Red Doesn't Stay in Big Town after Being Rescued

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
LaEspada
Posts: 101
Joined: Fri Jul 12, 2013 4:00 am

Red Doesn't Stay in Big Town after Being Rescued

Post by LaEspada » Tue May 12, 2015 11:48 pm

Like the title says, after I've completed Big Trouble in Big Town, Red doesn't stay in her clinic instead walks all the way back to her cell in the police headquarters in Germantown. Shorty (the other guy who you rescued), is working fine but Red won't stay in BigTown.


I've reverted to earlier saves and tried a few times with and without Shorty being rescued and still have issues with Red not staying in Big Town.


My Load Order


[collapsed title=Load Order] # This file was automatically generated by Mod Organizer.

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm

TTWFixes.esm

Interior Lighting Overhaul - Core.esm

Point Lookout Reborn.esm

FreesideOpen.esm

Project Beauty.esm

New Vegas Redesigned 3.esm

Gomorrah Redesigned.esp

CoitoErgoSum.esm

Interior Lighting Overhaul - L38PS.esm

NVWillow.esp

NVR-Strip.esm

oHUD.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

Project Nevada - Extra Options.esm

SomeguySeries.esm

t6m_tale_of_two_wasteland_replacer.esp

DarNifiedUINV.esp

dD - Enhanced Blood Main NV.esp

FCO - GlowingOne.esp

FlashlightNVSE.esp

Improved Sound FX - Merged.esp

JIP Companions Command & Control.esp

ME3 - MirandaRace.esp

Performance Of The Gods.esp

PittGalStatsFix - DarnUI.esp

Project Nevada - Cyberware Additions.esp

Project Nevada - Rebalance Complete.esp

Project Nevada - Rebalance [Rarity Fixes].esp

Reload Sounds.esp

ShilohDS-Color Maps and Icons.esp

Sprint.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

TTW CRTLF.esp

ttw_-_custom_race_ending_fix.esp

TTW_NoKarmaDCFollowers.esp

TTW_SpeechChecks.esp

NVR-Version_10.esp

My Enhancements.esp

outsidebets.esp

FreesideOpenPatch.esp

vault22FloralOverhaul.esp

NewVegasBounties.esp

ILO - New Vegas Bounties.esp

NewVegasBountiesII.esp

ILO - New Vegas Bounties II.esp

NVR-NPCs.esp

TTW_Reputation.esp

CNR_Beta.esp

ttw_wildwasteland.esp

ttwoptions.esp

Project Nevada - All DLC.esp

More Perks.esp

ttwfreesideopenpatch.esp

TTW Perk Overhaul.esp

Delay DLC - TTW.esp

My Custom Armors.esp

New Vegas Bounties FSO Patch.esp

Weapons of Millenia.esp

WeaponModsExpanded.esp

Project Nevada - TTW.esp

moremapmarkersttw_0.esp

NCRTrooperOverhaul.esp

TrooperOverhaul-Dragbody.esp

New Vegas Redesigned 3.esp

PL More map markers.esp

TTW_StashPackOptions.esp

WMX-ArenovalisTextures.esp

Bashed Patch, 0.esp

Merged Patch.esp

Interior Lighting Overhaul - Ultimate Edition.esp

TTW Realistic Wasteland Lighting - ENB.esp



[/collapsed]



User avatar
RoyBatty
Posts: 4707
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

That happened to me once too.

Post by RoyBatty » Tue May 12, 2015 11:55 pm

That happened to me once too. Not sure what causes that, surely a package issue.


Image

Pavel
Posts: 118
Joined: Mon Feb 03, 2014 2:21 am

could this be the same issue

Post by Pavel » Wed May 13, 2015 1:41 am

could this be the same issue as with Tobar the amazing wandering ferryman?



User avatar
RoyBatty
Posts: 4707
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Nope, that was something else

Post by RoyBatty » Wed May 13, 2015 3:53 am

Nope, that was something else, and it was TTWFixes doing it.


Image

lordbean
Posts: 7
Joined: Tue May 05, 2015 4:25 am

I've only actually done that

Post by lordbean » Fri May 15, 2015 8:38 am

I've only actually done that quest once since I started playing TTW, but when I did it on 2.9.4 she stayed in big town.



phlimm
Posts: 10
Joined: Tue Jun 16, 2015 12:57 am

I can confirm this is still

Post by phlimm » Wed Aug 26, 2015 1:30 am

I can confirm this is still an issue.  I rescued her from the Mutants a long long time ago and saw her in Big Town after they tried to take it back.  I got some free healing from her and bought medical supplies as well.


 


After being away for a long time, I got the Strictly Business quest and it pointed to the police station for her.  I went to Big Town and she was no where to be seen.  So I went to the Police Station and there she was in her cell.  I was able to enslave her and get her to Paradise Falls no problem.  But yeah, she doesn't stay in Big Town after being rescued.


  


I am using 2.9.4.  Steam build for both games.



User avatar
Risewild
Posts: 2371
Joined: Mon Oct 01, 2012 9:14 am

This is a mod issue, I have

Post by Risewild » Wed Aug 26, 2015 2:17 am

This is a mod issue, I have specifically tested this several times and in several versions of TTW and Red always works perfectly.



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

For me Red has always stayed

Post by thermador » Thu Aug 27, 2015 2:52 pm

For me Red has always stayed in Big Town as well, mods or no mods. 


Someone who has this problem needs to open their load order in FNVedit and see which mod is changing Red's packages.  Might be TTW fixes, but impossible to tell until someone has the bug and takes a look.



User avatar
RoyBatty
Posts: 4707
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

This is actually a bug in

Post by RoyBatty » Thu Aug 27, 2015 5:07 pm

This is actually a bug in Fallout 3, I just found it. On her "Back To Jail" Package it compares the "rescued" variable is EQUAL to 1 instead of NOT EQUAL... so this would cause it to happen. Apparently the "Get Distance" check doesn't work properly in NV engine on rare occasions, as that is the only variable which seems like it could mess it up. Unless "followingplayer" is not being set correctly at the conclusion of the quest. However I still think it's the first one, as this is clearly wrong.


 


Image

Lyndi
Posts: 242
Joined: Tue Jul 07, 2015 8:32 pm

I've completed the Red quest

Post by Lyndi » Thu Aug 27, 2015 7:20 pm

I've completed the Red quest 4 times since I started using 2.9.4 and I had this occur for the first time this past weekend. I successfully completed the quest so I didn't really care where she wanted to go at that point. :P


Twice I completed the quest by activating the dormant robots to defend the town, once I taught them to shoot, and the most recent time I taught them to shoot. I don't think that has any real bearing on why she decided to take a stroll this time though. /shrug



Post Reply