Tale Of Two Wastelands v2.7 has been released, and brings with it many exciting new changes. Please use this thread to sing the praises of the talented people behind the scenes, or to document any issues you may encounter. We'd like to ask if you have any issues to include the required information for us to help. Enjoy, and as usual you can get it here.
- Posts: 735
- Joined: Thu Oct 25, 2012 6:19 pm
Alas I can not sing so I will just shout the praises. (So if you're reading this you must stand up and shout in a loud commanding voice)
THANK YOU TO THE TTW TEAM MEMBERS IN WHICHEVER CAPACITY YOU HOLD. YOUR WORK IS GREATLY APPRECIATED!!!
And well timed.
- Posts: 982
- Joined: Fri Mar 29, 2013 3:04 pm
It means that the combat shotgun, chinese assault rifle, .32 snubnose revolver/.22 pistol, assault rifle, chinese pistol, point lookout lever-action rifle, point lookout double barreled shotgun and dlc pitt infiltrator have been given weapon mods that you can buy in the DC wasteland. Which means that any WMX-PN equipment module compatibility patches will no longer be necessary.
In the future we hope to add additional mods to Fallout 3's unique craftable weapons and possibly to zeta's weapons as well.
- Posts: 20
- Joined: Thu Aug 21, 2014 8:10 am
Question: If we are making our own mod to play with for TTW (just some housing, some new outfits, some new weapons) will we need to start over fresh with these new BSA files? Or will they simply replace the old ones and GECK will not care when I open my mod to work on it?