Game is crashing a lot! Help!

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himynameisjoeyl
Posts: 6
Joined: Tue Feb 13, 2018 1:25 am

Game is crashing a lot! Help!

Post by himynameisjoeyl » Tue Feb 13, 2018 2:21 am

Alright, so this is my first time doing TTW, however I have modded both FO3 and FNV in the past several times. I was able to get out of vault 101 before errors occurred, but then as soon as i got out my game started crashing a lot.


First few times, I got an error saying "not enough memory", deactivated, deleted, then reinstalled the 4GB patch as well as I edited all the ini files that I'm aware of, with the iNumHWThreads=2. This seemed to help for a little.


But then the game would crash most times I enter a new area, regardless of size (i.e. small houses outside of vault 101). From here I disabled all mods in the load order (I am using FOMM), but this feels like it honestly made it worse, now it crashes basically every time I enter a new area. Not entirely sure what to do, do I have to completely deactivate them in the package manager part of FOMM and then reactivate one by one? Do I need to completely uninstall Fallout new vegas and then recreate the TTW files again and start from scratch one at a time? (if so should I start the game and get out of vault 101 before adding mods? I really would like to avoid this but if i have to I will. Also I used LOOT to determine Load Order which could be the issue, however if that were the case wouldn't it not matter once I disabled all the mods from the load order? Would really appreciate some help. Thanks!


PC Specs:

i74770k @ 4.4GHz

16gb RAM

GTX1070ti


Complete Mod list:


 


FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm

TTWFixes.esm

Interior Lighting Overhaul - Core.esm

TTWInteriors_Core.esm

Point Lookout Reborn.esm

TTWInteriorsProject_Combo.esm

Run the Lucky 38.esm

ELECTRO-CITY - CompletedWorkorders.esm

Lucky38Suite_Reloaded.esm

Interior Lighting Overhaul - L38PS.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

ELECTRO-CITY - Highways and Byways.esm

NVStripOpen.esm

The New Bison Steve Hotel.esm

NVWillow.esp

More Perks.esm

Project Nevada - Cyberware.esp

Project Nevada - Extra Options.esm

SomeguySeries.esm

WMVM.esm

TTW_SpeechChecks.esp

TTW_StartupMenu.esp

TTW_StashPackOptions.esp

ttw_wildwasteland.esp

TTWOptions.esp

ILO - NVWillow.esp

Project Nevada - Cyberware Additions.esp

Project Nevada - Rebalance Complete.esp

Project Nevada - All DLC.esp

Flora Overhaul.esp

Vurt's WFO.esp

The Lucky 38 Empire.esp

WeaponModsExpanded.esp

EVE FNV - ALL DLC.esp

Project Nevada - TTW.esp

More Perks Patch.esp

Project Nevada - Old World Blues (No Cyberware).esp

More Perks 2.94b patch.esp

More Perks - EVE compatibility patch.esp

WMX-ArenovalisTextures.esp

WMX-EVE.esp

vault22FloralOverhaul.esp

F4Quickloot.esp

TTWIntMojaveExpressBoxes_Combo.espv populatedcasino.esp

StripOpenMain.esp

NewVegasBounties.esp

CAGE 1.9.3.2.esp

QS_Blackwolf_NV_Backpackmod.esp

PerkEveryLevel.esp

TTWInt_RunL38_Patch.esp

megalight.esp

Rivet City Merchants With Point Lookout.esp

Advanced Recon Armor.esp

Advanced Recon Armor-Stealth With Drawn Weapon.esp

Crossbow.esp

AllAnimalFriends.esp

MiscItemIconsNV.esp

Project Nevada - WMX.esp

Project Nevada - EVE All DLC.esp

Stealth Kills Enabled.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

Quick Trade.esp

Interior Lighting Overhaul - Ultimate Edition.esp

ILO - New Vegas Bounties.esp

ILO - Tale of Two Wastelands.esp

TTW Realistic Wasteland Lighting.esp

TTW - Fellout.esp

My Merge Patch.esp


Total active plugins: 88

Total plugins: 88


Mod list when Everything is disabled and still not working:


FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm

TTWFixes.esm

TTW_SpeechChecks.esp

TTW_StartupMenu.esp

TTW_StashPackOptions.esp

ttw_wildwasteland.esp

TTWOptions.esp

The Mod Configuration Menu.esp


Total active plugins: 24

Total plugins: 88


2/12: Edited for readability



User avatar
Risewild
Posts: 2371
Joined: Mon Oct 01, 2012 9:14 am

Try using NVAC (New Vegas

Post by Risewild » Tue Feb 13, 2018 2:55 am

Try using NVAC (New Vegas Anti-Crash). Disable the auto saves too. Those tend to crash the game for some people, they also tend to corrupt save files.



himynameisjoeyl
Posts: 6
Joined: Tue Feb 13, 2018 1:25 am

Already have that installed,

Post by himynameisjoeyl » Tue Feb 13, 2018 4:11 am

Already have that installed, I think, it shows in the package manager. should it show up in load order too (there are several mods I have that don't show up in load order, but with texture mods, that's normal cause it just replaces textures right?)? and yeah the auto-saves are all already off. is using quicksave a bad idea or no? I cant remember



Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

From the initial tests I did.

Post by Mystical Panda » Tue Feb 13, 2018 12:09 pm

From the initial tests I did... if your using lots of large texture packs you'll need to use ENBoost also (along with 4GB patcher), otherwise you'll get out of memory crashes; be sure to change the ini for enblocal.ini to 'reduce system memory usage' to true. Without that, your game will startup pushing the 3.5gb virtual memory limit (increased by the 4gb patcher from 2gb), and crash. With it, it'll hang around the 2gb mark and should remain stable unless NVAC is reporting any 'hits' which could be indicative of a bad, missing, or improperly formatted asset.



sr383
Posts: 13
Joined: Wed Sep 16, 2015 1:39 pm

We know it's a bad idea to

Post by sr383 » Tue Feb 13, 2018 4:54 pm

We know it's a bad idea to uninstall plug-ins from an existing playthrough. (Don't know if Gopher edits his saves or if he just likes living dangerously.) I'd suggest loading up a minimal list of mods, enduring the vault quests once more, and then saving as soon as you exit. At that point, you should be able to safely test mod combinations without having to worry about attending that stupid birthday party, ever again. wink



User avatar
jlf65
Posts: 849
Joined: Wed Aug 10, 2016 9:10 pm

sr383 wrote:I'd suggest

Post by jlf65 » Tue Feb 13, 2018 7:04 pm

[quote=sr383]I'd suggest loading up a minimal list of mods, enduring the vault quests once more, and then saving as soon as you exit. At that point, you should be able to safely test mod combinations without having to worry about attending that stupid birthday party, ever again. 


[/quote]


That was one of the things I did right off. I have a bare save as an adult, and a bare save with COTW as a kid. Then I "start" from the door out of the cave leading to the vault where you get your last chance to change the character. The only thing you miss at that point are "starter packs" added into the vault itself.



himynameisjoeyl
Posts: 6
Joined: Tue Feb 13, 2018 1:25 am

I guess I'll start over from

Post by himynameisjoeyl » Tue Feb 13, 2018 9:44 pm

I guess I'll start over from the beginning, but before I start are there any mods that need to be in place from the beginning? or can I just wait to load all of my mods?



User avatar
jlf65
Posts: 849
Joined: Wed Aug 10, 2016 9:10 pm

I consider a "vanilla"

Post by jlf65 » Wed Feb 14, 2018 2:30 am

I consider a "vanilla" install to include DARN and CASM and any patch files. On the non-plugin side of things, NVAC, NVSR (unless you're on W10), and maybe ENB. Most everything else can wait until you've passed the tutorial part of the game.



himynameisjoeyl
Posts: 6
Joined: Tue Feb 13, 2018 1:25 am

Is NVSR not usable on Windows

Post by himynameisjoeyl » Wed Feb 14, 2018 3:19 am

Is NVSR not usable on Windows 10? could that be an issue if I have windows 10? Also, I've never used CASM, does it solve all of the autosave issues in the base game?



sr383
Posts: 13
Joined: Wed Sep 16, 2015 1:39 pm

https://taleoftwowastelands

Post by sr383 » Wed Feb 14, 2018 3:34 am

https://taleoftwowastelands.com/content/load-order-general-guide


You want the first 18 items, in that order, for sure.


Basically, TTW Main Files, TTW Options, TTW Hotfixes and the TTW-specific game hotfixes.


I also included Brisa, because she exits the vault with you.    



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