Companion Overhaul Prerelease

What's new and upcoming in Tale of Two Wastelands? Find out here.
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lexotan_sedlex
Posts: 6
Joined: Sat Dec 24, 2016 1:25 pm

The mods and console cant

Post by lexotan_sedlex » Fri Jan 06, 2017 4:03 pm

The mods and console cant become dogmeat essential in hardcore.


The others companions are ok.



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RoyBatty
Posts: 6522
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I don't have words.

Post by RoyBatty » Mon Jan 09, 2017 10:03 am

I don't have words.


My advice is to rename your install folder to something else and reinstall TTW in a clean installation and only install what you are going to use. The game parses plugins if they are active or not and you have more than 300, I'm surprised your game even loads at all. There is no fixing what you have there.


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RoyBatty
Posts: 6522
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

merge plugins is not safe for

Post by RoyBatty » Mon Jan 09, 2017 11:38 pm

merge plugins is not safe for new vegas, only skyrim.


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Bizzquik
Posts: 16
Joined: Mon Jan 25, 2016 1:48 am

RoyBatty wrote:

Post by Bizzquik » Wed Jan 11, 2017 3:04 am

[quote=RoyBatty]


It's on Valve time, when it's done.


[/quote]


 


We have to wait (at least) 13 more years?


(sobs in corner....in fetal position)


I want to be different, just like everyone else.

TAWM
Posts: 80
Joined: Tue May 24, 2016 2:42 am

 

Post by TAWM » Tue Jan 17, 2017 11:00 am

 


Okay I'm having an issue with the followers Cass and Boone.  I specifically got her to be a follower for checking out the hiring and firing of companions across both wastelands.  I brought her to the Capital Wasteland and traveled to Paradise Falls and fired her their because I was going to grab Clover and take her to New Vegas to fire her.  When I initiated dialogue with Cass I got the negative response you get when you have bad karma with her.  I chose the parting ways option. 


 


I blew up Megaton and since she is posted on these forums to go to the bar their if fired in the Capital Wasteland I got a message she is returning to the Mojave when I fired her.  She didn't leave right away though.  Cass stayed there after I fast traveled to Megaton Ruins and back and stayed at the same spot.  Trying to open dialogue with her just had talking about going back west without being able to open the dialogue window.  I fast traveled to a few different locations returning to Paradise falls and she was still there.  


 


Eventually I moved on and went back to New Vegas and grabbed Boon and checked to see if firing him in the Capital Wasteland would have him go to the sniper shack and sure enough he is nowhere to be found.  I traveled back to Paradise Falls and now Cassidy was gone.  I checked the NCR outpost where you first recruit her to see if she was there and she wasn't.  Tried using console commands to take me to her and bring her to me and neither worked. 


 


I fired Jericho and Clover both in NV and Jericho went to the Atomic Wrangler and Clover went to the train station.  Both worked fine.  I haven’t checked the rest of the companions yet.  Here is my load order. 




  • 0  0 FalloutNV.esm


  •  1  1 DeadMoney.esm


  •  2  2 HonestHearts.esm


  •  3  3 OldWorldBlues.esm


  •  4  4 LonesomeRoad.esm


  •  5  5 GunRunnersArsenal.esm


  •  6  6 ClassicPack.esm


  •  7  7 MercenaryPack.esm


  •  8  8 TribalPack.esm


  •  9  9 CaravanPack.esm


  • 10  a Fallout3.esm


  • 11  b Anchorage.esm


  • 12  c ThePitt.esm


  • 13  d BrokenSteel.esm


  • 14  e PointLookout.esm


  • 15  f Zeta.esm


  • 16 10 TaleOfTwoWastelands.esm


  • 17 11 Mart's Mutant Mod.esm


  • 18 12 bittercup_comp.esp


  • 19 13 Project Nevada - Core.esm


  • 20 14 StreetLights.esm


  • 21 15 Project Nevada - Equipment.esm


  • 22 16 Project Nevada - Rebalance.esp


  • 23 17 Project Nevada - Cyberware.esp


  • 24 18 Project Nevada - Extra Options.esm


  • 25 19 NevadaSkies.esm


  • 26 1a TTW_OutcastTrading.esp


  • 27 1b TTW_SpeechChecks.esp


  • 28 1c TTW_StartupMenu.esp


  • 29 1d ttw_wildwasteland.esp


  • 30 1e Mart's Mutant Mod Merged Patch Helper.esp


  • 31 1f Project Nevada - Rebalance Complete.esp


  • 32 20 Project Nevada - All DLC.esp


  • 33 21 Project Nevada - Cyberware Additions.esp


  • 34 22 Project Nevada - TTW.esp


  • 35 23 Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp


  • 36 24 TTW Perks and Home Markers Essential.esp


  • 37 25 The Mod Configuration Menu.esp


  • 38 26 nevadaskies_-_ttw_edition.esp


  • 39 27 citadel_fix-for_v2-4a.esp



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RoyBatty
Posts: 6522
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

OK, I will look into Cass and

Post by RoyBatty » Tue Jan 17, 2017 4:34 pm

OK, I will look into Cass and Boone. Weird they would disappear from the world entirely.


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TAWM
Posts: 80
Joined: Tue May 24, 2016 2:42 am

Boone did disappear in the

Post by TAWM » Tue Jan 17, 2017 6:29 pm

Boone did disappear in the opposite wasteland like Jericho and Clover do.  However unlike Jericho and Clover Boone never went to his "DC home" the sniper shack where as Jericho and Clover went to their "New Vegas Homes".  So Boone didn't just stay in the same spot like Cass did for whatever reason if that helps at all. 



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RoyBatty
Posts: 6522
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Cass was a bug, should be

Post by RoyBatty » Tue Jan 17, 2017 9:43 pm

Cass was a bug, should be fixed now. BTW she'll be in Canterbury Commons at the diner, not in Megaton.


Boone, I think it was his package was broken.


I did some tweaks to Dogmeat too.


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paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

RoyBatty wrote:

Post by paragonskeep » Wed Jan 18, 2017 9:38 pm

[quote=RoyBatty]


 


merge plugins is not safe for new vegas, only skyrim.


[/quote]


I have never heard this. Reasons???


I'm currently using a couple merged this way, no issues yet.


If life is but a test, where's the damn answer key?!?!?

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RoyBatty
Posts: 6522
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

even mator says so, it's not

Post by RoyBatty » Wed Jan 18, 2017 11:48 pm

even mator says so, it's not tested enough


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