The Regulators
- RoyBatty
- Gary
- Posts: 7711
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
The Regulators
The Regulators by WillieSea https://www.nexusmods.com/newvegas/mods/66266
Having joined the Regulators after getting the Lawbringer perk, you notice a computer in the downstairs room. From it, you accept contracts on fugitives and their gangs all over the wasteland. Its time for some wasteland justice!
47 missions with a Perk reward. You can then continue random contracts after you finish the main quests.
You do not need the original mod, the link is provided for you to download and endorse the mod. The conversion is all you need for Tale of Two Wastelands.
Having joined the Regulators after getting the Lawbringer perk, you notice a computer in the downstairs room. From it, you accept contracts on fugitives and their gangs all over the wasteland. Its time for some wasteland justice!
47 missions with a Perk reward. You can then continue random contracts after you finish the main quests.
You do not need the original mod, the link is provided for you to download and endorse the mod. The conversion is all you need for Tale of Two Wastelands.

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- Posts: 5
- Joined: Thu Nov 29, 2018 7:58 pm
Re: The Regulators
Roy, i have a question about your conversions? Do we still need the original mods? like this one is originally loose files and an esp. conversion is bsa and esm right? so one or the other right?
- Callen151
- Posts: 26
- Joined: Tue Oct 30, 2018 8:22 pm
Re: The Regulators
You just need the conversion unless otherwise stated. Roy has permission to convert a lot of these mods and links to their original nexus page so you can download the mod for the purpose of endorsing it, to thank the original creator for their work.
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- Posts: 5
- Joined: Thu Nov 29, 2018 7:58 pm
Re: The Regulators
Thanks for getting back.
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- Posts: 13
- Joined: Sat Dec 08, 2018 9:56 pm
Re: The Regulators
In your mod list this mod is placed after AWOP, and I noticed in xEdit that Regulators makes navmesh edits that conflict with AWOP. Are they harmless, or do you patch them? (If it's the latter, can you tell me how you went about doing it please?)
- RoyBatty
- Gary
- Posts: 7711
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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- Posts: 9
- Joined: Fri Nov 23, 2018 6:32 am
Re: The Regulators
Has some bug, i guess. final contract doesn't have it's location. Mission is ongoing but i don't get any hint or coordinate.
Also there isn't any messages showing me the regulator mission is over yet.
Also there isn't any messages showing me the regulator mission is over yet.
- RoyBatty
- Gary
- Posts: 7711
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: The Regulators
I found at least one mission that doesn't completely correctly, also the turrets outside randomly appear/disappear. I'm going to go over the scripting in the whole mod after my xmas break.

- nexusmodsforme
- Posts: 92
- Joined: Wed Dec 12, 2018 2:39 am
- Location: Megaton
- Contact:
Re: The Regulators
Will you put this in the OP and update once it is working? I downloaded and was about to install when I thought about it and was like "maybe I should just check out the comments to be safe" I'd lov to try this out once it is functioning correctly.
"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand

- RoyBatty
- Gary
- Posts: 7711
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108