DarNified UI - TTW (Updated 2022/04/30)
- RoyBatty
- Gary
- Posts: 7721
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: DarNified UI - TTW
I doubt it, oHud makes extensive changes to the XML. I had planned to do something similar myself, but I didn't want to take Gopher's idea verbatim. It's a lot of work to add all the X,Y stuff and alpha fades, but it was always something I wanted to add.

-
- Posts: 56
- Joined: Sat Nov 24, 2018 4:18 am
Re: DarNified UI - TTW (Updated 2019/03/20)
Ok, I hope you will make that patch in future.
In the meanwhile, may I suggest a feature? Would it be possible to add an MCM option to hide the sneak "meter"?
I think it really ruins immersion so I thought, maybe, it could be deactivated or hidden like other HUD elements.
Thanks.
In the meanwhile, may I suggest a feature? Would it be possible to add an MCM option to hide the sneak "meter"?
I think it really ruins immersion so I thought, maybe, it could be deactivated or hidden like other HUD elements.
Thanks.
-
- Posts: 2
- Joined: Tue Mar 26, 2019 8:49 pm
Re: DarNified UI - TTW (Updated 2019/03/20)
I also want a patch for ONEHUD. Only my Crosshair will disappear and the patch for the icon of the b42 quick throwable will dissapear. While my AP, HP, and ammo don't get affected by IHUD.
- RoyBatty
- Gary
- Posts: 7721
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- Axonis
- Posts: 16
- Joined: Wed Sep 06, 2017 9:40 am
Re: DarNified UI - TTW (Updated 2019/03/20)
Darnified Font Dummies is also compatible with the standard DUI INI edits because it doesn't replace the original maps. That's why it's safe to include in the DUI archive, and it's also set to public domain for this purposeFonts must be either installed in the .ini file, or you can use this mod instead of ini edits: https://www.nexusmods.com/newvegas/mods/63560

- pintocat
- Posts: 574
- Joined: Sun Apr 07, 2013 12:50 am
Re: DarNified UI - TTW (Updated 2019/04/20)
Updated with some minor fixes
-
- Posts: 12
- Joined: Tue Feb 21, 2017 4:56 am
Re: DarNified UI - TTW (Updated 2019/04/20)
Does the installation process of this follow the same as any darnified ui install? Not trying to mess my game up again, tried it last time and it messed my game up lol
- RoyBatty
- Gary
- Posts: 7721
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
-
- Posts: 2
- Joined: Sat May 18, 2019 4:19 pm
Re: DarNified UI - TTW (Updated 2019/04/20)
It seems I need a little help. I have TTW installed in place (overwrite), and all other mods using Mod Organizer 2.
I installed Darnified UI, with the font dummies. The UI looks good but there is no mod configuration menu when I hit escape. So I installed MCM plus the bugfix2. I make sure to allow Darnified UI to overwrite the MCM files. While on the load screen, I can hover over the icon on the bottom-left and see my NVSE and JIP LN plugin versions. After I load into a saved game, when I press escape I get an error message that says MCM cannot detect its files, and when I hover over the icon the NVSE and JIP LN versions are X.X.
I installed Darnified UI, with the font dummies. The UI looks good but there is no mod configuration menu when I hit escape. So I installed MCM plus the bugfix2. I make sure to allow Darnified UI to overwrite the MCM files. While on the load screen, I can hover over the icon on the bottom-left and see my NVSE and JIP LN plugin versions. After I load into a saved game, when I press escape I get an error message that says MCM cannot detect its files, and when I hover over the icon the NVSE and JIP LN versions are X.X.
-
- Posts: 2
- Joined: Sat May 18, 2019 4:19 pm
Re: DarNified UI - TTW (Updated 2019/04/20)
UPDATE: I read the readme included in your install, and installed User Interface Organizer. This fixed my problem. When i read through your instructions I thought that the readme would have been redundant. I recommend noting UIO in your instructions here.