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Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Posted: Sun Feb 10, 2019 4:32 pm
by RoyBatty
Just because a mod is for New Vegas, doesn't mean it's compatible with TTW.

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Posted: Wed Feb 20, 2019 11:11 am
by Nostalgia
BloodyMarie wrote:
Sun Feb 10, 2019 4:28 pm
I'm confused, why does CES need to be converted to TTW? Its a New Vegas mod. Does this allow for some interaction between CES and Quo Vagis or something?
No, I don't think so anyway. But damn that would be sooooo cooool to have a mix of characters from both games in a mag or something and have the better interactiveness of CES for Quo Vagis! BTW, I did convert Quo Vagis for TTW 2.9. So It shouldn't be much harder for 3.2. I'll take a look once I eventually move over to the new version.

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Posted: Thu May 23, 2019 3:57 pm
by Shardoom
RoyBatty wrote:
Sun Feb 10, 2019 4:32 pm
Just because a mod is for New Vegas, doesn't mean it's compatible with TTW.
I thought as long as mods didnt fuck with any of the 'remnant' FO3 data in the NV .ESM then they were fine? That's how it used to be at least.
I don't really get what could even go wrong with CES in TTW?

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Posted: Thu May 23, 2019 5:49 pm
by RoyBatty
Well it's not that way anymore because that's just impossible to maintain without the game being buggy as fuck in one wasteland or the other.

TTW moved to being a total conversion, so these issues can be solved. Mods needs patches or to be updated to work with it. It's generally voicetype checks that need to be fixed.

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Posted: Thu May 23, 2019 8:47 pm
by Shardoom
RoyBatty wrote:
Thu May 23, 2019 5:49 pm
Well it's not that way anymore because that's just impossible to maintain without the game being buggy as fuck in one wasteland or the other.

TTW moved to being a total conversion, so these issues can be solved. Mods needs patches or to be updated to work with it. It's generally voicetype checks that need to be fixed.
Ahh okay, so if I run into issues with voices not playing in mods then I can safely assume its TTW, I mean if they used to work fine before?

Is there a list of what voicetypes have been changed into which? I remember there used to be so we could manually shift them into another folder for a quick fix.

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Posted: Fri May 24, 2019 8:49 am
by RoyBatty
they were reverted back the vanilla Fallout 3 names, all you have to do is add the DC suffix to the voicetype folder name.

For Ex.

MaleAdult01 , became MaleAdult01DC

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Posted: Fri May 24, 2019 1:46 pm
by Shardoom
I wonder why some of CES' voices stopped then, they should have all been just default NV voice folders or custom folders.
Maybe I'm being dumb here but I don't get it. :(


Edit: Or do you mean that ALL vanilla voices were changed to the DC version?

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Posted: Fri May 24, 2019 6:29 pm
by RoyBatty
No they weren't, and by patches I mean you need to check the topics/quests in FNVEdit and fix voicetype checks.

in old TTW MaleAdult01 was MaleAdult13 and stuff, this was just too annoying/prone to error. Only Fallout 3 voices have DC suffix if their name collides with NV.

Mods should never be adding stuff to vanilla quests, but they do anyways and that's why stuff breaks. It's author error.

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Posted: Thu May 30, 2019 5:20 pm
by Shardoom
I get an assertion failure if I try and load Xedit with this conversion of this mod checked.

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Posted: Fri May 31, 2019 4:29 pm
by RoyBatty
are you using 4.0.2 of FNVEdit ?