Whenever the next update for TTW is released, this defiantly should be an added feature or an optional download. I'm sure I am not the only one who found it annoying to travel allllll the way back to Megaton to re-recruit Jericho or some other follower. It could also help with the LORE of TTW, considering FO3 companions would have to walk to the other side of the US to get back to The Capital Wasteland, or taking the train, removing it from the train station permanently so that the Lone Wanderer or The Courier could not travel between the two wastelands. Thoughts?
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- Joined: Sun Jun 01, 2014 4:34 pm
Pretty much, it allows you to set the location of where your companions return to when they are fired. My primary goal is to get it to work with F03 companions AND FO:NV companions. It is already working great with NV companions but the option never show's for companions from the Capital Wasteland
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- Joined: Wed Oct 09, 2013 7:59 am
You mean TTW Interiors doesn't exist?
[url=https://www.youtube.com/watch?v=CD9YqdWwwdw]This has cropped up before[/url]
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- Joined: Thu Jul 09, 2015 11:43 pm
Hmm, well...I think the one I was actually referring to was the TTWInt Followers Go Home mod. Where is that one?
I would like to know if my FO3 followers can go to Lucky 38 if you fire them. Also, I had a mod for FO3 where you can fire your followers to your house in Megaton. Know the one I'm talking about? If not, you'll find it there. I hate searching everywhere in the wasteland for them after hiring them all. This leads me to my question about the other guy's mod. Did you ever convert it for TTW?