TTW 2.9.3 Released

What's new and upcoming in Tale of Two Wastelands? Find out here.
TTW Team
Posts: 13
Joined: Wed May 20, 2015 2:42 pm

TTW 2.9.3 Released

Post by TTW Team » Sat Apr 25, 2015 6:11 pm

Tale of Two Wastelands 2.9.3 has been released. This version brings with it some neat changes that we think you'll like which you can see in the change log. We had a somewhat rocky week as it was brought to our attention that some of the previous fixes since 2.8.1 were missing from the master files, but they should all be in place now. As usual you can get it here. Use this thread to talk about the changes as well as report any issues, and please remember the required information. Have Fun!


Was going to make a 'paid mod' joke but honestly that's probably played out, and you all should already know we'll never charge for TTW.



paragonskeep
Posts: 735
Joined: Thu Oct 25, 2012 6:19 pm

LOL. Awesome timing. I *Just*

Post by paragonskeep » Sat Apr 25, 2015 7:01 pm

LOL. Awesome timing. I *Just* finally got 2.8.1 installed. Damn I am sooo behind. Oh well not that far into a playthrough and I could really remerge some plugins for stability. 


 


Awesome stuff. 


*yeah that "pay" stuff I'm still on the fence about. But that's for a totally different thread. wink


If life is but a test, where's the damn answer key?!?!?

KeltecRFB
Posts: 783
Joined: Mon Aug 19, 2013 7:54 pm

Thank you Team for your

Post by KeltecRFB » Sat Apr 25, 2015 7:19 pm

Thank you Team for your continual support!


"TTW is the Fallout version of The One Ring. The One Ring to rule them all."


"Si vis pacem, para bellum!"


My new favorite, the IWI TC-21 Tavor



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I'm getting reports of some

Post by TJ » Sat Apr 25, 2015 9:04 pm

I'm getting reports of some bsa issues. If you see any missing meshes / textures please report here. 


My project Dash is on Kickstarter!



mayoko
Posts: 105
Joined: Sat Mar 21, 2015 8:42 am

Thanks for this, I'll let you

Post by mayoko » Sat Apr 25, 2015 9:21 pm

Thanks for this, I'll let you know if I have any difficulties...


 


The only odd thing I'm noticing is the MCM TTW option menu is really slow and sometimes doesn't display checkmarks next to items I've clicked.



User avatar
RoyBatty
Posts: 4764
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

The slow menu thing is just a

Post by RoyBatty » Sat Apr 25, 2015 10:54 pm

The slow menu thing is just a quest delay issue, it will be fixed.


Please check the station in Freeside and also the Columbus Circle worldspace for any issues. If someone else can verify they are having the problems I am.


[img]http://i.imgur.com/SzAvRwV.jpg[/img]


[img]http://i.imgur.com/17gUiRw.jpg[/img]


Image

Syntax
Posts: 13
Joined: Thu Feb 12, 2015 4:22 am

I'm fairly certain that the

Post by Syntax » Sat Apr 25, 2015 11:30 pm

I'm fairly certain that the INI Settings file needs to go in a folder called INI Tweaks, in order for MO to see it.


I'm just a very clever shell script.

horredtheplague
Posts: 38
Joined: Sat Sep 20, 2014 1:58 pm

I haven't got to check in

Post by horredtheplague » Sun Apr 26, 2015 12:19 am

I haven't got to check in-game yet, but was unpacking the BSA's for my 99% BSA-free install while waiting on an AO map to finish baking. I noticed that meshes/architecture/unionstation/nvpcfunstnsign.nif was a zero-byte file. A double-check in BSAOpt confirms it. That's the trademark sign as depicted (hopefully) in this screenshot. Fairly popular mesh in that vicinity, I'd wager...


 


Hope it helps! Thanks for your hard work!!


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dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

Any major plans for 3.0 yet?

Post by dmcgee627 » Sun Apr 26, 2015 1:44 am

Any major plans for 3.0 yet?



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

We're actually going to 2.0.0

Post by TrickyVein » Sun Apr 26, 2015 1:49 am

We're actually going to 2.0.0.1 after 2.9.9 is released.



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