What's new and upcoming in Tale of Two Wastelands? Find out here.
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- Joined: Wed May 20, 2015 2:42 pm
Tale of Two Wastelands 2.9.3 has been released. This version brings with it some neat changes that we think you'll like which you can see in the change log. We had a somewhat rocky week as it was brought to our attention that some of the previous fixes since 2.8.1 were missing from the master files, but they should all be in place now. As usual you can get it here. Use this thread to talk about the changes as well as report any issues, and please remember the required information. Have Fun!
Was going to make a 'paid mod' joke but honestly that's probably played out, and you all should already know we'll never charge for TTW.
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- Joined: Thu Oct 25, 2012 6:19 pm
LOL. Awesome timing. I *Just* finally got 2.8.1 installed. Damn I am sooo behind. Oh well not that far into a playthrough and I could really remerge some plugins for stability.
*yeah that "pay" stuff I'm still on the fence about. But that's for a totally different thread.
If life is but a test, where's the damn answer key?!?!?
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- Joined: Mon Aug 19, 2013 7:54 pm
Thank you Team for your continual support!
"TTW is the Fallout version of The One Ring. The One Ring to rule them all."
"Si vis pacem, para bellum!"
My new favorite, the IWI TC-21 Tavor
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- Joined: Mon Sep 17, 2012 1:06 pm
I'm getting reports of some bsa issues. If you see any missing meshes / textures please report here.
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- Joined: Sat Mar 21, 2015 8:42 am
Thanks for this, I'll let you know if I have any difficulties...
The only odd thing I'm noticing is the MCM TTW option menu is really slow and sometimes doesn't display checkmarks next to items I've clicked.
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- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
The slow menu thing is just a quest delay issue, it will be fixed.
Please check the station in Freeside and also the Columbus Circle worldspace for any issues. If someone else can verify they are having the problems I am.
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- Joined: Thu Feb 12, 2015 4:22 am
I'm fairly certain that the INI Settings file needs to go in a folder called INI Tweaks, in order for MO to see it.
I'm just a very clever shell script.
- Posts: 38
- Joined: Sat Sep 20, 2014 1:58 pm
I haven't got to check in-game yet, but was unpacking the BSA's for my 99% BSA-free install while waiting on an AO map to finish baking. I noticed that meshes/architecture/unionstation/nvpcfunstnsign.nif was a zero-byte file. A double-check in BSAOpt confirms it. That's the trademark sign as depicted (hopefully) in this screenshot. Fairly popular mesh in that vicinity, I'd wager...
Hope it helps! Thanks for your hard work!!
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- Joined: Fri Sep 28, 2012 3:19 pm
Any major plans for 3.0 yet?
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- Joined: Fri Mar 29, 2013 3:04 pm
We're actually going to 188.8.131.52 after 2.9.9 is released.