TTW EVE

Mod releases and conversions.
Post Reply
User avatar
RoyBatty
Posts: 4764
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

TTW EVE

Post by RoyBatty » Fri Aug 22, 2014 5:12 pm

Energy Visuals Enhanced / Essential Visual Enhancements


This mod is a combination and merge of the two mods for Fallout 3 and Fallout New Vegas


Thanks to Alexcroww for adding sighting nodes to some weapons.


Thanks to WeiJieSen for Permission to make this project.


No updates to this mod are in the foreseeable future, sorry.


[collapsed title=About]


Radroach and Supermutant unique ash piles were added to all applicable deaths



Some death animations now have up to 22 different variations



Many weapons now have appropriate added effects (Fat Man's, Missle/Rocket Launchers, Proton Axes, Stun Batons, etc)



All form lists, ammo lists, iron sight animations have been edited or added appropriately.



Power Armor set changed from AR/DR to DT



Bug with Tenpenny Tower and The Citadel fixed



Numerous script errors fixed



No issues with Mr Gutsy's, Mr Handy's, or Securitrons found


Compatibility Patches moved to the Patch thread.


- updates -


Bug in effect list fixed


Proton Axe's changed to Pulse Death effects.


On Death flag set on some weapons.


Animation glitches fixed


Nuka Cola sign and Vending Machine electric noises fixed


Many meshes and texture paths fixed


More orphaned entries removed


Protectron's Gaze mesh fixed


Conflict with Outcast Trading fixed


Can no longer take plasma and laser bomb entities


Pulse Gun animation fixed


Plasma Defender projectile repaired


Really fixed plasma entities


Updated weapon forms for 1.16


Some other stuff I don't remember


[/collapsed]


[collapsed title=Installation Instructions]




  1. Manually Download EVE for Fallout 3 from http://www.nexusmods.com/fallout3/mods/8340/


  2. Manually Download EVE for Fallout New Vegas from http://www.nexusmods.com/newvegas/mods/42666/


  3. Download TTW EVE and the ESP update from the links below


  4. Create a work folder and put the four downloads into it


  5. Create a folder in your work folder and name it Data


  6. Extract the contents of the four downloads into separate folders


  7. In the extracted Fallout 3 EVE folder, Select and copy the meshes,sound and textures folders


  8. Navigate to the Data folder you created in your work folder and paste the meshes,sound and texture folders in it


  9. In the extracted Fallout New Vegas EVE folder, navigate to \EVE v1_16_2\


  10. Select and copy the meshes, sound and textures folders


  11. Navigate to the Data folder you created in your work folder and paste the meshes, sound and texture folders in it and select merge and overwrite when prompted (or just overwrite if you use XP or Classic Shell)


  12. Navigate to Data\meshes\weapons\2handhandle and delete flamer.nif and flamergo.nif


  13. In the extracted TTW EVE folder downloaded from here select and copy the textures and the meshes folder


  14. Navigate to the Data folder you created in your work folder and paste the textures and meshes folder in it and select merge and overwrite when prompted (or just overwrite if you use XP or Classic Shell)


  15. In the extracted TTW EVE ESP Update folder downloaded from here, select and copy the EVE FNV - ALL DLC.esp


  16. Navigate to the Data folder you created in your work folder and paste the esp


  17. Navigate to your work folder and select the Data folder and compress it with 7zip or WinRAR


  18. If you use FOMM you can build a fomod from the Data folder instead which is recommended


  19. Install the package with your favorite mod manager


Compatibility patches can be found in the compatibility patch thread


https://taleoftwowastelands.com/content/compatibility-patch-thread


[/collapsed]


[url=https://drive.google.com/file/d/0ByyDLPnmgtNVa015SnhIVEpRVW8/view?usp=sharing]EVE TTW[/url]


[url=https://drive.google.com/file/d/0ByyDLPnmgtNVckUyekxEbGNaZlE/view?usp=sharing]EVE 1.16.2 Update[/url]


You do not have the required permissions to view the files attached to this post.
Image

Alexcroww
Posts: 102
Joined: Fri Nov 08, 2013 1:51 am

Seems prefect great job Roy

Post by Alexcroww » Sat Aug 23, 2014 12:21 am

Seems prefect great job Roy



Explodium
Posts: 26
Joined: Sat Aug 23, 2014 4:15 am

I noticed a bit of an issue

Post by Explodium » Sat Aug 23, 2014 4:23 am

I noticed a bit of an issue as I tried to install this; the TWW MMM + EVE + Project Beauty patch has EVE.esp as a master file, and ONLY that particular patch, which is the one I want to use.


 


However, FO3 EVE comes shipped with the Paradox merger doohickey, therefore there is no such file in the most recent version of FO3 EVE.


 


I repeat: TWW MMM + EVE + Project Beauty is the only version of the patch that has EVE.esp flagged as a master, and it shouldn't...I think.



CDTalmas
Posts: 135
Joined: Thu Feb 07, 2013 3:33 am

That could probably be solved

Post by CDTalmas » Sat Aug 23, 2014 4:34 pm

That could probably be solved in about 10-15 seconds after loading up FNVEdit.



User avatar
RoyBatty
Posts: 4764
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Actually all the patches were

Post by RoyBatty » Sat Aug 23, 2014 5:03 pm

Actually all the patches were broken, re-uploaded the archive.


Thanks for letting me know. =]


 


Image

It's Hex
Posts: 33
Joined: Mon Aug 04, 2014 2:24 am

Looks great, thanks Roy. Can

Post by It's Hex » Sun Aug 24, 2014 12:08 am

Looks great, thanks Roy. Can't wait until I can get home and try this out yes


[insert clever quote here]

User avatar
RoyBatty
Posts: 4764
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Another update, should be

Post by RoyBatty » Mon Aug 25, 2014 1:52 am

Another update, should be final version now.


 


Image

User avatar
RoyBatty
Posts: 4764
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Final Final version uploaded,

Post by RoyBatty » Thu Aug 28, 2014 10:08 pm

Final Final version uploaded, fixed broken Robot voices.


Thanks for VladAndersen for the bug report.


Image

WizardOfAtlantis
Posts: 187
Joined: Wed Oct 10, 2012 1:23 am

Thanks for this, can't wait

Post by WizardOfAtlantis » Wed Sep 03, 2014 12:14 am

Thanks for this, can't wait to give it a whirl, flash, and kaboom!yes



User avatar
RoyBatty
Posts: 4764
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

There are still some issues

Post by RoyBatty » Wed Sep 03, 2014 9:45 pm

There are still some issues with some of the FO3 guns and iron sights. I'm looking into it and I will do my best to learn nifskope well enough to add sight nodes to the stuff that needs them.


Image

Post Reply