Should karma change when you go from DC to NV?

General discussion of potential spoilers. Ask questions about or discuss storyline here.
EnvyDeveloper
Posts: 12
Joined: Mon Jan 20, 2014 5:51 pm

Should karma change when you go from DC to NV?

Post by EnvyDeveloper » Mon Jan 20, 2014 6:00 pm

As above, considering it was a nine years gap since the LW was in the Capital Wasteland. Is it realistic RP-wise that my Very Evil character would have a clean slate in NV after participating in the slave trade in the CW?



CDTalmas
Posts: 135
Joined: Thu Feb 07, 2013 3:33 am

I would be against that. 

Post by CDTalmas » Mon Jan 20, 2014 6:07 pm

I would be against that.  Karma is a representation of your character's outlook on life, not necessarily those around him.  People will pick up on your positive or negative vibes and news is its own source.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

So nine years is long enough

Post by TrickyVein » Mon Jan 20, 2014 6:08 pm

So nine years is long enough penance?


Or maybe it's just long enough that people have forgotten the good that you've done.


If it's reset, your relationship with certain people could change upon returning to the CW. At the same time, beginning your time in New Vegas with a ton of karma-baggage could make things interesting. 



EnvyDeveloper
Posts: 12
Joined: Mon Jan 20, 2014 5:51 pm

@CDTalmas That's a very good

Post by EnvyDeveloper » Mon Jan 20, 2014 6:31 pm

@CDTalmas That's a very good point, people would definitely pick up vibes from the player. But considering the LW could do good deeds in that nine year period and going through the Broken Steel ending can change a character's karma instantly, karma could change by that time. Maybe we can have an option which allows you to either keep your karma or change it, kinda like the rebalancing karma perks.


@TrickyVein It's a difficult question as the LW could do anything in that nine years time. It could stay the same or maybe they could have done good/evil things in that time period. Karma baggage would certainly be interesting though.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Well that's just the thing.

Post by TrickyVein » Mon Jan 20, 2014 6:36 pm

Well that's just the thing. It's impossible to know what deeds the PC will have done for good or for evil in that time (except for the ones we know about) so that leaves only 2 viable options: either the karma is reset to neutral or it stays the same. 


Barring introducing some way to pick and choose. 



EnvyDeveloper
Posts: 12
Joined: Mon Jan 20, 2014 5:51 pm

Being able to pick and choose

Post by EnvyDeveloper » Mon Jan 20, 2014 6:39 pm

Being able to pick and choose would be great. It would open a lot more RP opportunities :)



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Instead of picking and

Post by TJ » Mon Jan 20, 2014 7:09 pm

Instead of picking and choosing, a decently written mod could read the transit system and adjust your karma based on where you are. Example: you're evil in CW. You go to NV and your Karma gets reset to 0 allowing you to 'start over'. Meanwhile when you changed wastelands your CW Karma value was stored so that if you go back to the CW it can be restored. You'd also want to store the MW value. This would effectively let you swing your karma in different directions based on what wasteland you're in. Unless I'm wrong and it's stated somewhere otherwise the bullet to the brain NV opening was meant to allude to the player having amnesia - thus would be unaware they were evil (or good) beforehand.


My project Dash is on Kickstarter!



EnvyDeveloper
Posts: 12
Joined: Mon Jan 20, 2014 5:51 pm

That's an even better idea

Post by EnvyDeveloper » Mon Jan 20, 2014 7:21 pm

That's an even better idea than mine :)



User avatar
Risewild
Posts: 2371
Joined: Mon Oct 01, 2012 9:14 am

I think having different

Post by Risewild » Tue Jan 21, 2014 12:44 am

I think having different karma in different wasteland is an interesting idea, but I don't think it would make sense.


Karma should not be confused with reputation, karma is the global weight of your character actions during his/her entire life, so a character can't have good and bad karma at the same time. If you are a saint in one wasteland and a total dirt bag on the other than your karma should be around neutral while your reputation should be loved by good people in one wasteland and hated by good people on the other wasteland.


The game does allow one to change their karma radically all of a sudden but it requires taking a perk, I think that since the game already allows one to change their karma like that at the cost of spending a hard earned perk to do so, it shouldn't be allowed to let players change their karma for free.


That is just my opinion .


I am always glad when new TTW mods appear so why not having someone making this as a mod? That way people can enjoy it if they want to



User avatar
Puppettron
Gary
Posts: 1684
Joined: Sat Nov 23, 2013 10:47 pm

so, to do this, one would

Post by Puppettron » Tue Jan 21, 2014 3:51 am

so, to do this, one would store the karma value held in CW somewhere, like in a global or a quest, and do the same for karma in nv, then have a script fire when you use the train that swaps the two values?  that'd be for a really basic one that sets you to neutral in nv, going into menu options for selecting a karma value seems kinda silly to me.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Post Reply