TTW Immersive armor and weapons Crash Locations

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Odins Vanguard
Posts: 20
Joined: Mon Oct 02, 2017 12:31 am

TTW Immersive armor and weapons Crash Locations

Post by Odins Vanguard » Fri Oct 20, 2017 3:16 am

Here's an Update on two Locations I 100 Percent know crash due to this Mod just updating to let everyone know.


I also Have his crash Fix Mod installed 


The two Loations I've discovered that cause CTD Due to the mod are


Irradiated metro 


Germantown Police station top floor 


Shea hartley

Odins Vanguard
Posts: 20
Joined: Mon Oct 02, 2017 12:31 am

Adding Yet another Location

Post by Odins Vanguard » Fri Nov 03, 2017 8:56 pm

Adding Yet another Location that causes a crash sadly a Very important one Nipton causes  crash upon arriving and speaking to the Legion Officer The crash does not Happen when the Mod i turned off


 


(Never Mind) It Appears I was incorrect Oddly Willow caused the CTD But only when the Legion officer tells you about the Massacre 


Shea hartley

IvoryOwl
Posts: 8
Joined: Fri Oct 20, 2017 4:35 pm

This is not how you report

Post by IvoryOwl » Sat Nov 04, 2017 3:57 am

This is not how you report bugs or crashes in TTW. First off, Immersion Weapons and Armors wasn't made by the TTW team so its not their responsibility to fix whatever issue you may encounter while using it, secondly, I suggest, for future reference, that you follow this thread's instructions next time you encounter a bug or CTD related to TTW: 

https://taleoftwowastelands.com/content/you-may-get-banned-if-you-dont-read-asking-help



You may think you have the found the culprit but without knowing your load order and system specs, a great many things can cause CTD. Before installing a mod it is imperative you read its installation notes to see what dependencies it may have, if it requires a patch in order to function properly and its incompatibility list (if it has one) to see where conflicts may rise with other mods. If, after googling around you still haven't found a solution, then you should report it to the mod author.





 



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RoyBatty
Posts: 4707
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Senterpat is no longer around

Post by RoyBatty » Sat Nov 04, 2017 5:05 am

Senterpat is no longer around. I'm not fixing his mod for him. Solution is to uninstall it.


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Odins Vanguard
Posts: 20
Joined: Mon Oct 02, 2017 12:31 am

Ah I Understand Sorry i

Post by Odins Vanguard » Thu Nov 09, 2017 10:34 pm

Ah I Understand Sorry i Thought this was the correct Place I can tell you for sure with research the crash Locations are from the Mod tho I've spoken with others using the mod same Locations.


 


:( Well if it can't be fixed at least allow me to continue to find the locations so other people who want it Know where to avoid What Thread do I Report this In please?


Honestly i'm just trying to Help I have alot of free time and would enjoy a project I love TTW.


Shea hartley

Damianwolff
Posts: 127
Joined: Tue May 05, 2015 5:16 am

Immersive armor and weapons

Post by Damianwolff » Fri Nov 10, 2017 8:53 am

Immersive armor and weapons mod is a tempting candy, particularly since it saves so much esp space.


A solution that works (for me and some other people) is to use FNVEdit to delete leveled list entries  of bugged, unfinished, unmeshed or untextured items.


Since the mod is a huge collection, trust me that you won't even notice a lot of those items gone.


It may be somewhat hard to spot which items are causing the CTDs, but if you do - it should help a ton.



Odins Vanguard
Posts: 20
Joined: Mon Oct 02, 2017 12:31 am

Thanks alot Damianwolff :D

Post by Odins Vanguard » Sun Nov 12, 2017 4:36 am

Thanks alot Damianwolff :D


Shea hartley

Odins Vanguard
Posts: 20
Joined: Mon Oct 02, 2017 12:31 am

Hey Brother Know of any

Post by Odins Vanguard » Thu Nov 16, 2017 9:24 pm

Hey Brother Know of any tutorials for deleting leveld list entries :)


Shea hartley

Damianwolff
Posts: 127
Joined: Tue May 05, 2015 5:16 am

I don't have FNV or TTW

Post by Damianwolff » Fri Nov 17, 2017 2:27 pm

I don't have FNV or TTW installed at the moment, so recounting from memory entirely.



You open up FNVEdit. Have only the SIG esp ticked. The master files will load up on their own.


Once the mods finish loading, click on the "+" button in front of the mod esp.

Numerous entries will drop-down.

Find the levelled items entry. Expand it with the "+" button. You will see a big-ass list of stuff the mod adds. Look for the name of the item that might be causing an issue select it. Press delete.



The first time it will give you some time to make peace with the fact  that you are changing the mod, and will give you a chance to rethink your life choices. Delete the SOB afterwards, and everything that looks bothersome to you.



homemade pipebombs, Metal Cooking Pan and wingsticks had issues with them, as far as I remember. So did several of the new added jumpsuits (the red rocket one, I think). Also, for whatever reason the Talon stuff made them turn up naked and with only a granade, a knife, and a flamethrower between them, so I deleted everything to do with Talons from the mod.




There was a bunch of other stuff. I deleted the homemade crossbow, because its model looked incomplete.



Odins Vanguard
Posts: 20
Joined: Mon Oct 02, 2017 12:31 am

I could Kiss you lol Thank

Post by Odins Vanguard » Fri Nov 17, 2017 4:39 pm

I could Kiss you lol Thank you so Much man You rock I really appreciate the advice i usually watch tutorials on stuff but there was none on this so I really appreciate it :D!!!!! 


Shea hartley

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