No caps or items,outcast trading.

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Chriserz
Posts: 8
Joined: Fri Jul 06, 2018 12:34 am

No caps or items,outcast trading.

Post by Chriserz » Fri Jul 06, 2018 1:56 am

Windows 10
Intel i7 6700k @4.0ghz
8GB RAM

FOMM (0.14.14.3)
NMM (0.65.2)

Load order (NMM) : https://pastebin.com/AWRCj8px

Load order (Fomm): https://pastebin.com/raw/frBzQd8T

Honestly the game seems to be working pretty swell considering what I've got so far, I'm just looking for some possible guidance on any patches I may be missing(or for that matter don't need.), load order changes or possible mod conflicts.

***I have a bug where Outcast Casdin has no caps or inventory to trade*** Note;I traded with him earlier with no issues but that was before I had installed WMX(TTW),EVE(TTW),AWOP FO3(TTW)



You do not have the required permissions to view the files attached to this post.

Chriserz
Posts: 8
Joined: Fri Jul 06, 2018 12:34 am

*Bump*

Post by Chriserz » Fri Jul 06, 2018 1:52 pm

*Bump*

Anyone have any suggestions at all? I think it may have been caused by cycling the vendor in the WMX sub menu of MCM.On a positive note I noticed I'm able to mod the fallout 3 unique weapons that I was unable to mod previously,so I think the EVE-WMX compatibility patch is ok. Again any suggestions,tips and advice would be greatly appreciated.

Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

Just a quick guess to get you

Post by Mystical Panda » Fri Jul 06, 2018 2:00 pm

Just a quick guess to get you started, you might try loading your plugins up with FNVEdit, then looking to see where any vendor lists might've been overridden by other plugins. The conflict records should have a 'reddish' colored background.

User avatar
RoyBatty
Posts: 4707
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Outcast trading was broken by

Post by RoyBatty » Fri Jul 06, 2018 4:05 pm

Outcast trading was broken by an NVSE update and it is not fixable. Just remove it.


Image

Chriserz
Posts: 8
Joined: Fri Jul 06, 2018 12:34 am

Thanks for the confirmation

Post by Chriserz » Fri Jul 06, 2018 5:05 pm

Thanks for the confirmation on that Roy,that's unfortunate it seemingly worked well...until it didn't lol....

Do you happen to see anything in load order I shouldn't be using or should add? I've followed your guides on a few of the mod conversions and everythings seemed to work well mind you I haven't explored too much since adding AWOP will be doing so tonight.

Thanks for the suggestion aswell Panda.I have yet to use FNV Edit simply because it seemed everything I've added so far was properly converted and made compatible with TTW.Also I've never used the program before and I was worried I'd cause more harm than good! Would either of you two have any links to a decent FNV edit tutorial so I can learn how to make my own merge/bash patches and clean conflicts?The closest I've come to editing a mod was renaming an older mod .ESP in fallout 4 that was a master to another newer file that was looking for that ESP,but under a different name lol.


*Edit:

-Disabled outcast trading, vanilla dialogue trade back to normal atleast.

-Also found my First AWOP cell, springvale sewers,that was intense can't wait to continue to explore and find some more of these goodies such as the .308 revolver,I'm assuming that's from AWOP correct?Neat!

-I might have to give that companion overhaul a shot though, Fawkes definitely is OP with BLEED/PN(Hard Hardcore). Any Requirements other than disabling the "No Karma DC followers" plugin ?

Cheers.

User avatar
RoyBatty
Posts: 4707
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Well you don't have the NS

Post by RoyBatty » Sat Jul 07, 2018 5:22 am

Well you don't have the NS patch enabled for TTW, only thing I see out of place. Remove unused ESPs.



yes don't use no karma followers with the companion overhaul


Image

Chriserz
Posts: 8
Joined: Fri Jul 06, 2018 12:34 am

Sweet, what a relief!

Post by Chriserz » Sat Jul 07, 2018 6:48 am

Sweet, what a relief!

Yeah I had disabled Nevada Skies because I was doing the main quest and was getting the empty Citadel/bunched up&non nav-meshed NPC glitch, but I read about someone else having that issue so disabled it and it was fine.Is there any newer solutions for that?

I'll re-enable NS and remove the unused ESP's and add the companion overhaul and do some testing.I have't done any of the DLC's but I have just beaten the main quest on this playthrough.What should I be on the look out for?Companion not accompanying you when changing to a different cell and that sort of thing?

Thanks for the help and all the great modding work,absolutely loving TTW,so nice to be able to play FO3 again,even more so with all the improvements provided through TTW! :D

Tacitvrno
Posts: 20
Joined: Tue Jun 19, 2018 1:40 pm

Hallo, hey man, i have every

Post by Tacitvrno » Fri Jul 13, 2018 5:58 pm

Hallo, hey man, i have every mod you have and then some except for awop and nevada skies. I can confirm Outcast trading works well and good, i even have the reputation patch and get the correct reputation. But i also got the problem you had, the no items on protector whatshisname. Unfortunately im not home rn and won't be for almost a month. But yeah, just open fnvedit, load all mods and go to the outcast trading esp and then check every and each entry, something is conflicting. Im sure you can solve this with a littl effort, i dont remeber exactly what the problem was, but it was easy to solve. Maybe it was just his inventory.

User avatar
RoyBatty
Posts: 4707
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Its broken, remove it. The

Post by RoyBatty » Fri Jul 13, 2018 9:36 pm

Its broken, remove it. The scripting no longer works, at all.


Image

Chriserz
Posts: 8
Joined: Fri Jul 06, 2018 12:34 am

Yeah I haven't been using

Post by Chriserz » Sat Jul 14, 2018 12:56 am

Yeah I haven't been using outcast trading for a while now,didn't want to deal with the hassle but can confirm that the load order and mod compatibility patches I'm using seem to be working great, haven't really had any crashes just a couple of infinite load screens. (far less frequently than when I was first adding the mods.)

The only issue I'm seeming to have at the moment now is every once in a while it's almost like the game is slowing down (like a memory leak or something along those lines.) Even with all the visual mods I got I can get 50-60+ fps rather consistently but at times ( usually atleast half an hour to an hour of play time in) my frames start dropping, loot menus open slower, main menu opens slower and everything becomes rather stutter-y ( did I make a word?) Honestly I have a feeling that it's not TTW or the mods but rather my save as it is getting pretty high up in hours and I do believe I had mods previously installed that I've since deleted so I'm thinking with a clean save it should be fine,What are your thoughts Roy? You ever have a similar situation with random performance slowdown?(might I add it's not usually a permanent slow down.) I've saved my game a few times when I noticed it was slowing down just in case and a couple moments later performance picks back up.

Absolutely loving exploring the capital wastes on the NV engine with some of my favourite NV mods aswell as these new locations from AWOP and interiors, by far my best,most enjoyable and intense,modded playthrough thus far,thank you so much for that!

Glamour shots below.
You do not have the required permissions to view the files attached to this post.

Post Reply