Tree LOD bug is NOT fixed! Tree LOD not disappearing. [SOLVED]

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mutiny
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Joined: Fri Jan 05, 2018 4:51 am

Tree LOD bug is NOT fixed! Tree LOD not disappearing. [SOLVED]

Post by mutiny » Fri Jan 05, 2018 5:04 am

Hi, I have the latest versions of everything (steam fo3/nv, ttw, etc) and I am getting the same issue these people have uploaded images of. It only happens with certain trees and the LOD does not go away.


http://taleoftwowastelands.com/sites/default/files/jaassu/images/ScreenShot0.bmp


http://taleoftwowastelands.com/sites/default/files/chucksteel/images/2012-10-08_00001.jpg


http://taleoftwowastelands.com/sites/default/files/chucksteel/images/2012-10-08_00002.jpg


I first noticed this when I wanted to expand my LOD and made .ini terrain changes, they did nothing (besides cause this) and reverting to the backups I made beforehand fixed nothing. I don't know if it started happening before or after that but it's extremely hard to look at and happens everywhere. I am going to assume it did not happen until said .ini changes which means my installed mods are not relevant. I don't know if this happens in NV because I have only been in DC.


I have been trying to fix this for the past 4 hours. I have looked everywhere online and the only solutions I have found are "New Vegas generates LODs in a static file" and "GECK! GECK! GECK!" Also "problem fixed" which is my favorite, because it's obviously not. I have tried so many things between changing my LODs, deleting any LOD files I can find to regenerate them, looking for any mods or hotfixes I can apply, there is no solution. Is the answer really open the game world in a map editor and start manually rebuilding everything to remake LODs? I am really sick and all I want to do is eat soup and play my video game in what free time I have. This has been a nightmare of an experience.


If anyone sees this, thanks. If this can't be resolved I don't think I'll keep playing (it's a big issue).


edit: I fixed it. Or I mean delta534 did. https://taleoftwowastelands.com/comment/25024#comment-25024 If you see this then thanks for the patch, I'm not sure how it works but it does.


edit 2: For a more involved (but complete) fix do what RoyBatty suggests below.



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RoyBatty
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Location: Vault 108

delta didn't fix it, it's

Post by RoyBatty » Fri Jan 05, 2018 5:40 pm

delta didn't fix it, it's only a partial fix.


To fix it for real you need extract the BSAs and delete all the *_flat.nif files, but you'll have to recompress the BSAs with the correct flags enabled using Skyrim CKIT's Archive.exe as no 3rd party tool that is released is able to do this.


FO3 has this bug too, but it's rarer.


Fixed in 3.0


Image

mutiny
Posts: 3
Joined: Fri Jan 05, 2018 4:51 am

Interesting, thanks for the

Post by mutiny » Fri Jan 05, 2018 10:09 pm

Interesting, thanks for the response and the explanation. If it's a partial fix are there any adverse effects from using the patch or should it be fine to rely on?


Also I just ran through Vault 108 yesterday. Just want to say hahaha... Gaarryyyyyy!



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RoyBatty
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Location: Vault 108

Gary?

Post by RoyBatty » Fri Jan 05, 2018 10:50 pm

Gary?


No adverse effects, but you'll still get bugged lod, particularly in point lookout.


Image

mutiny
Posts: 3
Joined: Fri Jan 05, 2018 4:51 am

Roger that, at some point I

Post by mutiny » Sat Jan 06, 2018 12:13 am

Roger, I'll have to delete those files and recompile with that archive tool when I get a chance.


Thanks for the help 



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RoyBatty
Posts: 4707
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

No, and "soon".

Post by RoyBatty » Mon Jan 15, 2018 11:23 pm

No, and "soon".


Image

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