Nevada Skies TTW Edition

Mod releases and conversions.
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Yossarian
Posts: 64
Joined: Sun Oct 27, 2013 7:56 pm

Nevada Skies TTW Edition

Post by Yossarian » Sun Jan 19, 2014 3:05 pm

See the bottom of this post for information on the Citadel fix. If you miss it you need your eyes checked --TJ




Hello Everybody


I've created a Nevada Skies Addon for TTW, find it at my Nexus Download Page.

http://www.nexusmods.com/newvegas/mods/35998


I just recently started to play TTW, so I can't tell 100% if everything works as supposed, as it has been a long time since I played Fallout 3. If you find any weird weather bugs belonging to TTW please let me know here.


Please put it very late in your load order, or there is a high chance, that it will not work.




V V V V V V V V V V V V V V V V V V V V V V V V V V


=> Citadel Fix for Nskies is in this post. --TJ <=


^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Awesome awesome awesome

Post by Thatchor » Sun Jan 19, 2014 3:12 pm

Awesome awesome awesome awesome awesome.


When I get back into the game in a few weeks, I'll definitely have to try this out. Thanks for your hard work!



minesawhiskey
Posts: 89
Joined: Sun Sep 01, 2013 9:48 am

Awesome mod buddy good work I

Post by minesawhiskey » Sun Jan 19, 2014 3:23 pm

Awesome mod buddy good work I just wish I could turn the colour down a little looks over saturated then again I've used to use Project Reality do the Rad storms in your mod have a siren Alarm too?



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Amazing. Welcome to TTW.

Post by TJ » Sun Jan 19, 2014 3:26 pm

Amazing. Welcome to TTW.


My project Dash is on Kickstarter!



Volsfan8076
Posts: 23
Joined: Mon Oct 14, 2013 4:09 pm

Just did some quick testing

Post by Volsfan8076 » Sun Jan 19, 2014 7:18 pm

Just did some quick testing on my game and it has worked great so far.  Had a radstorm get triggered already and it looked awesome, could barely see 30 feet in front of me in the middle of the day.  I don't know why but I never could get Nevada Skies to work right for me before with just regular NV, but the TTW version has worked perfectly so far.



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Does this fix the "blackout"

Post by thermador » Mon Jan 20, 2014 4:49 pm

Does this fix the "blackout" weather at certain times of day (around noon as I recall).  If everything works like it should, this is the first successful port of Nskies and I should put a link to this thread in the FAQ.  smiley



CDTalmas
Posts: 135
Joined: Thu Feb 07, 2013 3:33 am

Unfortunately, lots of

Post by CDTalmas » Mon Jan 20, 2014 6:26 pm

Unfortunately, lots of crashing with the sand storms.  Notably when fast traveling.



LikeSenpai
Posts: 28
Joined: Fri Feb 08, 2013 5:53 pm

Is this better than the

Post by LikeSenpai » Mon Jan 20, 2014 6:41 pm

Is this better than the Project Reality? I've never been able to use Nevada skies much.


Orbital mechanics is really math-y.

Yossarian
Posts: 64
Joined: Sun Oct 27, 2013 7:56 pm

thermador wrote:Does this fix

Post by Yossarian » Mon Jan 20, 2014 8:37 pm

[quote=thermador]Does this fix the "blackout" weather at certain times of day (around noon as I recall).  If everything works like it should, this is the first successful port of Nskies and I should put a link to this thread in the FAQ.  [/quote]


Of course no blackout weathers. If you get a blackout weather, then the mod don't work as supposed. Put it later in load order then. The best would be, put it at the very end.



Yossarian
Posts: 64
Joined: Sun Oct 27, 2013 7:56 pm

CDTalmas wrote:

Post by Yossarian » Mon Jan 20, 2014 8:39 pm

[quote=CDTalmas]

Unfortunately, lots of crashing with the sand storms.  Notably when fast traveling.

[/quote]


Most likely not related to TTW Nevada Skies Version.



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