starting a game after install

Have something to say about Tale of Two Wastelands or have an idea for a new feature? Let us know here.
Post Reply
meck1564
Posts: 3
Joined: Thu Jan 11, 2018 6:05 am

starting a game after install

Post by meck1564 » Thu Jan 11, 2018 6:11 am

    Stupid as this may sound, I installed everything fine, was playing fine, and my pc had program kick up in background that caused game to freeze. Had to log out and log back in to windows. My problem is.....


 


where the heck do i launch TTW from  lol


You do not have the required permissions to view the files attached to this post.

meck1564
Posts: 3
Joined: Thu Jan 11, 2018 6:05 am

  NVM  lol   figured it out. 

Post by meck1564 » Thu Jan 11, 2018 6:44 am

  NVM  lol   figured it out.    Long day and brain and eyes buggy from all the reading for install followed by 6 hours of playing.


Incase anyone else does this and finds this post it was in FOMM and launch fonv



jlf65
Posts: 843
Joined: Wed Aug 10, 2016 9:10 pm

You really shouldn't launch

Post by jlf65 » Thu Jan 11, 2018 4:20 pm

You really shouldn't launch games from the mod manager - it even gives you a warning when you do so. You should make a short-cut on the desktop for the script extender launcher, then rename that to whatever name you want for the game. Set the properties on the shortcut to run in admin, WXP SP3 compat, and maybe change the icon.



meck1564
Posts: 3
Joined: Thu Jan 11, 2018 6:05 am

very true, will do that now 

Post by meck1564 » Thu Jan 11, 2018 6:07 pm

very true, will do that now  Thank for the reminder !!!!



User avatar
RoyBatty
Posts: 4707
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Compat modes are not

Post by RoyBatty » Thu Jan 11, 2018 11:52 pm

Compat modes are not necessary, XP mode makes the game unstable too.


Image

jlf65
Posts: 843
Joined: Wed Aug 10, 2016 9:10 pm

Huh, every setup I've ever

Post by jlf65 » Fri Jan 12, 2018 2:22 pm

Huh, every setup I've ever read says to use XP compat mode, preferably SP3 setting. So no compatibility mode then? What exactly is the difference?


 



User avatar
RoyBatty
Posts: 4707
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Well that's why guides are

Post by RoyBatty » Fri Jan 12, 2018 7:30 pm

Well that's why guides are bad and written by people who don't know what they are talking about.


GECK needs vista sp2 compat mode usually, but the game doesn't need any up to windows 7. I dunno about 8 and 10.


Image

jlf65
Posts: 843
Joined: Wed Aug 10, 2016 9:10 pm

Cool, thanks. And yes, most

Post by jlf65 » Fri Jan 12, 2018 8:04 pm

Cool, thanks. And yes, most guides are REALLY bad, trying to make you set tons of settings the game totally ignores, among other things. smiley



User avatar
Risewild
Posts: 2371
Joined: Mon Oct 01, 2012 9:14 am

I'm on Windows 10 and I don't

Post by Risewild » Sat Jan 13, 2018 1:35 am

I'm on Windows 10 and I don't run FNV in any compatibility mode at all.


I did noticed that the GOG version of FNV sets the "Override high dpi scaling behavior" to "Application" for some reason. But it also doesn't set the game to run in compatibility mode.



Post Reply