel right after I posted this lol.  I will take a look this weekend and see if I can get the wheel working and/or disable it.



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

I've updated this mod so that

Post by thermador » Sun Sep 22, 2013 5:38 pm

I've updated this mod so that there is no companion wheel now.  At first I wanted to add the companion wheel, but because of the design of this mod, I would have had to move a ton of dialogue lines (infos) to different topics in the GECK, and then find all of those audo files and lip synch files and rename them.


So I searched for a way to remove the companion wheel entirely, since that's how this mod was designed.  I stumbled on this post which had some interesting ideas, but most of them didn't work.  Luckily, one of them does.


So, I put this in Sydney's script (MS15SydneyScript) at the top of the script:



short TeammateSwapped



begin ONACTIVATE     

if isactionref player         

  set TeammateSwapped to 1         

  SetPlayerTeammate 0         

  ACTIVATE     

else         

  ACTIVATE     

endif

END



begin GAMEMODE   

if teammateswapped == 1

  set TeammateSwapped to 0     

  SetPlayerTeammate 1   

endif

END



And then on the dialogue lines where you access her inventory, I added a line so it reads:



MS15SydneyRef.SetPlayerTeammate 1

OpenTeammateContainer



So that she's a teammate again before you access her container, and not a vendor.  Very clever stuff.



Sarah
Posts: 11
Joined: Sat Aug 17, 2013 12:04 am

Cool thanks

Post by Sarah » Wed Sep 25, 2013 7:03 am

Cool thanks



nyaalich
Posts: 7
Joined: Sun Nov 10, 2013 9:43 pm

thermador, is there a fairly

Post by nyaalich » Sun Nov 10, 2013 9:48 pm

thermador, is there a fairly easy way for you to explain how you corrected the paths for the voice/lip files?  I'm running Charon Improved, and some of the dialogue isn't working for that as well.  From what I can tell, the paths in the GECK are correct.



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Sometimes the voice types in

Post by thermador » Mon Nov 11, 2013 12:37 am

Sometimes the voice types in TTW have different names than in fallout 3.  So a in TTW Charon uses "MaleGenericGhoulDC" for the voice type.  So you need to change the folder for that name from "MaleGenericGhoul"


For example, in the Charon Improved mod, there is a folder: sound\Voice\CharonImproved.esp\


and then a bunch of subfolders with voice types.  The only one that needs to change is:


MaleGenericGhoul -> MaleGenericGhoulDC


 



nyaalich
Posts: 7
Joined: Sun Nov 10, 2013 9:43 pm

You are marvelous.  : ) 

Post by nyaalich » Mon Nov 11, 2013 10:41 pm

You are marvelous.  : )  Technically, there were other ones that needed to change (responses of other NPCs to Charon), but I ended up finding another thread where Jax gave a list of some of the voice renames. 



reapman
Posts: 26
Joined: Mon Dec 09, 2013 2:17 am

guys im new here, but im

Post by reapman » Mon Dec 09, 2013 3:18 am

guys im new here, but im having problems with sydney follower and a custom appearance that i made for her


the main quest is fine but for some unknown reason she always travels back to the National Archives Rotunda, and when i try to change her AIpackage to follow, she always choose travel and goes back to the Rotunda, without the ESP she works fine


here's my Load Order and the ESP, someone please help me with this problem.


FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

MercenaryPack.esm

CaravanPack.esm

TribalPack.esm

ClassicPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm

Sydney Follower.esp

NVStripOpen.esm

Project Nevada - Core.esm

NSkies URWLified.esm

Project Nevada - Cyberware.esp

Lings.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

Project Nevada - Extra Options.esm

CFWNV.esm

Interior Lighting Overhaul - Core.esm

Interior Lighting Overhaul - L38PS.esm

CCO - Follower Tweaks.esm

CINEMATECH.esm

FreesideOpen.esm

OFT_Merge_All.esm

TTW_NoKarmaDCFollowers.esp

FreesideOpenPatch.esp

kochandbohr.esp

outsidebets.esp

Interior Lighting Overhaul - Ultimate Edition.esp

ILO - GS Shack.esp

ILO - NSkies URWLified Patch.esp

pyDoF.esp

Classic Tesla Metal Armor.esp

UnlimitedCompanions.esp

UnlimitedCompanions SCRIPT FIX.esp

nu_women_of_the_wasteland.esp

XVEnclaveBunker.esp

StripOpenMain.esp

Roberts_NewVegas.esp

Road Warrior's Armor.esp

Beards.esp

WMXUE.esp

WMXUE-CouriersStash.esp

WMXUE-PN.esp

WMXUE-ModernWeapons.esp

wmx-ttw-unified.esp

Project Nevada - Cyberware Additions.esp

Project Nevada - Rebalance Complete.esp

Project Nevada - XV Enclave Bunker Patch.esp

Project Nevada - All DLC.esp

Project Nevada - TTW.esp

FNV Vanilla hat fix with all storyline DLCs.esp

T6M Female Power Armor NV.esp

T6M Female Power Armor Replace +DLC.esp

XV Enclave Armour.esp

DYNAVISION 3.esp

CFW-DLC.esp

CFW-PN.esp

CFW-PN-DLC.esp

CCO - Follower Sneak Attacks Add-on.esp

CCO - Follower Weapon Auto-Repair.esp

CCO - Raul Crafting Add-on.esp

CCO - Rex Fetch Add-on.esp

CCO - Damage Resistance.esp

CCO - FT All DLC Patch.esp

CCO - DR All DLC Patch.esp

CCO - Ulysses Companion.esp

CCO - Ulysses Companion - All DLCs Patch.esp

CCO - FT Ulysses Patch.esp

CCO - FT TTW Patch No Karma.esp

CShotgun.esp

JRougeRangerCoats4Free.esp

Neckchains.esp

Companion Sandbox Mode3.esp

OutcastPNVfix.esp

Better Burned Man.esp

DeanTurnaround.esp

Tribal T-51b Helmet.esp

1 Special Weapons and Armor.esp

TWO BEARS HIGHFIVING.esp

Classic Quad Barrel Riot Shotgun.esp

RiotCourierArmor.esp

Sarah Lyons Companion.esp

Geonox_Restored_Riot_Armor_GLOVE_VERSION.esp

Geonox_Riot_Armor.esp

Vault_34_better_reactor.esp

Cass Barks.esp

GoodspringsHome.esp

ClassicPowerArmor.esp

LuckyPeacemaker.esp

Duplet.esp

MercWanderer.esp

VeronicaCass.esp

OldCourierDuster.esp

T3T_LCA_TTW_ImprovedNtlGuardArmory.esp

T3T_LCA_TTW_ImprovedWheatonArmory.esp

Boacombat2glove.esp

boa ncrpahelmet.esp

bastians_ttw_patch_0.esp

Armored PA Gloves.esp

geonoxT3Armors.esp

BigTownGirls.esp

To2W-PA-FIX.esp

CoLEnclaveReplacerTTW.esp

Sydney Follower - Load Order Fix.esp

ttwsydneyfix.esp

Sydney.esp


 


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

AKA the phycho stalker sydney

Post by TJ » Mon Dec 09, 2013 1:18 pm

AKA the phycho stalker sydney bug?


My project Dash is on Kickstarter!



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Basically, you have a bunch

Post by JaxFirehart » Mon Dec 09, 2013 1:41 pm

Basically, you have a bunch of different mods modifying Sydney and they are conflicting. Read the FNVEdit manual, load the sydney stuff in FNVEdit, resolve conflicts.



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