Installed 2.7 last night (much quicker than the old installers), and played for a good 3 hours. GJ fellas.
TTW 2.7 Released
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- Posts: 101
- Joined: Fri Jul 12, 2013 4:00 am
Dang, I'm gone for a while
Dang, I'm gone for a while and all this new progress! Gotta play some fallout again.
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- Posts: 20
- Joined: Sun Jan 20, 2013 10:31 am
The installer finished in 12
The installer finished in 12 minutes.
Color me impressed.
Also, dat checkbox. You know the one.
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- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
TTW 2.7.2 has been released
TTW 2.7.2 has been released today, this is another quick hotfix for a handful of issues, but this time everybody needs it.
My project Dash is on Kickstarter!
- darthbdaman
- Gary
- Posts: 271
- Joined: Wed Sep 19, 2012 11:04 pm
Not sure if this was fixed in
Not sure if this was fixed in 2.7.2, but in 2.7.1, the main title replacer optional was not working. The BSA wasn't being created by the installer.
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- Posts: 6
- Joined: Thu Mar 27, 2014 10:57 am
I just have to say wow. The
I just have to say wow. The new installer is wonderful. It used to take me several hours in previous versions but this one honestly took around 30 minutes or so. I was shocked to see the fast progress and really love that user input is not an issue anymore. :)
Thanks!
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- Posts: 24
- Joined: Thu Oct 31, 2013 9:29 am
Very impressive work as
Very impressive work as always guys. Thanks a lot.
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- Posts: 5
- Joined: Thu Dec 26, 2013 5:46 pm
Wow, the new installer is
Wow, the new installer is fantastic. Thanks for all your hard work!
...oh yeah,
[x] sexy -> untick -> "impossible" = lol.
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- Posts: 496
- Joined: Fri Aug 16, 2013 11:18 pm
Hey TJ, looks like it got
Hey TJ, looks like it got mentioned real quick before but the XML from the Main and optional FOMOD are still passing along that it's v2.6.
Very minor and pretty irrelevant but if it came down to a bug post and someone went to see what version they had installed from FOMM it might be confusing. Maybe just something to grab on the next release.
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- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
We are (I am) considering
We are (I am) considering rewriting the FOMOD code. It has a handful of other issues that need to be taken care of too. Thanks though.
My project Dash is on Kickstarter!