So, since RoyBatty decided that he didn't have the time to finish this, I've been working on it. I'm at a stage where I'm comfortable with putting up an interim version while I finish polishing off the new installer.
The FO3 options include fixed LODs for all FO3 areas, the FONV options are untouched from Vurt's distribution.
The current version posted here does not set the ini entries needed for full functionality of the FO3 versions of the mod, you'll need to do so manually. Unless someone knows a method of using the XML configuration method for fomods to set ini values, I'll need to rewrite the installer in c# in order to accomplish that.
below [Grass] in your fallout.ini make sure you have; iMinGrassSize=40 and iMaxGrassTypesPerTexure=6 otherwise you won't see all grasses and plants. Yes, it's spelled "texure", use copy/paste to get it 100% right.
The to-do list for final release is to automate the ini edits, and produce the NMC compatibility patch for the LODs.
Anyway, I'm posting this now to get some bug reports in, so please post any problems that you encounter - especially related to EVE compatibility (I can't reproduce the EVE crash bug that some people have reported).
A final caveat - I don't know anything about permissions to post this. I don't see anything in any of Vurt's readmes which addresses that topic & Vurt doesn't respond to PMs, but the requirements of the posted modding bounty seems to preclude the normal procedure of posting changed files only. To be clear, all credit for all of the original work goes to Vurt - all I did was convert the plugins, rebuild the LODs, and add the FO3 bits to the installer.
DOWNLOAD: (297 MB)
Mirror 1: https://docs.google.com/uc?id=0BzLZvk2hQiROSmhvUUZtMUdjRXM&export=download
Mirror 2: https://docs.google.com/uc?id=0B3y8Jtnzq5zCaFNNeEtZTVhGZUk&export=download