Companions out of their native wasteland

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Dynastia
Posts: 38
Joined: Sun Nov 18, 2012 10:15 pm

Companions out of their native wasteland

Post by Dynastia » Fri Nov 23, 2012 7:01 am

I was thinking that all the game's companions should have a place to go chill out in whatever wasteland you fire them in. Also, when you make that first crossing into the Mojave it might make sense if your CW companions leave you for dead and get spread out across the place, to be picked up as you find them.


Anyways, some suggestions.


 


FO3 followers in FNV


Paladin Cross ; The BoS bunker


Fawkes ; Jacobstown


Jericho ; The Atomic Wrangler or maybe that brothel in Westside seem like his cup of tea.


Clover ; Cottonwood, if you're Legion-Friendly. Chilling in the Thorne and getting off on the senseless violence if you're not.


Dogmeat ; Old Lady Gibson's. Maybe he finds a nice girlfriend there.


That Mr. Gutsy ; No idea for this one.


Charon ; Also no idea. 


 


FNV Followers in FO3


Veronica ; Rivet City science lab actually seems more fitting than either of the BoS factions.


Cassidy ; Moriarty's in Megaton, drinking herself to death


Burke ; I expect he'd just want to head home and scalp him some Legionairres. Not sure where he'd feel comfortable in the CW.


Arcade ; Rivet city science lab, again.


Danny Trejo Ghoul Guy ; Underworld


Rex ; Absolutely no clue. Maybe he'd hang out with Butch in the Muddy Rudder? Butch is kind of Elvis-lookin'


Lily ; Underworld


 


If FO3 companions are scattered on first entry to the Mojave...


Paladin Cross ; The BoS bunker, unavailable until you gain entry.


Fawkes ; Hiding in Black Mountain, friendly to the locals until the player shows up shooting.


Jericho ; Doing a little raiding out of the NCRCF or one of the Primm gangers, perhaps? Happy to turn coat if the player shows up blasting, happier to leave his new gang amicably if the player's friendly with them.


Clover ; Now the property of Jessup, but will eagerly stab him in the back if her rightful owner shows up and hostilities ensue. If the situation is resolved peacefully, she'll return to the player's ownership.


Charon ; Also the property of Jessup, but will attack the player if hostilities ensue ; if the situation is worked out peacefully Jessup will hand his contract back with the lighter. Alternatively, will switch loyalties back to the player if Jessup can be killed and the contract looted from his body quickly enough.


Dogmeat ; Sat at the player's grave and cried until that cowboy robot dug him up. Sat in Doc's operating room and cried until the player woke up. 


Mr Gutsy Guy ; Sitting in the graveyard in non-operational condition. Requires a fetch-quest of some fission batteries or scrap electronics to get him up and running again.


 


 


Any suggestions or contradictions?



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

You forgot ED-E. Maybe have

Post by dmcgee627 » Fri Nov 23, 2012 6:32 pm

You forgot ED-E. Maybe have him idle outside of the Robco Factory or ruins of Raven Rock depending on how far in the Main Quest you are.


Maybe have Arcade near some Enclave place too. And Veronica seems like she would probably enjoy Lyons Brotherhood more than West Coast/Outcasts.


Another possible location for Raul might be tinkering around Scrapyard.


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Wowboy
Posts: 28
Joined: Wed Nov 07, 2012 7:30 pm

Dynastia wrote:

Post by Wowboy » Fri Nov 23, 2012 8:48 pm

[quote=Dynastia]


Paladin Cross ; The BoS bunker


[/quote]


Agree completely... I'd have her milling about the armory and range.


[quote=Dynastia]


Fawkes ; Jacobstown


[/quote]


No argument here... in fact I would be tempted to leave him there... he seems like a guy that prefers peace and quiet to violence, even though he is good at it.


[quote=Dynastia]


Jericho ; The Atomic Wrangler or maybe that brothel in Westside seem like his cup of tea.


[/quote]


I'd go with the wrangler. He seems like the kind of guy that would want to be around the booze and chems as much as the whores, and the wrangler's got it all.


[quote=Dynastia]


Clover ; Cottonwood, if you're Legion-Friendly. Chilling in the Thorne and getting off on the senseless violence if you're not.


[/quote]


I would go with the Thorn. The Legion slavers probably wouldn't even treat as well as Eulogy, and I don't think Clover would like them very much.


[quote=Dynastia]


Dogmeat ; Old Lady Gibson's. Maybe he finds a nice girlfriend there.


[/quote]


Good call... another option is Goodsprings, possibly following Cheyenne around.


[quote=Dynastia]


That Mr. Gutsy ; No idea for this one.


[/quote]


How about outside the REPCONN HQ?


[quote=Dynastia]


Charon ; Also no idea. 


[/quote]


Possibly Westside? Hanging out with Meansonofabitch? Charon seems like a pretty law and order kind of guy, and might like the opportunity to patrol westside and take out a few fiends.


FNV Followers in FO3


[quote=Dynastia]


Veronica ; Rivet City science lab actually seems more fitting than either of the BoS factions.


[/quote]


Interesting. I was thinking she might fit in with Lyons' group even MORE than she does with the Mojave chapter. I wouldn't put her with the Outcasts, because it's more of what she rebelled against, and no familial ties to draw her loyalty.


[quote=Dynastia]


Cassidy ; Moriarty's in Megaton, drinking herself to death


[/quote]


Yup.


[quote=Dynastia]


Boone ; I expect he'd just want to head home and scalp him some Legionairres. Not sure where he'd feel comfortable in the CW.


[/quote]


I could see him hanging out in the Rivet City market during the day, and walking to the communal bunk area at night.


[quote=Dynastia]


Arcade ; Rivet city science lab, again.


[/quote]


Yup.


[quote=Dynastia]


Danny Trejo Ghoul Guy ; Underworld


[/quote]


Since we pretty much have to send Lily to Underworld, since I can't think of anyplace else that would take her, we might consider sending Raul to the water treatment plant at Megaton?


[quote=Dynastia]


Rex ; Absolutely no clue. Maybe he'd hang out with Butch in the Muddy Rudder? Butch is kind of Elvis-lookin'


[/quote]


This is a toughie... How about Girdershade hanging with Sierra, just for giggles. But really, I'm as clueless as you are.


[quote=Dynastia]


Lily ; Underworld


[/quote]


Agreed.


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Keep it coming guys, I'm

Post by JaxFirehart » Fri Nov 23, 2012 9:28 pm

Keep it coming guys, I'm liking this. Will try to implement this.



Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

I like a lot of the

Post by Kainschylde » Sat Nov 24, 2012 2:28 am

I like a lot of the suggestions presented here, but theres one problem. The Lone Wanderer engendered a lot of loyalty during their travels. If they're still with you at the time of the Goodsprings ambush, theres no way they'd do anything but go down fighting by your side (with the exception of Jericho and maybe Butch. Jericho might flip and double-cross you to save his own ass, Butch would just run). Dogmeat might hide, then follow Victor to Doc's house to wait for you to wake up. Pretty much everyone else would be dead or disabled/unconscious wherever the ambush takes place.


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Dynastia
Posts: 38
Joined: Sun Nov 18, 2012 10:15 pm

Maybe you got nabbed from the

Post by Dynastia » Sat Nov 24, 2012 3:58 am

Maybe you got nabbed from the camp without them knowing? Stepped out to pee and gave the Khans a chance to grab you up and drag you to the graveyard. In any case, I don't think anybody is going to want "all followers die" as an option. Best just to assume the player went mysteriously missing one night and everyone went their seperate ways, never being part of the ambush in the first place.


 


 And damn, I forgot Butch was a follower. Butch should hang out at the School of Impersonation, maybe?



Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

Going with Dynastia's comment

Post by Kainschylde » Sat Nov 24, 2012 4:32 am

Going with Dynastia's comment, if you vanish from camp one night then the companions (assuming they were along for the pickup of the platinum chip and knew where you were taking it) would probably continue to the known destination in the hopes of meeting up with you there. So they'd probably gravitate to suitable destinations within the Strip/Freeside/Outer Vegas area.


Dogmeat would still track you to the graveyard and then to Docs house.


RL-3 and Star Paladin Cross would possibly end up at the NCR Embassy or Camp McCarran.


Jericho would probably end up with the Fiends, maybe at Vault 3. Or with the Powder Gangers at Vault 19.


Charon has unwavering loyalty to the holder of his contract. He'd either track you like Dogmeat or go straight to Lucky 38 and wait there.


I agree with previous posters that Butch would end up with the Kings.


Fawkes would definitely head for Jacobstown. And probably refuse to leave.


Clover, I think, depends on if you freed her or not. Still collared I think she'd head to the 38. Free, probably either Atomic Wrangler or the Thorn.


I wouldn't hazard any guesses where the FNV companions would end up in the Capitol Wasteland. The companions dispersing would depend on storyline making them, and I can't think of a way going to DC from Vegas would work storywise to make them scatter.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I'm thinking of using this

Post by JaxFirehart » Sat Nov 24, 2012 5:21 am

I'm thinking of using this for more than just dispersing, I would like to set it up so that when you fire companions, they go to an appropriate place depending on which wasteland.


We also need a home base to send companions to in DC. The megaton and tenpenny houses are much too small, but there is no reason we couldn't have an option to tell them to wait in megaton or tenpenny tower and have them wander around that community.


EDIT: Or perhaps even tell them to wait in the train station. Chuck and I agreed to overhaul it into a player base, but that is very low priority and won't happen any time soon.


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thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Yeah I think megaton and

Post by thermador » Sat Nov 24, 2012 5:28 am

Yeah I think megaton and tenpenny tower make the most sense, since they are both large enough settlements to support the extra people. Plus, you could put them on AI schedules and be confident they wouldn't get themselves killed accidentally.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Very true, might be kinda

Post by JaxFirehart » Sat Nov 24, 2012 5:32 am

Very true, might be kinda cool to see jericho and cass drinking together at moriarty's or fawkes and lily talking in the magaton common house (I assume fawkes wouldn't much like lily...)



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