All Companions Essential for TTW

Mod releases and conversions.
thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

All Companions Essential for TTW

Post by thermador » Sun Apr 14, 2013 6:33 pm

Tired of those pesky companions running off and getting pointlessly killed?


This simple mod just flags all of them "essential" so that they are knocked out when overpowered, instead of killed.  (This may cause problems if you have Cassidy in your party and take her to the Van Graff's...)


Includes:




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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Cool, thanks, been meaning to

Post by JaxFirehart » Sun Apr 14, 2013 7:48 pm

Cool, thanks, been meaning to do this myself.



CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

I had dogmeat die :/ I am

Post by CourierSix » Wed Nov 20, 2013 2:24 pm

I had dogmeat die :/ I am running other mods, but nothing I could think of that might leave him non-essential. Load order below.


[collapsed title=Hidden text] 


FalloutNV.esm


DeadMoney.esm


HonestHearts.esm


OldWorldBlues.esm


LonesomeRoad.esm


GunRunnersArsenal.esm


Fallout3.esm


Anchorage.esm


ThePitt.esm


BrokenSteel.esm


PointLookout.esm


Zeta.esm


TaleOfTwoWastelands.esm


TTWInteriors_Core.esm


TTWInteriorsProject_Combo.esm


ClassicPack.esm


MercenaryPack.esm


TribalPack.esm


CaravanPack.esm


CHEMS.esm


More Perks.esm


More Perks for Companions.esm


More Traits.esm


More Perks for Dead Money.esm


More Perks for Honest Hearts.esm


More Perks for Old World Blues.esm


Project Nevada - Core.esm


NVR-Strip.esm


UWHNV-Core.esm


SomeguySeries.esm


New Vegas Redesigned II.esm


Project Nevada - Rebalance.esp


Project Nevada - Cyberware.esp


Project Nevada - Equipment.esm


Project Nevada - Extra Options.esm


Interior Lighting Overhaul - Core.esm


oHUD.esm


ILO - Tale of Two Wastelands.esp


Project Nevada - Cyberware Additions.esp


Project Nevada - Rebalance Complete.esp


Project Nevada - All DLC.esp


TTW_StashPackOptions.esp


TTW_NoKarmaDCFollowers.esp


TTW_Bobbleheads.esp


TTW_MoreCookingItems.esp


TTW_XPReduction.esp


UHNV-Chems.esp


UHNV.esp


UHNV-Dead Money.esp


UHNV-Honest Hearts.esp


UHNV-OWB.esp


UHNV-Lonesome Road.esp


UWHNV-Addon-DLC.esp


UWHNV-Addon-GRA.esp


UWHNV-Addon-FollowerHome.esp


NVR-NPCs.esp


NVR-Version_10.esp


Improved Sound FX.esp


Improved Sound FX - Weapon Sharing Fix.esp


Improved Sound FX - GRA.esp


Improved Sound FX - Merged Major DLCs.esp


Improved Sound FX - Project Nevada.esp


NewVegasBounties.esp


NewVegasBountiesII.esp


TheInheritance.esp


outsidebets.esp


Interior Lighting Overhaul - Ultimate Edition.esp


The Mod Configuration Menu.esp


More Perks Update.esp


More Perks for Companions Update.esp


More Perks for Dead Money Update.esp


More Perks for Honest Hearts Update.esp


More Perks for Old World Blues Update.esp


More Traits Update.esp


FalloutNVCheatTerminal.esp


CCO - Ulysses Companion.esp


CCO - Ulysses Companion - All DLCs Patch.esp


CCO - Ulysses Companion - Free Follower.esp


ExtendedDialogueVulpes.esp


Solar's Bottled Water.esp


Solar's Bottled Water - Bottlecaps.esp


CHEMS - Benches.esp CHEMS -


Basic Chems.esp


ADAM - MAIN.esp


ADAM - HH.esp


ADAM - LR.esp


ADAM - Rangers on Patrol.esp


ADAM - Outcast Ranger Armour.esp


ADAM - Nemesis Armours.esp


ADAM - NCR Patrol Armour.esp


ADAM - Project Nevada Patch.esp


NVR- Recommended.esp


New Vegas redesigned- Honest Hearts.esp


ED-E 3D Sound.esp


Follower Home Marker.esp


Delay DLC - TTW.esp


Project Nevada - TTW Patch.esp


TTW_Transportalponder.esp


TTW - Fellout.esp


MannequinNV.esp


CNR_Beta.esp


TTW_Difficult_Journey.esp


ttw_bullet_sponge_fix.esp


ttw_hellfire_armor_fix_2.esp


moremapmarkersttw.esp


TTW_Companions_Essential.esp   Total active plugins: 106 Total plugins: 120  


[/collapsed] 


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I'm glad we understand one another.



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Was that the original Dogmeat

Post by thermador » Thu Nov 21, 2013 9:50 pm

Was that the original Dogmeat that died?  I don't think I checked for "Dogmeat's Pup" for the "Puppies!" perk.



CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

It was the original dogmeat,

Post by CourierSix » Fri Nov 22, 2013 8:14 pm

It was the original dogmeat, yes.


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I'm glad we understand one another.



Runnerblank
Posts: 208
Joined: Tue Jun 11, 2013 3:09 pm

Had the same thing. Original

Post by Runnerblank » Sun May 25, 2014 7:40 pm

Had the same thing. Original Dogmeat died.

Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

Gallahorn
Posts: 45
Joined: Sat Jul 26, 2014 10:37 am

Well JIP CCC works fine for

Post by Gallahorn » Sun Aug 03, 2014 6:27 pm

Well JIP CCC works fine for TTW and you can make your followers essetail with it.


 



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Risewild
Posts: 2371
Joined: Mon Oct 01, 2012 9:14 am

publicENEMY wrote:

Post by Risewild » Sun Aug 02, 2015 11:17 am

[quote=publicENEMY]


 


It says these in the JIP CCC page




  • Essential - Prevents the companion from dying when reaching 0 health. Only applicable in hardcore mode.*


How can I make recruited companions essential without playing hardcore?


[/quote]


Companions are already essential when playing Fallout New Vegas without Hardcore mode on.



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Yes, the whole point of this

Post by thermador » Tue Aug 04, 2015 2:35 pm

Yes, the whole point of this mod is because companion AI is so bad that the companions are constantly killing themselves if you are playing hardcore mode. 


Without hardcore mode on, you don't need this mod.



User avatar
RoyBatty
Posts: 4707
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

This bug has been reported to

Post by RoyBatty » Sat Apr 23, 2016 10:26 pm

This bug has been reported to JIP, hopefully it's fixed soon.


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