Fairly large issues

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Nothing.
Posts: 9
Joined: Mon Feb 11, 2013 11:48 am

Fairly large issues

Post by Nothing. » Sat Feb 16, 2013 9:57 pm

So for the past while, I have actually been using the last version of RFTCW before the mod was taken down, and only recently did I find that the mod had a successor elsewhere.  I went on and installed the mod (TTW) following the instructions, and unfortunately have encountered many problems. 


The most prominent being that the 'sit' function in the game no longer seems to function properly at all, as NPCs attempting to sit will simply stand near the object and sometimes have small spasms, staying there perhaps for an indefinite amount of time (this makes certain events like the test for Brotch inconvenient, but still possible to progress through using dialogue choices).  And attempting to sit on one yourself will simply put you in a similar, inescapable loop.  


It would also seem scripted AI movement such as when James goes down into the room where you shoot your BB gun, or when the Overseer goes upstairs are messed up as well, because the AI will quite literally phase through terrain following the intended path, but will stay on the same elevation and ignore things like stairs going up or down.  This lead to a humorous situation where James was stuck in the ceiling in the BB gun event, and when the picture event was next, it was almost impossible to continue on, but somehow the situation resolved itself after a while.


Perhaps the most major issue is that when leaving the vault on starting a new game, it simply isn't feasible to leave the cell which Vault 101 is located. Attempting to progress beyond Springvale, or even the surrounding area will yield the invisible wall message telling you to turn back. You'll physically be stuck in your tracks as well, needing to fast travel to unstuck yourself.


I'm going to assume a lot of this is due to my (stupid) mistake of not uninstalling and remove any of the RFTCW components before installing TTW.  Of course, while I didn't uninstall it, I obviously don't have RFTCW mod items activated in my load order either since I at least figured they would have conflicted greatly.  It would seem however, that my saves that have my character located in the NV portions are unscathed, sans the fact that all the items in those character's possessions are wiped and the sitting issue, but everything else in these areas seem to function properly.  Only the Fallout 3 portions appear to be having the major issues, of course, I haven't combed the entirety of the game to make a full statement. 


I'm hoping I haven't bricked the game in a major way, but in case there is some way of remedying this whole thing I would at least like to get an official word, my current load order is below in case it is required, and I apologize for the rather excessive amount.  In case you're wondering, I have tried the game with all unnecessary mods deactivated while starting a new game, but there was no change in experience I'm afraid.


FalloutNV.esm

Fallout3.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

IWS-Core.esm

Ambient Temperature.esm

More Perks.esm

More Perks for Companions.esm

More Perks for Dead Money.esm

More Perks for Honest Hearts.esm

More Perks for Old World Blues.esm

More Traits.esm

Project Nevada - Core.esm

Project Nevada - Cyberware.esp

Project Nevada - Rebalance.esp

Project Nevada - Equipment.esm

NSkies URWLified.esm

TaleOfTwoWastelands.esm

Zeta.esm

Lucky38ContainersFix.esp

Purge Cell Buffers.esp

populatedcasino.esp

SierraMadreEXIT.esp

MTC Wasteland Travellers.esp

MTC Wasteland Travellers (Optional)- Crowded Cities.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

ExtendedNVRadio.esp

More Perks Update.esp

More Perks for Companions Update.esp

More Perks for Dead Money Update.esp

More Perks for Honest Hearts Update.esp

More Perks for Old World Blues Update.esp

More Traits Update.esp

NinjaPerkFix.esp

AddEmptyBottle.esp

BoostedSkills.esp

IWS-Core-Patrols.esp

IWS-Core-Guards.esp

IWS-Core-Civilians.esp

IWS-DM.esp

IWS-HH.esp

IWS-OWB.esp

IWS-LR.esp

PowderGangerNCRPrisonRespawn.esp

Ammo, Crates, and Toolboxes respawn.esp

CompanionLevel30Cap.esp

dD - Enhanced Blood Main NV.esp

dD-Smaller Wounds.esp

dD-More Gore.esp

dD-Reduced Dismember Force.esp

dD-Reduced Ragdoll Force.esp

dD-Smaller Spatters Realistic.esp

Respawn24HoursImproved.esp

1-Day-Respawn.esp

Demolition Expert Perk Fix.esp

WeaponModsExpanded.esp

Shotgun Commando.esp

WMX-ShotgunCommando.esp

Project Nevada - WMX.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-ArenovalisTextures.esp

WMX-GunRunnersArsenal.esp

WMX-PreOrderPackCaravan.esp

WMX-PreOrderPackMercenary.esp

Mail Order Catalogs.esp

Mail Order Catalogs DLC01.esp

Mail Order Catalogs DLC02.esp

Mail Order Catalogs WMX.esp

Mail Order Catalogs DLC01 WMX.esp

Mail Order Catalogs DLC02 WMX.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Realistic Interior Lighting.esp

Realistic Interior Lighting - OA.esp

Realistic Interior Lighting - BS.esp

Realistic Interior Lighting - PL.esp

EVE FNV.esp

dD-Reduced Dismember Force - EVE.esp

dD-Smaller Wounds - EVE.esp

Project Nevada - EVE.esp

WMX-EVE.esp

EVE FNV-[GRA Patch for EVE 1.3].esp

NSkies URWLifiedDM.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedOWB.esp





 



rbroab
Posts: 534
Joined: Sun Jan 20, 2013 2:35 am

Phew, that's a bit much there

Post by rbroab » Sat Feb 16, 2013 10:24 pm

Phew, that's a bit much there. First, you should ALWAYS start with a clean install. Always always always unless you are VERY sure of what you are doing.


I would recommend backing up everything you have in the c:/program files (or program files (x86))/bethesda/fallout new vegas


That's off of memory, but most people should have their games installed there. Then go to My Documents, then My Games, and back up your fallout saves.


Go ahead and delete everything if you want to fix all the issues. You'll have to do a clean install if you don't want to pick apart everything.


After a clean install, if you decide you want to use TTW (which is much more stable and less buggy than RFTCW) go ahead and run the installer. Post here if you have any issues installing.


If you install TTW, play through a little bit until you get out of the vault or to Megaton. If you can do that, start adding mods again. I suggest one at a time and testing so you can figure out what might be causing issues.


Also, ALL your DLC should be in order and come before other esm files and Tale of Two Wastelands comes right after Zeta.


I'm not alright, I'm an equal amount of left.

rbroab
Posts: 534
Joined: Sun Jan 20, 2013 2:35 am

That's just my bit though,

Post by rbroab » Sat Feb 16, 2013 10:27 pm

That's just my bit though, there are people who far more experienced than I. If I missed anything or screwed up, please fill in the rest.


 


But really, I used RFTCW and it was too unstable and buggy and I had to do a lot of file editing in it. TTW works really well if installed correctly and works with lots of mods. Hopefully you can get it running.


I'm not alright, I'm an equal amount of left.

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

@rbroab: Very good grasshoppa

Post by TJ » Sat Feb 16, 2013 11:55 pm

@rbroab: Very good grasshoppa, that's almost exactly what I was going to say.


@Nothing: Installing over RFCW is a definite no-no. Also, lets take a look at your mods/ load order.


[collapsed title=Load Order] 


FalloutNV.esm

Fallout3.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm


Zeta.esm goes here.


TTW.esm goes here.


IWS-Core.esm The IWS mods have unresolved bugs that cause problems in vanilla NV, probably made worse by adding a whole nother wasteland.

Ambient Temperature.esm

More Perks.esm

More Perks for Companions.esm

More Perks for Dead Money.esm

More Perks for Honest Hearts.esm

More Perks for Old World Blues.esm

More Traits.esm (Not sure on this one but this should probably be before More perks for Companions.

Project Nevada - Core.esm

Project Nevada - Cyberware.esp

Project Nevada - Rebalance.esp

Project Nevada - Equipment.esm

NSkies URWLified.esm (This has to be fixed to prevent the blackout bug. Currently has to be done manually but there's an explanation of how here somewhere..)

{TaleOfTwoWastelands.esm }


{Zeta.esm} You have this right below TTW.esm. How are you not getting a CTD as soon as you launch?




Lucky38ContainersFix.esp

Purge Cell Buffers.esp

populatedcasino.esp

SierraMadreEXIT.esp

MTC Wasteland Travellers.esp

MTC Wasteland Travellers (Optional)- Crowded Cities.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

ExtendedNVRadio.esp

More Perks Update.esp

More Perks for Companions Update.esp

More Perks for Dead Money Update.esp

More Perks for Honest Hearts Update.esp

More Perks for Old World Blues Update.esp

More Traits Update.esp

NinjaPerkFix.esp

AddEmptyBottle.esp

BoostedSkills.esp

IWS-Core-Patrols.esp

IWS-Core-Guards.esp

IWS-Core-Civilians.esp

IWS-DM.esp

IWS-HH.esp 


IWS-OWB.esp

IWS-LR.esp See above for these.

PowderGangerNCRPrisonRespawn.esp

Ammo, Crates, and Toolboxes respawn.esp

CompanionLevel30Cap.esp I Think TTW sets companion level to 50, again not positive on this one.

dD - Enhanced Blood Main NV.esp

dD-Smaller Wounds.esp

dD-More Gore.esp

dD-Reduced Dismember Force.esp

dD-Reduced Ragdoll Force.esp

dD-Smaller Spatters Realistic.esp

Respawn24HoursImproved.esp

1-Day-Respawn.esp           Two mods that do the same thing?


Demolition Expert Perk Fix.esp

WeaponModsExpanded.esp

Shotgun Commando.esp

WMX-ShotgunCommando.esp

Project Nevada - WMX.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-ArenovalisTextures.esp I had problems with textures working when I tried to use this one.

WMX-GunRunnersArsenal.esp

WMX-PreOrderPackCaravan.esp

WMX-PreOrderPackMercenary.esp

Mail Order Catalogs.esp

Mail Order Catalogs DLC01.esp

Mail Order Catalogs DLC02.esp

Mail Order Catalogs WMX.esp

Mail Order Catalogs DLC01 WMX.esp

Mail Order Catalogs DLC02 WMX.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp     Nskies does what fellout does.


Realistic Interior Lighting.esp

Realistic Interior Lighting - OA.esp

Realistic Interior Lighting - BS.esp

Realistic Interior Lighting - PL.esp

EVE FNV.esp

dD-Reduced Dismember Force - EVE.esp

dD-Smaller Wounds - EVE.esp

Project Nevada - EVE.esp

WMX-EVE.esp

EVE FNV-[GRA Patch for EVE 1.3].esp

NSkies URWLifiedDM.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedOWB.esp See above.


[/collapsed]


Also, you're running a few FO3 mods that don't clash with other mods in your list. Did you change their master?


My project Dash is on Kickstarter!



Nothing.
Posts: 9
Joined: Mon Feb 11, 2013 11:48 am

tjmidnight420 wrote:

Post by Nothing. » Sun Feb 17, 2013 5:03 pm

[quote=tjmidnight420]


@rbroab: Very good grasshoppa, that's almost exactly what I was going to say.


@Nothing: Installing over RFCW is a definite no-no. Also, lets take a look at your mods/ load order.


Also, you're running a few FO3 mods that don't clash with other mods in your list. Did you change their master?


[collapsed title=Load Order] 


FalloutNV.esm

Fallout3.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm


Zeta.esm goes here.


TTW.esm goes here.


IWS-Core.esm The IWS mods have unresolved bugs that cause problems in vanilla NV, probably made worse by adding a whole nother wasteland.

Ambient Temperature.esm

More Perks.esm

More Perks for Companions.esm

More Perks for Dead Money.esm

More Perks for Honest Hearts.esm

More Perks for Old World Blues.esm

More Traits.esm (Not sure on this one but this should probably be before More perks for Companions.

Project Nevada - Core.esm

Project Nevada - Cyberware.esp

Project Nevada - Rebalance.esp

Project Nevada - Equipment.esm

NSkies URWLified.esm (This has to be fixed to prevent the blackout bug. Currently has to be done manually but there's an explanation of how here somewhere..)

{TaleOfTwoWastelands.esm }


{Zeta.esm} You have this right below TTW.esm. How are you not getting a CTD as soon as you launch?




Lucky38ContainersFix.esp

Purge Cell Buffers.esp

populatedcasino.esp

SierraMadreEXIT.esp

MTC Wasteland Travellers.esp

MTC Wasteland Travellers (Optional)- Crowded Cities.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

ExtendedNVRadio.esp

More Perks Update.esp

More Perks for Companions Update.esp

More Perks for Dead Money Update.esp

More Perks for Honest Hearts Update.esp

More Perks for Old World Blues Update.esp

More Traits Update.esp

NinjaPerkFix.esp

AddEmptyBottle.esp

BoostedSkills.esp

IWS-Core-Patrols.esp

IWS-Core-Guards.esp

IWS-Core-Civilians.esp

IWS-DM.esp

IWS-HH.esp 


IWS-OWB.esp

IWS-LR.esp See above for these.

PowderGangerNCRPrisonRespawn.esp

Ammo, Crates, and Toolboxes respawn.esp

CompanionLevel30Cap.esp I Think TTW sets companion level to 50, again not positive on this one.

dD - Enhanced Blood Main NV.esp

dD-Smaller Wounds.esp

dD-More Gore.esp

dD-Reduced Dismember Force.esp

dD-Reduced Ragdoll Force.esp

dD-Smaller Spatters Realistic.esp

Respawn24HoursImproved.esp

1-Day-Respawn.esp           Two mods that do the same thing?


Demolition Expert Perk Fix.esp

WeaponModsExpanded.esp

Shotgun Commando.esp

WMX-ShotgunCommando.esp

Project Nevada - WMX.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-ArenovalisTextures.esp I had problems with textures working when I tried to use this one.

WMX-GunRunnersArsenal.esp

WMX-PreOrderPackCaravan.esp

WMX-PreOrderPackMercenary.esp

Mail Order Catalogs.esp

Mail Order Catalogs DLC01.esp

Mail Order Catalogs DLC02.esp

Mail Order Catalogs WMX.esp

Mail Order Catalogs DLC01 WMX.esp

Mail Order Catalogs DLC02 WMX.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp     Nskies does what fellout does.


Realistic Interior Lighting.esp

Realistic Interior Lighting - OA.esp

Realistic Interior Lighting - BS.esp

Realistic Interior Lighting - PL.esp

EVE FNV.esp

dD-Reduced Dismember Force - EVE.esp

dD-Smaller Wounds - EVE.esp

Project Nevada - EVE.esp

WMX-EVE.esp

EVE FNV-[GRA Patch for EVE 1.3].esp

NSkies URWLifiedDM.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedOWB.esp See above.


[/collapsed]


 


[/quote]


Huh, for Zeta, I'm not sure.  I guess I just got lucky.  I can't believe I missed that though, I could have sworn I ordered it properly.


I believe one of the respawn modifications are for the respective locations, so that's probably why they're there.  I think the NV one didn't alter any of the respawning for Capital Wasteland portions, so I found one for Fallout 3 that worked nicely enough.


I don't think I changed their masters as you said, I feel dumb not even knowing exactly what you mean.  I had been using a variety of Fallout 3 mods in my time with RFCW without any problems.  As for Fellout, I was aware of that, however, Fellout didn't actually clash with Nskies like you might think, because they worked in two different areas.  When Fellout wasn't active, the green filter would take priority over in the Capital Wasteland strangely enough. 


Also haven't had any problems with textures with that mod active, but then again, with the problems mentioned in the first post, I obviously can't get far enough to determine if that's the case in other locations.


Nevertheless, I will do what was suggested later on, and the mod list order will certainly help in making sure everything is properly ordered.  Is there anything else I should know before I go through with a clean slate?


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rbroab
Posts: 534
Joined: Sun Jan 20, 2013 2:35 am

Not that I can think of, but

Post by rbroab » Mon Feb 18, 2013 5:45 am

Not that I can think of, but I'm not the pro here. Look, it will be a lot of work, but it will be worth it when you finally get it all working together.


Just take it one step at a time, don't cut corners, and read all the readmes. When you have the game installed and you have it running smoothly as it should, go ahead and post here.


tjmidnight420 is EXTREMELY helpful, and around a lot. I'm sure he will be able to help you out with things like changing master files and what not.


Oooh another thing, don't expect EVERY mod you have to work (at least without a little changing). Most of them should, but a few might not work at all.


This is a friendly community from what I have seen. Don't be afraid to send someone a message or ask for help. That said, don't expect answers right away, always search the forum to see if your problem has been posted before, and if you think your game is really buggy try disabling all mods first and see if it runs. Most problems come from a conflict with load orders.


It's an awesome project, and I'll do what I can to help you get it running. Welcome to the community by the way.


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I'm not alright, I'm an equal amount of left.

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